Player Matchup

Odin
Odin
LashNK345
Odin
Level 35
God Stats
1W - 1L
1,729 SR
Queue Stats
49W - 67L
1,301 Elo+
Party 1
Bacchus
Bacchus
Moisty Shnoz
Bacchus
Level 69
God Stats
5W - 3L
1,629 SR
Queue Stats
47W - 39L
1,441 Elo+
Party 2
Pele
Pele
Prince Childs
Pele
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 143L
1,369 Elo+
Solo
Janus
Janus
Reinskrrtn
Janus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 45L
1,279 Elo+
Party 1
Danzaburou
Danzaburou
Ujhhhjhhzu
Danzaburou
Level 67
God Stats
2W - 1L
1,696 SR
Queue Stats
29W - 26L
1,416 Elo+
Party 2
Team Averages
Level 49
1,611 SR
1,361 Elo+

VS

Team Averages
Level 81
1,402 SR
1,440 Elo+
Shiva
Shiva
Atatalian
Shiva
Level 60
God Stats
24W - 17L
1,641 SR
Queue Stats
176W - 178L
1,464 Elo+
Solo
Anubis
Anubis
Cortes_Amaya
Anubis
Level 67
God Stats
10W - 8L
1,494 SR
Queue Stats
125W - 120L
1,432 Elo+
Party 3
Danzaburou
Danzaburou
NOSCOPE_GHOST_10
Danzaburou
Level 68
God Stats
1W - 6L
1,099 SR
Queue Stats
174W - 154L
1,448 Elo+
Party 3
Yemoja
Yemoja
SushiDX
Yemoja
Level 153
God Stats
6W - 8L
1,352 SR
Queue Stats
224W - 227L
1,470 Elo+
Solo
Kali
Kali
xReVeNGx-1
Kali
Level 59
God Stats
3W - 5L
1,423 SR
Queue Stats
106W - 117L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
0 / 1 / 0
5,186
471
4,575
10,648
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Moisty Shnoz
Bacchus
7
1 / 2 / 0
5,224
475
4,955
8,262
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 0
4,997
454
3,908
11,176
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
11
0 / 2 / 0
5,634
512
2,241
7,041
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Ujhhhjhhzu
Danzaburou
9
0 / 2 / 1
5,025
457
4,360
5,978
2,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Atatalian
Shiva
12
1 / 0 / 1
6,530
594
6,072
7,725
4,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
13
3 / 0 / 2
6,925
630
5,693
6,266
2,959
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
NOSCOPE_GHOST_10
Danzaburou
11
2 / 1 / 2
6,151
559
6,214
8,203
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
SushiDX
Yemoja
10
0 / 0 / 3
5,831
530
3,743
6,343
3,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
6 / 0 / 2
6,657
605
5,903
7,963
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Shiva
Atatalian
Shiva
1
0
1
1.5
W
Anubis
3
0
2
4
L
Odin
0
1
0
0
L
Bacchus
Moisty Shnoz
Bacchus
1
2
0
0.5
W
Danzaburou
NOSCOPE_GHOST_10
Danzaburou
2
1
2
3
L
0
5
0
0
L
Janus
0
2
0
0
W
Yemoja
SushiDX
Yemoja
0
0
3
1.5
L
Danzaburou
Ujhhhjhhzu
Danzaburou
0
2
1
0.25
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,039
Damage
27,625
43,105
Taken
36,500
17,047
Mitigated
16,802
10,714
Healing
18,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Atatalian
Shiva
6,072
602
0
1,642
7,725
4,344
0
0
7,725
0
47,212
W
Anubis
5,693
457
0
3,999
6,266
2,959
800
1,087
4,975
53,114
0
L
Odin
4,575
639
0
2,990
10,648
3,369
0
442
9,529
0
27,919
L
Bacchus
Moisty Shnoz
Bacchus
4,955
254
0
1,488
8,262
6,436
0
1,694
6,568
15,147
1,716
W
Danzaburou
NOSCOPE_GHOST_10
Danzaburou
6,214
3,288
0
4,112
8,203
3,272
50
2,785
5,418
0
51,939
L
3,908
664
0
3,708
11,176
3,137
0
2,760
8,378
0
43,433
L
Janus
2,241
69
0
910
7,041
1,856
0
2,895
4,146
36,728
1,367
W
Yemoja
SushiDX
Yemoja
3,743
576
2,321
1,674
6,343
3,086
0
2,184
4,119
17,537
0
L
Danzaburou
Ujhhhjhhzu
Danzaburou
4,360
1,794
0
1,618
5,978
2,249
0
1,645
4,333
0
30,214
W
5,903
2,829
0
4,790
7,963
3,141
0
490
7,431
0
37,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,066
Gold Earned
32,094
261
Minions Killed
329
0
Camps Cleared
0
1,042,584
Distance Traveled
1,055,860
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,530
594
73
7
0
202,763
0
W
Anubis
6,925
630
91
8
0
195,456
0
L
Odin
5,186
471
38
3
0
205,223
0
L
Bacchus
5,224
475
17
2
0
213,913
1
W
Danzaburou
6,151
559
75
7
0
202,286
0
L
Pele
4,997
454
62
6
0
210,088
0
L
Janus
5,634
512
83
8
0
220,761
0
W
Yemoja
5,831
530
29
3
0
182,635
3
L
Danzaburou
5,025
457
61
6
0
192,599
0
W
Kali
6,657
605
61
6
0
272,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role