Player Matchup

Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Am1rHoSeYn
Artemis
Level 120
God Stats
1W - 1L
1,286 SR
Queue Stats
189W - 199L
1,463 Elo+
Party 2
The Morrigan
The Morrigan
ChaChing1142
The Morrigan
Level 28
God Stats
12W - 12L
1,427 SR
Queue Stats
28W - 22L
1,390 Elo+
Party 1
Sun Wukong
Sun Wukong
GoldBigger
Sun Wukong
Level 52
God Stats
75W - 45L
1,657 SR
Queue Stats
107W - 87L
1,544 Elo+
Solo
Cliodhna
Cliodhna
unknown_YJ_
Cliodhna
Level 125
God Stats
6W - 1L
1,706 SR
Queue Stats
263W - 267L
1,553 Elo+
Party 2
Team Averages
Level 97
1,515 SR
1,490 Elo+

VS

Team Averages
Level 80
1,616 SR
1,497 Elo+
Medusa
Medusa
Ateus890
Medusa
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 59L
1,489 Elo+
Solo
Horus
Horus
KLMenDark
Horus
Level 67
God Stats
2W - 1L
1,743 SR
Queue Stats
223W - 219L
1,498 Elo+
Solo
Geb
Geb
TipoInquietante
Geb
Level 99
God Stats
6W - 10L
1,574 SR
Queue Stats
520W - 471L
1,475 Elo+
Solo
Fenrir
Fenrir
XxXShadowReaper
Fenrir
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
190W - 180L
1,523 Elo+
Solo
Agni
Agni
YUNG_ZeTToN
Agni
Level 88
God Stats
0W - 1L
1,763 SR
Queue Stats
51W - 54L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 4 / 8
6,957
497
2,799
9,198
8,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Am1rHoSeYn
Artemis
11
1 / 4 / 2
6,507
465
2,947
5,796
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
ChaChing1142
The Morrigan
15
6 / 0 / 6
8,554
611
11,091
6,143
2,637
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
GoldBigger
Sun Wukong
14
8 / 0 / 5
8,898
636
13,788
15,984
10,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cliodhna
unknown_YJ_
Cliodhna
14
4 / 1 / 5
7,572
541
7,285
10,775
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ateus890
Medusa
11
4 / 3 / 1
7,176
513
7,182
9,433
3,662
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
KLMenDark
Horus
10
1 / 4 / 6
6,879
491
4,390
12,501
11,168
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 6 / 2
5,648
403
4,067
12,739
12,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 4 / 1
6,865
490
6,201
14,659
5,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 3
6,430
459
5,612
7,579
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
20
Kills
9
9
Deaths
20
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
4
8
1.25
W
Artemis
Am1rHoSeYn
Artemis
1
4
2
0.5
L
Medusa
Ateus890
Medusa
4
3
1
1.5
W
The Morrigan
ChaChing1142
The Morrigan
6
0
6
9
W
Sun Wukong
GoldBigger
Sun Wukong
8
0
5
10.5
L
Horus
KLMenDark
Horus
1
4
6
1
L
0
6
2
0.17
L
4
4
1
1.13
L
0
3
3
0.5
W
Cliodhna
unknown_YJ_
Cliodhna
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,910
Damage
27,452
47,896
Taken
56,911
27,401
Mitigated
35,439
17,894
Healing
13,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,799
842
0
1,324
9,198
8,279
30
1,649
7,427
10,654
742
W
Artemis
Am1rHoSeYn
Artemis
2,947
768
0
644
5,796
1,898
0
68
5,728
0
29,873
L
Medusa
Ateus890
Medusa
7,182
3,205
273
2,698
9,433
3,662
261
1,896
7,355
0
52,869
W
The Morrigan
ChaChing1142
The Morrigan
11,091
1,967
0
2,878
6,143
2,637
0
1,826
4,173
73,272
3,237
W
Sun Wukong
GoldBigger
Sun Wukong
13,788
3,567
0
7,112
15,984
10,365
77
4,553
11,325
0
54,937
L
Horus
KLMenDark
Horus
4,390
1,938
396
2,735
12,501
11,168
41
2,957
9,449
0
28,113
L
4,067
858
0
1,010
12,739
12,217
0
1,291
10,721
31,355
0
L
6,201
1,676
0
5,366
14,659
5,736
0
2,847
11,601
0
51,172
L
5,612
602
0
728
7,579
2,656
0
3,288
4,249
47,461
1,734
W
Cliodhna
unknown_YJ_
Cliodhna
7,285
1,158
0
5,936
10,775
4,222
99
1,075
9,604
0
61,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,488
Gold Earned
32,998
356
Minions Killed
306
0
Camps Cleared
0
1,379,720
Distance Traveled
1,268,053
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,957
497
25
2
0
253,779
4
W
Artemis
6,507
465
39
3
0
226,890
0
L
Medusa
7,176
513
71
5
0
251,348
0
W
The Morrigan
8,554
611
112
8
0
294,308
0
W
Sun Wukong
8,898
636
82
6
0
264,947
0
L
Horus
6,879
491
43
3
0
243,198
2
L
Geb
5,648
403
34
2
0
223,213
1
L
Fenrir
6,865
490
66
5
0
294,960
0
L
Agni
6,430
459
92
7
0
255,334
2
W
Cliodhna
7,572
541
98
7
0
339,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role