Player Matchup

Tyr
Tyr
Platinum V
 
Tyr
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
BigNolo
Izanami
Gold IV
Level 89
God Stats
2W - 3L
1,442 SR
Queue Stats
83W - 89L
1,534 MMR
Party 1
Ne Zha
Ne Zha
Silver I
Hуdе
Ne Zha
Silver I
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 21L
1,588 MMR
Solo
Anubis
Anubis
Gold IV
choripanero1905
Anubis
Gold IV
Level 63
God Stats
13W - 3L
1,784 SR
Queue Stats
56W - 63L
1,429 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,545 SR
1,510 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,501 SR
1,513 MMR
Lancelot
Lancelot
Gold I
 
Lancelot
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Bronze IV
ApertaT
Hades
Bronze IV
Level 124
God Stats
0W - 1L
1,286 SR
Queue Stats
3W - 6L
1,321 MMR
Solo
Ix Chel
Ix Chel
Platinum V
Nip94
Ix Chel
Platinum V
Level 152
God Stats
23W - 16L
1,709 SR
Queue Stats
228W - 211L
1,637 MMR
Solo
Medusa
Medusa
Gold III
bedoyraja
Medusa
Gold III
Level 157
God Stats
10W - 10L
1,511 SR
Queue Stats
296W - 295L
1,583 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
mdkkk
Sun Wukong
Silver II
Level 119
God Stats
7W - 8L
1,500 SR
Queue Stats
35W - 35L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
2 / 0 / 1
7,339
734
4,310
5,690
2,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
 
Cerberus
9
1 / 0 / 3
6,145
615
1,872
4,602
2,772
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
BigNolo
Izanami
11
1 / 2 / 2
6,308
631
3,086
5,912
2,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
Hуdе
Ne Zha
12
2 / 0 / 1
6,078
608
2,906
7,291
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 0
6,770
677
3,743
5,372
2,310
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
SurtrOsirisKaliAh Puch

VS

Bans
Ao KuangAthenaThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
3
0 / 1 / 0
3,814
381
465
3,075
835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
ApertaT
Hades
8
0 / 3 / 1
4,850
485
1,864
9,557
7,792
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Nip94
Ix Chel
12
0 / 1 / 0
5,884
588
1,679
4,163
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
bedoyraja
Medusa
11
2 / 1 / 0
5,952
595
4,551
6,361
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
mdkkk
Sun Wukong
8
0 / 2 / 0
5,073
507
1,371
6,596
5,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
2
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
1
2.5
W
Cerberus
 
Cerberus
1
0
3
2.5
L
Lancelot
 
Lancelot
0
1
0
0
L
Hades
ApertaT
Hades
0
3
1
0.17
W
Izanami
BigNolo
Izanami
1
2
2
1
W
Ne Zha
Hуdе
Ne Zha
2
0
1
2.5
L
Ix Chel
Nip94
Ix Chel
0
1
0
0
L
Medusa
bedoyraja
Medusa
2
1
0
2
W
2
0
0
2
L
Sun Wukong
mdkkk
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,917
Damage
9,930
28,867
Taken
29,752
12,943
Mitigated
17,335
10,996
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,310
496
0
3,324
5,690
2,682
0
770
4,920
0
57,562
W
Cerberus
 
Cerberus
1,872
128
153
1,533
4,602
2,772
27
370
4,192
16,204
1,138
L
Lancelot
 
Lancelot
465
142
0
430
3,075
835
0
899
2,176
0
7,014
L
Hades
ApertaT
Hades
1,864
299
170
2,133
9,557
7,792
9
3,056
6,501
19,030
2,726
W
Izanami
BigNolo
Izanami
3,086
2,365
0
1,082
5,912
2,059
886
274
5,638
0
49,786
W
Ne Zha
Hуdе
Ne Zha
2,906
1,186
0
1,064
7,291
3,120
0
110
7,181
0
49,647
L
Ix Chel
Nip94
Ix Chel
1,679
69
339
1,140
4,163
1,312
0
1,281
2,882
45,774
0
L
Medusa
bedoyraja
Medusa
4,551
1,363
0
1,280
6,361
2,043
125
256
6,105
0
50,276
W
3,743
251
0
3,840
5,372
2,310
579
1,953
3,273
68,584
0
L
Sun Wukong
mdkkk
Sun Wukong
1,371
104
0
1,124
6,596
5,353
0
0
6,596
350
31,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,640
Gold Earned
25,573
436
Minions Killed
310
0
Camps Cleared
0
1,056,590
Distance Traveled
798,805
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,339
734
112
11
0
204,762
2
W
Cerberus
6,145
615
34
3
0
215,008
2
L
Lancelot
3,814
381
13
1
0
88,164
0
L
Hades
4,850
485
34
3
0
182,195
0
W
Izanami
6,308
631
92
9
0
181,317
1
W
Ne Zha
6,078
608
76
8
0
256,070
0
L
Ix Chel
5,884
588
123
12
0
198,045
0
L
Medusa
5,952
595
74
7
0
195,621
1
W
Anubis
6,770
677
122
12
0
199,433
2
L
Sun Wukong
5,073
507
66
7
0
134,780
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role