Player Matchup

Thoth
Thoth
BILLIRIBILLI
Thoth
Level 68
God Stats
7W - 6L
1,357 SR
Queue Stats
34W - 29L
1,336 Elo+
Solo
Thanatos
Thanatos
GodofRuby
Thanatos
Level 63
God Stats
31W - 20L
1,761 SR
Queue Stats
79W - 63L
1,608 Elo+
Party 2
Izanami
Izanami
RoyalV1per
Izanami
Level 83
God Stats
47W - 31L
1,513 SR
Queue Stats
198W - 170L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
Willy-Pereira7
Cthulhu
Level 118
God Stats
3W - 4L
1,500 SR
Queue Stats
97W - 94L
1,479 Elo+
Party 1
Erlang Shen
Erlang Shen
zScopezEu
Erlang Shen
Level 86
God Stats
1W - 6L
1,026 SR
Queue Stats
150W - 140L
1,470 Elo+
Party 1
Team Averages
Level 84
1,431 SR
1,475 Elo+

VS

Team Averages
Level 65
1,519 SR
1,414 Elo+
Bacchus
Bacchus
GUARDIAn__sLO
Bacchus
Level 69
God Stats
10W - 9L
1,536 SR
Queue Stats
97W - 85L
1,440 Elo+
Solo
Nemesis
Nemesis
SpruceSword01
Nemesis
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 42L
1,415 Elo+
Solo
Neith
Neith
fabulous_bloke00
Neith
Level 33
God Stats
8W - 5L
1,666 SR
Queue Stats
192W - 216L
1,363 Elo+
Solo
Janus
Janus
morylek_98
Janus
Level 46
God Stats
7W - 5L
1,396 SR
Queue Stats
61W - 76L
1,395 Elo+
Solo
Mulan
Mulan
xanmeister
Mulan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
8,135
542
2,703
8,046
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
GodofRuby
Thanatos
16
9 / 1 / 2
9,365
624
13,027
11,725
5,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
RoyalV1per
Izanami
13
2 / 1 / 4
7,542
503
6,411
5,573
2,215
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
3 / 0 / 3
7,823
522
8,151
12,932
10,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
zScopezEu
Erlang Shen
15
4 / 3 / 1
8,665
578
11,412
20,232
18,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 2 / 0
6,826
455
3,977
9,603
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
12
2 / 5 / 1
7,692
513
5,773
15,685
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
6,503
434
5,158
9,321
3,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
12
3 / 6 / 2
7,289
486
5,261
10,754
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
12
3 / 4 / 0
8,313
554
14,726
18,157
14,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
19
Kills
9
9
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
L
Bacchus
1
2
0
0.5
W
Thanatos
GodofRuby
Thanatos
9
1
2
10
W
Izanami
RoyalV1per
Izanami
2
1
4
4
L
Nemesis
2
5
1
0.5
W
3
0
3
4.5
L
0
2
1
0.25
L
Janus
3
6
2
0.67
L
Mulan
3
4
0
0.75
W
Erlang Shen
zScopezEu
Erlang Shen
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,704
Damage
34,895
58,508
Taken
63,520
39,140
Mitigated
35,624
27,306
Healing
16,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,703
154
0
574
8,046
2,631
555
3,025
4,661
43,994
0
L
Bacchus
3,977
462
0
2,445
9,603
9,429
0
2,761
6,842
22,028
0
W
Thanatos
GodofRuby
Thanatos
13,027
3,128
0
14,590
11,725
5,152
443
1,255
10,300
0
79,180
W
Izanami
RoyalV1per
Izanami
6,411
4,882
0
2,360
5,573
2,215
0
1,251
4,322
0
60,926
L
Nemesis
5,773
2,191
0
5,443
15,685
4,997
0
1,214
14,431
0
44,140
W
8,151
881
279
2,610
12,932
10,992
144
2,726
10,206
38,711
692
L
5,158
1,499
0
3,875
9,321
3,831
0
3,749
5,572
0
49,206
L
Janus
5,261
169
0
1,150
10,754
3,148
0
2,127
8,379
49,383
878
L
Mulan
14,726
4,804
0
3,471
18,157
14,219
721
378
17,739
546
59,318
W
Erlang Shen
zScopezEu
Erlang Shen
11,412
7,324
0
6,893
20,232
18,150
910
789
19,403
0
59,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,530
Gold Earned
36,623
441
Minions Killed
351
0
Camps Cleared
0
1,415,921
Distance Traveled
1,318,125
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,135
542
91
6
0
262,017
1
L
Bacchus
6,826
455
26
2
0
311,188
0
W
Thanatos
9,365
624
106
7
0
325,703
0
W
Izanami
7,542
503
94
6
0
237,005
0
L
Nemesis
7,692
513
71
5
0
332,111
2
W
Cthulhu
7,823
522
64
4
0
305,987
0
L
Neith
6,503
434
86
6
0
209,144
1
L
Janus
7,289
486
78
5
0
243,113
0
L
Mulan
8,313
554
90
6
0
222,569
0
W
Erlang Shen
8,665
578
86
6
0
285,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role