Player Matchup

Jormungandr
Jormungandr
HumanitiesEnd
Jormungandr
Level 46
God Stats
155W - 137L
1,580 SR
Queue Stats
191W - 199L
1,434 Elo+
Party 1
Fenrir
Fenrir
Kyllar75
Fenrir
Level 148
God Stats
17W - 7L
1,768 SR
Queue Stats
142W - 135L
1,535 Elo+
Solo
Surtr
Surtr
StoneDrg
Surtr
Level 127
God Stats
25W - 24L
1,564 SR
Queue Stats
401W - 383L
1,434 Elo+
Solo
Rama
Rama
abdd-_gnz2
Rama
Level 125
God Stats
1W - 3L
1,799 SR
Queue Stats
116W - 112L
1,490 Elo+
Solo
Sol
Sol
xl-Blank-Ix
Sol
Level 80
God Stats
8W - 7L
1,353 SR
Queue Stats
311W - 320L
1,429 Elo+
Party 1
Team Averages
Level 105
1,613 SR
1,464 Elo+

VS

Team Averages
Level 109
1,597 SR
1,437 Elo+
Janus
Janus
DieDancer
Janus
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 36L
1,442 Elo+
Solo
Nike
Nike
Lich
Nike
Level 44
God Stats
11W - 14L
1,614 SR
Queue Stats
65W - 78L
1,338 Elo+
Solo
Arachne
Arachne
ShivDaStar
Arachne
Level 83
God Stats
8W - 20L
1,473 SR
Queue Stats
15W - 30L
1,311 Elo+
Solo
Skadi
Skadi
cimulator
Skadi
Level 143
God Stats
2W - 1L
1,699 SR
Queue Stats
19W - 19L
1,627 Elo+
Solo
Hera
Hera
ribeiro2185
Hera
Level 141
God Stats
3W - 4L
1,697 SR
Queue Stats
301W - 310L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HumanitiesEnd
Jormungandr
13
5 / 1 / 3
8,745
547
13,318
13,133
10,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Kyllar75
Fenrir
12
3 / 0 / 2
7,247
453
3,627
13,312
8,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
StoneDrg
Surtr
17
5 / 1 / 4
9,369
586
10,139
14,342
10,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 0 / 5
8,618
539
5,702
9,173
3,758
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 0 / 2
8,719
545
6,984
8,112
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DieDancer
Janus
12
1 / 3 / 0
7,692
481
9,638
10,441
4,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
Lich
Nike
12
0 / 3 / 1
7,580
474
5,585
12,313
5,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
ShivDaStar
Arachne
12
1 / 7 / 0
7,169
448
3,610
15,594
6,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
cimulator
Skadi
11
0 / 3 / 0
6,728
421
6,632
10,064
3,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 2 / 0
6,556
410
3,638
7,310
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
18
Kills
2
2
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
DieDancer
Janus
1
3
0
0.33
W
Jormungandr
HumanitiesEnd
Jormungandr
5
1
3
6.5
W
Fenrir
Kyllar75
Fenrir
3
0
2
4
L
Nike
Lich
Nike
0
3
1
0.17
L
Arachne
ShivDaStar
Arachne
1
7
0
0.14
W
Surtr
StoneDrg
Surtr
5
1
4
7
W
0
0
5
2.5
L
Skadi
cimulator
Skadi
0
3
0
0
L
0
2
0
0
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,770
Damage
29,103
58,072
Taken
55,722
36,190
Mitigated
22,308
16,611
Healing
7,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DieDancer
Janus
9,638
638
0
1,146
10,441
4,102
0
3,634
6,499
56,120
1,787
W
Jormungandr
HumanitiesEnd
Jormungandr
13,318
2,127
0
3,300
13,133
10,033
273
1,650
11,430
59,784
2,125
W
Fenrir
Kyllar75
Fenrir
3,627
743
0
2,782
13,312
8,708
0
619
12,693
0
26,482
L
Nike
Lich
Nike
5,585
855
0
1,868
12,313
5,637
20
6,524
5,697
0
43,304
L
Arachne
ShivDaStar
Arachne
3,610
2,151
0
3,379
15,594
6,331
436
5,165
10,139
0
53,307
W
Surtr
StoneDrg
Surtr
10,139
3,561
0
2,094
14,342
10,752
728
3,761
10,181
4,117
83,636
W
5,702
4,548
0
3,385
9,173
3,758
574
1,839
7,186
0
74,112
L
Skadi
cimulator
Skadi
6,632
2,157
0
661
10,064
3,822
0
2,221
7,768
0
46,863
L
3,638
1,288
0
250
7,310
2,416
0
2,242
4,830
39,170
0
W
6,984
1,640
0
5,050
8,112
2,939
501
4,135
3,560
51,541
4,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,698
Gold Earned
35,725
450
Minions Killed
410
0
Camps Cleared
0
1,610,842
Distance Traveled
1,501,228
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,692
481
97
6
0
329,869
0
W
Jormungandr
8,745
547
71
4
0
316,935
0
W
Fenrir
7,247
453
39
2
0
304,138
3
L
Nike
7,580
474
79
5
0
265,588
2
L
Arachne
7,169
448
86
5
0
313,881
6
W
Surtr
9,369
586
117
7
0
369,889
0
W
Rama
8,618
539
120
8
0
312,895
4
L
Skadi
6,728
421
85
5
0
315,310
2
L
Hera
6,556
410
63
4
0
276,580
0
W
Sol
8,719
545
103
6
0
306,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role