Player Matchup

Loki
Loki
Connectto
Loki
Level 221
God Stats
23W - 15L
1,659 SR
Queue Stats
260W - 236L
1,542 Elo+
Solo
Bacchus
Bacchus
Ivk0z
Bacchus
Level 150
God Stats
0W - 1L
1,267 SR
Queue Stats
59W - 60L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
MahoCésium
Cthulhu
Level 109
God Stats
10W - 5L
1,686 SR
Queue Stats
69W - 49L
1,530 Elo+
Solo
Zeus
Zeus
Misica
Zeus
Level 84
God Stats
2W - 1L
1,789 SR
Queue Stats
36W - 30L
1,604 Elo+
Party 2
Artemis
Artemis
dzandra
Artemis
Level 115
God Stats
0W - 2L
1,265 SR
Queue Stats
59W - 60L
1,565 Elo+
Party 2
Team Averages
Level 136
1,533 SR
1,561 Elo+

VS

Team Averages
Level 131
1,547 SR
1,452 Elo+
Hel
Hel
KAzhulu
Hel
Level 155
God Stats
3W - 4L
1,725 SR
Queue Stats
89W - 69L
1,564 Elo+
Solo
Fafnir
Fafnir
Kucar
Fafnir
Level 159
God Stats
1W - 0L
1,798 SR
Queue Stats
35W - 50L
1,389 Elo+
Party 1
Surtr
Surtr
Leonard04
Surtr
Level 105
God Stats
58W - 49L
1,561 SR
Queue Stats
363W - 377L
1,496 Elo+
Party 1
Ullr
Ullr
RIPmyGame
Ullr
Level 147
God Stats
1W - 2L
1,331 SR
Queue Stats
32W - 49L
1,294 Elo+
Party 1
Nemesis
Nemesis
iJoraa
Nemesis
Level 88
God Stats
2W - 0L
1,320 SR
Queue Stats
129W - 126L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
6 / 1 / 1
6,665
606
7,618
10,105
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Ivk0z
Bacchus
8
0 / 2 / 4
5,251
477
2,269
7,969
6,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
MahoCésium
Cthulhu
12
1 / 4 / 0
6,547
595
6,430
11,279
9,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
Misica
Zeus
9
1 / 2 / 3
5,674
516
5,395
7,389
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
dzandra
Artemis
9
0 / 3 / 0
4,951
450
1,026
5,883
1,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
10
0 / 3 / 3
6,187
562
4,697
8,761
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Kucar
Fafnir
10
0 / 1 / 5
7,037
640
4,087
7,125
7,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
Leonard04
Surtr
13
6 / 2 / 0
7,512
683
9,160
11,250
7,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
12
4 / 1 / 0
7,022
638
4,563
4,976
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
iJoraa
Nemesis
11
1 / 1 / 3
6,193
563
5,286
8,925
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
8
Kills
11
12
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Loki
6
1
1
6.5
L
Bacchus
Ivk0z
Bacchus
0
2
4
1
W
Hel
0
3
3
0.5
W
Fafnir
Kucar
Fafnir
0
1
5
2.5
W
Surtr
Leonard04
Surtr
6
2
0
3
L
Cthulhu
MahoCésium
Cthulhu
1
4
0
0.25
L
Zeus
Misica
Zeus
1
2
3
1.25
W
Ullr
4
1
0
4
L
Artemis
dzandra
Artemis
0
3
0
0
W
Nemesis
iJoraa
Nemesis
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,738
Damage
27,793
42,625
Taken
41,037
24,452
Mitigated
24,189
9,672
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
7,618
1,750
0
4,003
10,105
4,017
0
1,506
8,599
0
43,640
L
Bacchus
Ivk0z
Bacchus
2,269
388
0
2,368
7,969
6,867
0
3,024
4,902
11,177
0
W
Hel
4,697
161
1,311
3,154
8,761
3,324
0
3,329
5,432
45,190
1,168
W
Fafnir
Kucar
Fafnir
4,087
426
79
2,353
7,125
7,128
0
2,154
4,923
14,868
2,822
W
Surtr
Leonard04
Surtr
9,160
3,883
0
4,439
11,250
7,511
119
4,226
6,331
2,088
52,398
L
Cthulhu
MahoCésium
Cthulhu
6,430
674
0
1,332
11,279
9,159
0
739
9,932
45,961
3,608
L
Zeus
Misica
Zeus
5,395
1,054
0
1,010
7,389
2,460
0
3,079
4,213
35,221
2,016
W
Ullr
4,563
1,421
0
676
4,976
2,144
52
531
4,445
0
48,690
L
Artemis
dzandra
Artemis
1,026
112
0
959
5,883
1,949
0
490
5,393
0
27,339
W
Nemesis
iJoraa
Nemesis
5,286
2,165
0
1,867
8,925
4,082
0
1,983
6,942
0
50,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,088
Gold Earned
33,951
301
Minions Killed
359
0
Camps Cleared
0
1,092,803
Distance Traveled
1,182,424
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,665
606
60
5
0
261,508
0
L
Bacchus
5,251
477
7
1
0
212,274
2
W
Hel
6,187
562
100
9
0
219,426
6
W
Fafnir
7,037
640
11
1
0
242,247
0
W
Surtr
7,512
683
75
7
0
222,988
2
L
Cthulhu
6,547
595
99
9
0
225,166
0
L
Zeus
5,674
516
83
8
0
199,827
0
W
Ullr
7,022
638
89
8
0
210,817
0
L
Artemis
4,951
450
52
5
0
194,028
0
W
Nemesis
6,193
563
84
8
0
286,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role