Player Matchup

Ymir
Ymir
EkajB
Ymir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 43L
1,635 Elo+
Solo
Medusa
Medusa
JayJayKobes
Medusa
Level 152
God Stats
18W - 8L
1,654 SR
Queue Stats
62W - 51L
1,578 Elo+
Party 1
Janus
Janus
KingSavage22832
Janus
Level 152
God Stats
43W - 38L
1,578 SR
Queue Stats
122W - 105L
1,606 Elo+
Party 1
Thanatos
Thanatos
toomannyskillz
Thanatos
Level 163
God Stats
33W - 16L
1,772 SR
Queue Stats
209W - 192L
1,609 Elo+
Party 1
Bellona
Bellona
zApPLeBeeS2
Bellona
Level 82
God Stats
46W - 34L
1,644 SR
Queue Stats
188W - 156L
1,607 Elo+
Party 1
Team Averages
Level 139
1,630 SR
1,607 Elo+

VS

Team Averages
Level 140
1,492 SR
1,591 Elo+
Yemoja
Yemoja
BaneOfFools
Yemoja
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,693 Elo+
Solo
Izanami
Izanami
LazyPhantomKai
Izanami
Level 155
God Stats
6W - 8L
1,504 SR
Queue Stats
205W - 237L
1,563 Elo+
Party 2
Surtr
Surtr
Peckarow
Surtr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,612 Elo+
Solo
Hel
Hel
WelpoKelpo
Hel
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 95L
1,533 Elo+
Party 2
Ravana
Ravana
blackshinob23
Ravana
Level 157
God Stats
3W - 5L
1,458 SR
Queue Stats
128W - 170L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
EkajB
Ymir
11
0 / 1 / 7
6,877
491
4,787
9,601
8,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
13
1 / 1 / 3
7,192
514
9,803
6,073
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
1 / 1 / 5
8,464
605
7,276
8,139
3,193
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
13
6 / 2 / 5
7,863
562
13,391
12,882
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
zApPLeBeeS2
Bellona
13
3 / 1 / 1
8,480
606
10,229
17,158
15,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 2 / 2
6,198
443
4,456
11,377
7,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 3 / 1
6,495
464
3,420
11,121
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Surtr
Peckarow
Surtr
13
2 / 2 / 0
7,701
550
9,939
14,628
15,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 1
7,844
560
7,462
10,340
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 3
6,305
450
6,762
11,940
4,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
11
Kills
6
6
Deaths
11
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
2
2
0.5
W
Ymir
EkajB
Ymir
0
1
7
3.5
W
Medusa
1
1
3
2.5
W
1
1
5
3.5
L
0
3
1
0.17
L
Surtr
Peckarow
Surtr
2
2
0
1
L
3
2
1
1.75
L
1
2
3
1.25
W
Thanatos
6
2
5
4.25
W
Bellona
zApPLeBeeS2
Bellona
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,486
Damage
32,039
53,853
Taken
59,406
34,144
Mitigated
34,746
27,536
Healing
20,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,456
1,459
2,660
2,730
11,377
7,618
0
1,314
10,063
16,724
0
W
Ymir
EkajB
Ymir
4,787
1,352
0
2,060
9,601
8,309
0
2,753
6,848
16,874
0
W
Medusa
9,803
3,126
0
471
6,073
2,442
0
1,671
4,402
0
66,340
W
7,276
208
0
2,172
8,139
3,193
1,011
3,839
4,300
74,706
40
L
3,420
2,421
0
3,269
11,121
3,983
0
2,520
8,601
0
55,176
L
Surtr
Peckarow
Surtr
9,939
3,153
0
3,872
14,628
15,184
0
969
13,659
13,008
49,553
L
7,462
420
1,299
4,793
10,340
3,275
0
4,732
5,608
63,537
942
L
6,762
2,018
0
1,813
11,940
4,686
0
2,488
9,452
0
42,005
W
Thanatos
13,391
4,210
0
13,665
12,882
5,167
0
2,716
10,166
0
58,490
W
Bellona
zApPLeBeeS2
Bellona
10,229
3,873
0
9,168
17,158
15,033
0
4,098
13,060
0
77,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,876
Gold Earned
34,543
468
Minions Killed
400
0
Camps Cleared
0
1,491,747
Distance Traveled
1,385,275
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,198
443
22
2
0
283,761
6
W
Ymir
6,877
491
23
2
0
284,635
4
W
Medusa
7,192
514
92
7
0
296,500
1
W
Janus
8,464
605
134
10
0
290,458
0
L
Izanami
6,495
464
104
7
0
243,476
4
L
Surtr
7,701
550
99
7
0
265,261
3
L
Hel
7,844
560
117
8
0
287,978
3
L
Ravana
6,305
450
58
4
0
304,799
4
W
Thanatos
7,863
562
81
6
0
329,981
4
W
Bellona
8,480
606
138
10
0
290,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role