Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
ItChillz
Morgan Le Fay
Silver II
Level 83
God Stats
3W - 6L
1,391 SR
Queue Stats
168W - 184L
957 MMR
Solo
Bacchus
Bacchus
Silver II
PixieWigglez
Bacchus
Silver II
Level 106
God Stats
22W - 18L
1,584 SR
Queue Stats
47W - 53L
1,293 MMR
Solo
Arachne
Arachne
Silver IV
RogueDmL
Arachne
Silver IV
Level 98
God Stats
1W - 1L
1,642 SR
Queue Stats
23W - 29L
1,146 MMR
Solo
Surtr
Surtr
Gold III
The King68162
Surtr
Gold III
Level 156
God Stats
27W - 43L
1,466 SR
Queue Stats
56W - 68L
1,408 MMR
Solo
Izanami
Izanami
Silver I
ThugPanda21
Izanami
Silver I
Level 149
God Stats
18W - 13L
1,506 SR
Queue Stats
267W - 301L
1,209 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,518 SR
1,203 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,477 SR
1,203 MMR
Baron Samedi
Baron Samedi
Gold III
DiegoTALKS
Baron Samedi
Gold III
Level 159
God Stats
3W - 2L
1,714 SR
Queue Stats
37W - 31L
1,469 MMR
Solo
Loki
Loki
Bronze IV
TmanBruh77
Loki
Bronze IV
Level 69
God Stats
0W - 2L
1,127 SR
Queue Stats
8W - 26L
1,050 MMR
Solo
Cupid
Cupid
Gold IV
goatberg
Cupid
Gold IV
Level 147
God Stats
5W - 4L
1,681 SR
Queue Stats
239W - 243L
1,340 MMR
Solo
Amaterasu
Amaterasu
Silver IV
l Trill Danny l
Amaterasu
Silver IV
Level 193
God Stats
0W - 2L
1,714 SR
Queue Stats
71W - 105L
839 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
nagufi
Kuzenbo
Gold V
Level 157
God Stats
0W - 5L
1,149 SR
Queue Stats
238W - 247L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ItChillz
Morgan Le Fay
17
2 / 0 / 10
10,332
544
11,502
7,229
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
PixieWigglez
Bacchus
15
3 / 4 / 9
9,874
520
9,172
18,223
22,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
RogueDmL
Arachne
18
11 / 1 / 5
11,438
602
19,179
21,866
11,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
3 / 1 / 3
11,205
590
17,768
20,516
15,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
ThugPanda21
Izanami
18
0 / 1 / 3
10,756
566
7,194
10,684
4,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
HachimanMedusaJormungandrMaman Brigitte

VS

Bans
ThorThanatosPoseidonAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiegoTALKS
Baron Samedi
16
4 / 3 / 1
9,565
503
12,258
12,237
6,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 2
7,210
379
3,397
16,366
6,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
goatberg
Cupid
16
1 / 3 / 3
9,849
518
13,116
13,761
6,304
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
l Trill Danny l
Amaterasu
16
0 / 2 / 3
8,871
467
10,013
26,673
26,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Kuzenbo
nagufi
Kuzenbo
12
2 / 4 / 3
8,104
427
7,544
19,418
25,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
19
Kills
7
7
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DiegoTALKS
Baron Samedi
4
3
1
1.5
W
Morgan Le Fay
ItChillz
Morgan Le Fay
2
0
10
7
W
Bacchus
PixieWigglez
Bacchus
3
4
9
1.88
W
Arachne
RogueDmL
Arachne
11
1
5
13.5
W
3
1
3
4.5
W
Izanami
ThugPanda21
Izanami
0
1
3
1.5
L
0
7
2
0.14
L
Cupid
goatberg
Cupid
1
3
3
0.83
L
Amaterasu
l Trill Danny l
Amaterasu
0
2
3
0.75
L
Kuzenbo
nagufi
Kuzenbo
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,815
Damage
46,328
78,518
Taken
88,455
56,532
Mitigated
72,070
31,886
Healing
28,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DiegoTALKS
Baron Samedi
12,258
361
904
3,445
12,237
6,752
0
6,660
5,155
75,697
665
W
Morgan Le Fay
ItChillz
Morgan Le Fay
11,502
641
0
723
7,229
3,171
26
4,051
3,178
69,137
1,326
W
Bacchus
PixieWigglez
Bacchus
9,172
1,194
0
2,684
18,223
22,008
0
5,793
12,430
33,760
0
W
Arachne
RogueDmL
Arachne
19,179
13,287
0
13,446
21,866
11,844
0
4,766
17,100
0
111,506
W
17,768
8,163
0
9,650
20,516
15,141
264
3,118
17,398
3,494
99,005
W
Izanami
ThugPanda21
Izanami
7,194
4,663
0
5,383
10,684
4,368
763
2,074
8,610
0
113,182
L
3,397
776
0
4,865
16,366
6,851
0
2,797
13,439
0
50,424
L
Cupid
goatberg
Cupid
13,116
6,586
318
6,668
13,761
6,304
0
1,975
11,746
0
99,454
L
Amaterasu
l Trill Danny l
Amaterasu
10,013
5,353
0
11,643
26,673
26,932
0
2,963
23,640
0
85,119
L
Kuzenbo
nagufi
Kuzenbo
7,544
2,626
0
1,149
19,418
25,231
0
6,349
12,702
26,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,605
Gold Earned
43,599
663
Minions Killed
532
0
Camps Cleared
0
2,004,591
Distance Traveled
1,904,279
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,565
503
122
6
0
368,437
6
W
Morgan Le Fay
10,332
544
139
7
0
434,330
12
W
Bacchus
9,874
520
43
2
0
392,622
8
W
Arachne
11,438
602
136
7
0
460,493
2
W
Surtr
11,205
590
152
8
0
349,553
0
W
Izanami
10,756
566
193
10
0
367,593
0
L
Loki
7,210
379
62
3
0
389,809
0
L
Cupid
9,849
518
162
9
0
361,943
3
L
Amaterasu
8,871
467
150
8
0
389,202
4
L
Kuzenbo
8,104
427
36
2
0
394,888
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role