Player Matchup

Merlin
Merlin
Legendarypurt15
Merlin
Level 123
God Stats
57W - 50L
1,564 SR
Queue Stats
83W - 72L
1,490 Elo+
Solo
Medusa
Medusa
ThermalVip3R
Medusa
Level 150
God Stats
1W - 4L
1,319 SR
Queue Stats
114W - 123L
1,462 Elo+
Solo
Kuzenbo
Kuzenbo
chriskillyou1
Kuzenbo
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,377 Elo+
Solo
Team Averages
Level 141
1,461 SR
1,443 Elo+

VS

Team Averages
Level 71
1,689 SR
1,495 Elo+
Medusa
Medusa
BoiledSamosa
Medusa
Level 59
God Stats
3W - 2L
1,826 SR
Queue Stats
49W - 47L
1,508 Elo+
Party 1
Khepri
Khepri
KrispySamosa
Khepri
Level 67
God Stats
2W - 0L
1,740 SR
Queue Stats
53W - 55L
1,490 Elo+
Party 1
Ix Chel
Ix Chel
Resentedbus
Ix Chel
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 58L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 6
11,775
736
15,220
16,941
7,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
15
4 / 4 / 6
11,008
688
15,553
13,904
5,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
16
3 / 3 / 7
10,685
668
12,681
20,118
31,484
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
7 / 2 / 3
12,583
786
19,021
14,582
8,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
16
1 / 5 / 7
10,714
670
8,050
19,711
24,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
Resentedbus
Ix Chel
16
2 / 3 / 5
11,496
719
12,621
14,542
7,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
10
Kills
10
11
Deaths
10
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
2
3
4.25
W
Khepri
1
5
7
0.9
L
3
4
6
1.5
W
Ix Chel
Resentedbus
Ix Chel
2
3
5
1.5
L
Medusa
4
4
6
1.75
L
Kuzenbo
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,454
Damage
39,692
50,963
Taken
48,835
45,369
Mitigated
40,721
10,752
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
19,021
8,153
0
6,673
14,582
8,785
1,564
8,754
5,764
0
66,923
W
Khepri
8,050
1,258
0
3,334
19,711
24,642
356
7,748
11,827
22,689
703
L
15,220
1,236
463
5,865
16,941
7,962
965
7,145
9,450
63,297
891
W
Ix Chel
Resentedbus
Ix Chel
12,621
2,117
781
2,797
14,542
7,294
693
9,285
5,214
46,058
0
L
Medusa
15,553
5,744
0
3,034
13,904
5,923
1,258
4,955
8,613
0
51,827
L
Kuzenbo
12,681
3,034
0
1,390
20,118
31,484
28
7,122
12,519
29,057
3,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,468
Gold Earned
34,793
216
Minions Killed
169
0
Camps Cleared
0
735,009
Distance Traveled
882,388
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,583
786
80
5
0
297,074
0
W
Khepri
10,714
670
15
1
0
275,592
0
L
Merlin
11,775
736
101
6
0
236,538
0
W
Ix Chel
11,496
719
74
5
0
309,722
1
L
Medusa
11,008
688
85
5
0
237,352
1
L
Kuzenbo
10,685
668
30
2
0
261,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role