Player Matchup

Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold III
GOODFORUGRIF
Ravana
Gold III
Level 152
God Stats
1W - 2L
1,525 SR
Queue Stats
63W - 68L
1,536 MMR
Solo
Guan Yu
Guan Yu
Gold III
Nonosaka
Guan Yu
Gold III
Level 158
God Stats
2W - 0L
1,821 SR
Queue Stats
44W - 46L
1,506 MMR
Solo
Nu Wa
Nu Wa
Gold III
usnavymike
Nu Wa
Gold III
Level 157
God Stats
136W - 118L
1,576 SR
Queue Stats
563W - 587L
1,529 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 154
1,584 SR
1,514 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,394 SR
1,515 MMR
Serqet
Serqet
Gold II
BlazedArcane
Serqet
Gold II
Level 117
God Stats
6W - 6L
1,705 SR
Queue Stats
191W - 194L
1,525 MMR
Solo
Surtr
Surtr
Gold III
KingRienhardt
Surtr
Gold III
Level 116
God Stats
0W - 1L
1,390 SR
Queue Stats
103W - 103L
1,499 MMR
Solo
Chang'e
Chang'e
Gold IV
MORCEGUETE
Chang'e
Gold IV
Level 94
God Stats
0W - 1L
1,209 SR
Queue Stats
46W - 56L
1,528 MMR
Solo
Chernobog
Chernobog
Platinum V
RomandG
Chernobog
Platinum V
Level 107
God Stats
2W - 4L
1,466 SR
Queue Stats
155W - 163L
1,526 MMR
Solo
Geb
Geb
Silver I
skeliibon
Geb
Silver I
Level 157
God Stats
0W - 4L
1,202 SR
Queue Stats
25W - 24L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 0 / 0
4,790
684
2,173
4,552
3,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
 
Izanami
6
0 / 3 / 0
3,585
512
2,218
4,940
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
9
1 / 0 / 1
4,531
647
1,314
2,455
887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Guan Yu
Nonosaka
Guan Yu
7
0 / 0 / 1
3,584
512
3,844
6,632
4,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
8
0 / 0 / 1
4,348
621
3,912
1,155
360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
VamanaSusanoVulcanAgni

VS

Bans
ApolloBastetBellonaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
8
0 / 0 / 1
4,148
593
1,666
6,027
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 0
3,987
570
1,640
4,086
2,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Chang'e
MORCEGUETE
Chang'e
9
0 / 0 / 0
4,479
640
283
3,176
865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chernobog
RomandG
Chernobog
8
3 / 1 / 0
4,539
648
5,053
5,397
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 0 / 2
4,300
614
3,636
6,260
3,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
3
3
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
0
2
W
Izanami
 
Izanami
0
3
0
0
L
Serqet
0
0
1
0.5
W
Ravana
1
0
1
1.5
L
0
2
0
0
L
Chang'e
MORCEGUETE
Chang'e
0
0
0
0
W
Guan Yu
Nonosaka
Guan Yu
0
0
1
0.5
L
Chernobog
RomandG
Chernobog
3
1
0
3
L
0
0
2
1
W
Nu Wa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,461
Damage
12,278
19,734
Taken
24,946
11,094
Mitigated
10,435
6,224
Healing
9,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,173
195
0
1,681
4,552
3,790
0
76
4,476
23,769
2,492
W
Izanami
 
Izanami
2,218
1,748
0
781
4,940
1,506
0
1,339
3,601
0
22,041
L
Serqet
1,666
501
0
1,192
6,027
2,174
0
843
5,053
0
26,338
W
Ravana
1,314
531
0
1,676
2,455
887
0
632
1,823
0
25,658
L
1,640
792
0
1,127
4,086
2,108
0
1,771
2,255
392
18,149
L
Chang'e
MORCEGUETE
Chang'e
283
0
360
1,309
3,176
865
0
1,233
1,765
27,180
2,024
W
Guan Yu
Nonosaka
Guan Yu
3,844
1,359
216
1,751
6,632
4,551
0
1,544
5,088
0
14,188
L
Chernobog
RomandG
Chernobog
5,053
3,096
0
3,258
5,397
1,450
0
601
4,410
0
29,867
L
3,636
431
0
2,057
6,260
3,838
0
775
5,163
13,816
1,397
W
Nu Wa
3,912
1,090
0
119
1,155
360
0
346
809
25,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,838
Gold Earned
21,453
250
Minions Killed
218
0
Camps Cleared
0
726,532
Distance Traveled
700,561
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,790
684
86
12
0
129,903
2
W
Izanami
3,585
512
37
5
0
136,903
0
L
Serqet
4,148
593
59
8
0
172,692
0
W
Ravana
4,531
647
56
8
0
176,501
0
L
Surtr
3,987
570
38
5
0
92,726
0
L
Chang'e
4,479
640
60
9
0
140,730
3
W
Guan Yu
3,584
512
14
2
0
146,359
2
L
Chernobog
4,539
648
41
6
0
133,653
0
L
Geb
4,300
614
20
3
0
160,760
0
W
Nu Wa
4,348
621
57
8
0
136,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role