Player Matchup

Thor
Thor
BloodyThebes
Thor
Level 135
God Stats
9W - 10L
1,598 SR
Queue Stats
453W - 422L
1,511 Elo+
Solo
Ganesha
Ganesha
JoeCantReed
Ganesha
Level 143
God Stats
1W - 0L
1,264 SR
Queue Stats
11W - 12L
1,208 Elo+
Solo
Cthulhu
Cthulhu
Kyllar75
Cthulhu
Level 148
God Stats
15W - 10L
1,680 SR
Queue Stats
143W - 138L
1,533 Elo+
Solo
Skadi
Skadi
LeKsY
Skadi
Level 146
God Stats
6W - 5L
1,500 SR
Queue Stats
373W - 366L
1,396 Elo+
Solo
Medusa
Medusa
Lucasurfs
Medusa
Level 193
God Stats
10W - 6L
1,876 SR
Queue Stats
401W - 316L
1,609 Elo+
Solo
Team Averages
Level 153
1,584 SR
1,451 Elo+

VS

Team Averages
Level 104
1,503 SR
1,552 Elo+
Medusa
Medusa
Blanco87
Medusa
Level 60
God Stats
0W - 1L
1,334 SR
Queue Stats
28W - 15L
1,756 Elo+
Solo
Jormungandr
Jormungandr
KierDracus
Jormungandr
Level 106
God Stats
2W - 2L
1,507 SR
Queue Stats
467W - 410L
1,486 Elo+
Solo
Ix Chel
Ix Chel
SniperLuke2000
Ix Chel
Level 123
God Stats
7W - 7L
1,612 SR
Queue Stats
917W - 852L
1,467 Elo+
Solo
Arachne
Arachne
TommahG
Arachne
Level 105
God Stats
8W - 2L
1,500 SR
Queue Stats
29W - 28L
1,460 Elo+
Solo
Achilles
Achilles
Vaduroth
Achilles
Level 125
God Stats
10W - 10L
1,564 SR
Queue Stats
141W - 124L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 3
9,580
532
6,163
15,565
7,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
JoeCantReed
Ganesha
15
1 / 1 / 4
10,222
568
3,848
14,761
13,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Kyllar75
Cthulhu
16
3 / 3 / 2
10,240
569
10,614
17,002
17,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
LeKsY
Skadi
18
2 / 2 / 3
10,691
594
9,598
10,257
3,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Lucasurfs
Medusa
19
10 / 1 / 0
12,829
713
17,358
14,239
6,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blanco87
Medusa
14
0 / 5 / 2
7,587
422
9,703
17,096
7,132
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
KierDracus
Jormungandr
15
1 / 3 / 2
9,070
504
10,179
15,455
12,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 5
7,943
441
6,039
11,933
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
TommahG
Arachne
9
1 / 2 / 4
6,387
355
2,679
7,780
2,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Achilles
Vaduroth
Achilles
14
8 / 3 / 2
8,708
484
13,064
17,402
17,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
17
Kills
11
11
Deaths
17
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
Blanco87
Medusa
0
5
2
0.2
W
1
4
3
0.63
W
Ganesha
JoeCantReed
Ganesha
1
1
4
3
L
Jormungandr
KierDracus
Jormungandr
1
3
2
0.67
W
Cthulhu
Kyllar75
Cthulhu
3
3
2
1.33
W
Skadi
LeKsY
Skadi
2
2
3
1.75
W
Medusa
Lucasurfs
Medusa
10
1
0
10
L
1
4
5
0.88
L
Arachne
TommahG
Arachne
1
2
4
1.5
L
Achilles
Vaduroth
Achilles
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,581
Damage
41,664
71,824
Taken
69,666
49,182
Mitigated
44,303
14,413
Healing
21,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Blanco87
Medusa
9,703
3,399
0
5,301
17,096
7,132
0
959
16,137
0
61,934
W
6,163
1,189
0
2,206
15,565
7,467
0
3,139
12,117
0
75,286
W
Ganesha
JoeCantReed
Ganesha
3,848
156
511
3,471
14,761
13,422
334
2,091
12,501
36,569
2,040
L
Jormungandr
KierDracus
Jormungandr
10,179
2,729
0
3,367
15,455
12,405
4
8,410
7,045
70,086
7,194
W
Cthulhu
Kyllar75
Cthulhu
10,614
939
131
2,445
17,002
17,923
0
7,715
8,988
69,170
1,753
W
Skadi
LeKsY
Skadi
9,598
3,670
0
2,233
10,257
3,827
3,623
0
10,147
0
86,192
W
Medusa
Lucasurfs
Medusa
17,358
6,225
0
3,416
14,239
6,543
7,024
3,117
10,866
0
120,396
L
6,039
963
271
3,687
11,933
4,698
0
665
11,268
57,583
0
L
Arachne
TommahG
Arachne
2,679
1,735
0
3,941
7,780
2,707
0
835
6,945
0
29,082
L
Achilles
Vaduroth
Achilles
13,064
2,709
0
5,043
17,402
17,361
0
2,868
14,534
0
47,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,562
Gold Earned
39,695
553
Minions Killed
432
0
Camps Cleared
0
1,704,712
Distance Traveled
1,368,461
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,587
422
92
5
0
291,345
0
W
Thor
9,580
532
94
5
0
335,701
0
W
Ganesha
10,222
568
17
1
0
360,449
5
L
Jormungandr
9,070
504
140
8
0
299,587
0
W
Cthulhu
10,240
569
107
6
0
277,617
1
W
Skadi
10,691
594
146
8
0
360,618
2
W
Medusa
12,829
713
189
11
0
370,327
1
L
Ix Chel
7,943
441
93
5
0
275,943
3
L
Arachne
6,387
355
47
3
0
169,904
0
L
Achilles
8,708
484
60
3
0
331,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role