Player Matchup

King Arthur
King Arthur
BasedCentaur353
King Arthur
Level 31
God Stats
1W - 4L
1,155 SR
Queue Stats
8W - 23L
1,199 Elo+
Solo
Izanami
Izanami
Jmakn Bacon
Izanami
Level 48
God Stats
8W - 6L
1,500 SR
Queue Stats
43W - 32L
1,457 Elo+
Solo
Geb
Geb
Mkoped3242
Geb
Level 43
God Stats
2W - 3L
1,302 SR
Queue Stats
39W - 49L
1,555 Elo+
Solo
Discordia
Discordia
Sir_Pepper_Roni
Discordia
Level 129
God Stats
14W - 8L
1,472 SR
Queue Stats
14W - 11L
1,450 Elo+
Solo
Kukulkan
Kukulkan
Ugruka
Kukulkan
Level 64
God Stats
18W - 16L
1,561 SR
Queue Stats
54W - 41L
1,519 Elo+
Solo
Team Averages
Level 63
1,398 SR
1,436 Elo+

VS

Team Averages
Level 93
1,468 SR
1,426 Elo+
Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
EternalGouda420
Chaac
Level 48
God Stats
4W - 8L
1,423 SR
Queue Stats
151W - 165L
1,450 Elo+
Solo
Ah Puch
Ah Puch
Yah_YahMan
Ah Puch
Level 105
God Stats
7W - 4L
1,147 SR
Queue Stats
75W - 100L
1,412 Elo+
Solo
Danzaburou
Danzaburou
klocktime
Danzaburou
Level 68
God Stats
1W - 0L
1,744 SR
Queue Stats
8W - 9L
1,333 Elo+
Solo
Ymir
Ymir
xXTrollBossZXx
Ymir
Level 118
God Stats
15W - 7L
1,526 SR
Queue Stats
454W - 446L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BasedCentaur353
King Arthur
15
1 / 1 / 2
9,343
934
10,560
17,303
14,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Jmakn Bacon
Izanami
15
1 / 3 / 2
9,400
940
7,719
16,145
6,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 0 / 3
9,120
912
5,560
12,167
12,446
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Sir_Pepper_Roni
Discordia
14
0 / 4 / 2
8,843
884
8,108
6,578
2,303
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Ugruka
Kukulkan
15
1 / 4 / 1
9,694
969
10,248
13,474
5,466
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

237

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
4 / 0 / 6
10,342
1,034
17,480
9,050
4,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 2 / 7
9,596
960
8,308
11,909
16,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Yah_YahMan
Ah Puch
16
2 / 0 / 8
10,070
1,007
15,956
4,164
1,904
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
klocktime
Danzaburou
15
0 / 0 / 7
9,280
928
9,166
8,763
3,959
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 1 / 4
11,675
1,168
10,870
13,879
17,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
3
Kills
12
12
Deaths
3
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
6
7
L
King Arthur
BasedCentaur353
King Arthur
1
1
2
2
W
0
2
7
1.75
L
Izanami
Jmakn Bacon
Izanami
1
3
2
0.67
L
0
0
3
1.5
L
Discordia
Sir_Pepper_Roni
Discordia
0
4
2
0.25
L
Kukulkan
Ugruka
Kukulkan
1
4
1
0.38
W
Ah Puch
Yah_YahMan
Ah Puch
2
0
8
6
W
Danzaburou
klocktime
Danzaburou
0
0
7
3.5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,195
Damage
61,780
65,667
Taken
47,765
40,582
Mitigated
44,294
1,433
Healing
8,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
17,480
3,101
0
3,639
9,050
4,533
0
2,902
6,148
0
32,120
L
King Arthur
BasedCentaur353
King Arthur
10,560
2,291
0
617
17,303
14,009
0
6,244
10,806
206
22,641
W
8,308
1,324
0
2,946
11,909
16,388
0
5,775
6,134
0
25,840
L
Izanami
Jmakn Bacon
Izanami
7,719
4,684
0
619
16,145
6,358
0
6,777
9,096
0
27,715
L
5,560
40
0
0
12,167
12,446
0
4,368
7,524
12,977
1,484
L
Discordia
Sir_Pepper_Roni
Discordia
8,108
278
46
151
6,578
2,303
0
2,210
4,249
22,954
0
L
Kukulkan
Ugruka
Kukulkan
10,248
1,142
0
0
13,474
5,466
0
6,283
7,097
35,248
0
W
Ah Puch
Yah_YahMan
Ah Puch
15,956
909
0
252
4,164
1,904
0
2,070
2,094
29,466
0
W
Danzaburou
klocktime
Danzaburou
9,166
3,908
0
537
8,763
3,959
0
4,928
3,835
0
27,636
W
10,870
2,997
0
858
13,879
17,510
0
7,618
6,261
21,250
1,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,400
Gold Earned
50,963
212
Minions Killed
186
6
Camps Cleared
6
840,587
Distance Traveled
995,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,342
1,034
34
3
2
235,323
0
L
King Arthur
9,343
934
27
3
0
192,986
0
W
Chaac
9,596
960
39
4
1
201,594
0
L
Izanami
9,400
940
67
7
2
171,439
0
L
Geb
9,120
912
10
1
1
190,413
0
L
Discordia
8,843
884
33
3
0
115,331
0
L
Kukulkan
9,694
969
75
8
3
170,418
0
W
Ah Puch
10,070
1,007
42
4
0
192,492
0
W
Danzaburou
9,280
928
43
4
1
176,438
0
W
Ymir
11,675
1,168
28
3
2
189,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role