Player Matchup

Horus
Horus
oOCloroxOo
Horus
Level 87
God Stats
14W - 4L
1,842 SR
Queue Stats
26W - 21L
1,543 Elo+
Party 1
Ix Chel
Ix Chel
oOLysolOo
Ix Chel
Level 107
God Stats
27W - 13L
1,726 SR
Queue Stats
62W - 64L
1,544 Elo+
Party 1
Bastet
Bastet
oOWindexOo
Bastet
Level 126
God Stats
8W - 9L
1,549 SR
Queue Stats
28W - 30L
1,502 Elo+
Party 1
Team Averages
Level 107
1,706 SR
1,529 Elo+

VS

Team Averages
Level 103
1,446 SR
1,424 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Codexxx890
Tiamat
Level 40
God Stats
2W - 5L
1,290 SR
Queue Stats
14W - 47L
1,220 Elo+
Solo
Tsukuyomi
Tsukuyomi
ELDerekos
Tsukuyomi
Level 115
God Stats
8W - 9L
1,546 SR
Queue Stats
124W - 139L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 0 / 8
9,349
668
4,277
8,772
8,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
oOLysolOo
Ix Chel
16
5 / 0 / 4
10,492
749
11,479
5,983
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
oOWindexOo
Bastet
16
4 / 1 / 5
10,192
728
7,553
8,207
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
1 / 2 / 0
9,345
668
7,340
7,421
6,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Codexxx890
Tiamat
11
0 / 5 / 0
7,559
540
3,040
9,148
10,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
ELDerekos
Tsukuyomi
14
0 / 3 / 1
8,421
602
5,104
10,409
5,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
10
Kills
1
1
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
0
0.5
L
Tiamat
Codexxx890
Tiamat
0
5
0
0
L
Tsukuyomi
ELDerekos
Tsukuyomi
0
3
1
0.17
W
Horus
1
0
8
5
W
Ix Chel
oOLysolOo
Ix Chel
5
0
4
7
W
Bastet
oOWindexOo
Bastet
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,309
Damage
15,484
22,962
Taken
26,978
15,023
Mitigated
21,390
8,504
Healing
3,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,340
103
0
1,754
7,421
6,179
0
3,639
3,608
42,720
1,389
L
Tiamat
Codexxx890
Tiamat
3,040
316
0
1,522
9,148
10,138
0
4,669
4,304
17,987
0
L
Tsukuyomi
ELDerekos
Tsukuyomi
5,104
439
0
507
10,409
5,073
0
3,548
6,679
0
29,715
W
Horus
4,277
1,153
0
2,303
8,772
8,918
28
3,991
4,258
261
9,382
W
Ix Chel
oOLysolOo
Ix Chel
11,479
1,347
1,475
1,231
5,983
2,721
437
1,894
3,917
60,511
0
W
Bastet
oOWindexOo
Bastet
7,553
1,235
14
3,481
8,207
3,384
102
3,084
4,810
0
37,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,033
Gold Earned
25,325
199
Minions Killed
179
0
Camps Cleared
0
838,312
Distance Traveled
668,363
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,345
668
110
8
0
230,190
0
L
Tiamat
7,559
540
23
2
0
201,946
1
L
Tsukuyomi
8,421
602
46
3
0
236,227
2
W
Horus
9,349
668
14
1
0
260,473
0
W
Ix Chel
10,492
749
127
9
0
269,156
1
W
Bastet
10,192
728
58
4
0
308,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role