Player Matchup

King Arthur
King Arthur
Masters
StarSample
King Arthur
Masters
Level 186
God Stats
27W - 2L
2,167 SR
Queue Stats
435W - 105L
2,916 MMR
Party 2
Ix Chel
Ix Chel
Grandmaster
cοdy
Ix Chel
Grandmaster
Level 247
God Stats
27W - 1L
2,159 SR
Queue Stats
317W - 24L
3,500 MMR
Party 2
Atlas
Atlas
Grandmaster
Ŧrill
Atlas
Grandmaster
Level 198
God Stats
8W - 2L
1,979 SR
Queue Stats
231W - 29L
3,082 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 210
2,102 SR
3,166 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,708 SR
2,528 MMR
Hercules
Hercules
Masters
GoldKaiser
Hercules
Masters
Level 151
God Stats
4W - 6L
1,541 SR
Queue Stats
240W - 146L
2,648 MMR
Party 1
Discordia
Discordia
Diamond II
maria33
Discordia
Diamond II
Level 156
God Stats
99W - 67L
1,822 SR
Queue Stats
419W - 360L
2,297 MMR
Party 1
Hachiman
Hachiman
Diamond IV
oRetro
Hachiman
Diamond IV
Level 126
God Stats
0W - 1L
1,761 SR
Queue Stats
30W - 15L
2,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
StarSample
King Arthur
15
4 / 5 / 9
11,262
751
14,167
22,890
30,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
cοdy
Ix Chel
18
8 / 1 / 10
12,945
863
31,033
19,308
9,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Atlas
Ŧrill
Atlas
17
8 / 5 / 8
12,016
801
18,474
27,965
36,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
OdinCharonMulanKuzenboSerqet

VS

Bans
AchillesAresThothArtioAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GoldKaiser
Hercules
15
3 / 7 / 6
10,572
705
15,423
31,844
25,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
maria33
Discordia
17
2 / 6 / 7
11,040
736
15,198
15,598
5,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
oRetro
Hachiman
16
6 / 7 / 3
11,665
778
22,244
22,353
8,949
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
20
Kills
11
11
Deaths
20
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
GoldKaiser
Hercules
3
7
6
0.86
W
King Arthur
StarSample
King Arthur
4
5
9
1.7
W
Ix Chel
cοdy
Ix Chel
8
1
10
13
L
Discordia
maria33
Discordia
2
6
7
0.92
L
Hachiman
oRetro
Hachiman
6
7
3
1.07
W
Atlas
Ŧrill
Atlas
8
5
8
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,674
Damage
52,865
70,163
Taken
69,795
76,753
Mitigated
40,127
21,835
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
GoldKaiser
Hercules
15,423
5,859
0
6,923
31,844
25,371
0
20,970
9,733
0
26,300
W
King Arthur
StarSample
King Arthur
14,167
2,926
0
4,835
22,890
30,798
70
3,566
18,656
250
59,729
W
Ix Chel
cοdy
Ix Chel
31,033
5,435
4,200
8,861
19,308
9,740
1,370
4,866
14,182
76,108
0
L
Discordia
maria33
Discordia
15,198
486
0
250
15,598
5,807
0
10,936
4,030
61,114
0
L
Hachiman
oRetro
Hachiman
22,244
12,168
0
4,388
22,353
8,949
0
14,033
7,547
0
54,744
W
Atlas
Ŧrill
Atlas
18,474
5,433
0
3,939
27,965
36,215
0
6,870
20,514
29,817
4,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,223
Gold Earned
33,277
206
Minions Killed
156
0
Camps Cleared
0
855,003
Distance Traveled
781,470
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,572
705
20
1
0
266,838
0
W
King Arthur
11,262
751
67
4
0
281,854
0
W
Ix Chel
12,945
863
99
7
0
293,330
0
L
Discordia
11,040
736
75
5
0
282,737
0
L
Hachiman
11,665
778
61
4
0
231,895
0
W
Atlas
12,016
801
40
3
0
279,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role