Player Matchup

Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
CDJason520
Ne Zha
Level 223
God Stats
1W - 1L
1,474 SR
Queue Stats
33W - 42L
1,463 Elo+
Party 1
Hades
Hades
loutkk
Hades
Level 25
God Stats
3W - 2L
1,307 SR
Queue Stats
6W - 6L
1,120 Elo+
Party 1
Bellona
Bellona
暮雨清尘
Bellona
Level 28
God Stats
2W - 6L
1,258 SR
Queue Stats
8W - 31L
1,250 Elo+
Party 1
Team Averages
Level 108
1,408 SR
1,367 Elo+

VS

Team Averages
Level 102
1,418 SR
1,442 Elo+
Charybdis
Charybdis
HeldStarfish134
Charybdis
Level 142
God Stats
107W - 127L
1,567 SR
Queue Stats
335W - 366L
1,449 Elo+
Solo
Bacchus
Bacchus
RAUL_P_M88
Bacchus
Level 87
God Stats
0W - 3L
1,197 SR
Queue Stats
120W - 131L
1,447 Elo+
Solo
Janus
Janus
RussWest33
Janus
Level 29
God Stats
0W - 3L
1,413 SR
Queue Stats
54W - 66L
1,410 Elo+
Party 2
Bastet
Bastet
Xs-hmz
Bastet
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,405 Elo+
Party 2
Hercules
Hercules
nicksterr12
Hercules
Level 146
God Stats
0W - 1L
1,411 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
8 / 0 / 4
10,677
667
16,546
9,576
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
 
Baron Samedi
13
2 / 0 / 11
8,325
520
6,527
7,936
6,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
CDJason520
Ne Zha
16
3 / 0 / 9
8,859
554
6,902
10,433
5,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
loutkk
Hades
15
6 / 1 / 7
9,226
577
11,966
13,708
8,591
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
暮雨清尘
Bellona
13
2 / 1 / 3
8,266
517
10,886
14,185
14,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HeldStarfish134
Charybdis
11
0 / 6 / 0
6,588
412
3,541
12,224
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
RAUL_P_M88
Bacchus
12
0 / 2 / 1
7,219
451
3,880
14,939
14,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
13
0 / 6 / 0
7,207
450
7,389
10,019
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
Xs-hmz
Bastet
13
2 / 6 / 0
7,598
475
4,614
15,954
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
nicksterr12
Hercules
14
0 / 1 / 2
8,017
501
8,389
19,599
15,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
21
Kills
2
2
Deaths
21
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
4
10
W
Baron Samedi
 
Baron Samedi
2
0
11
7.5
W
Ne Zha
CDJason520
Ne Zha
3
0
9
7.5
L
Charybdis
HeldStarfish134
Charybdis
0
6
0
0
L
Bacchus
RAUL_P_M88
Bacchus
0
2
1
0.25
L
Janus
0
6
0
0
L
Bastet
Xs-hmz
Bastet
2
6
0
0.33
W
Hades
loutkk
Hades
6
1
7
9.5
L
Hercules
nicksterr12
Hercules
0
1
2
1
W
Bellona
暮雨清尘
Bellona
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,827
Damage
27,813
55,838
Taken
72,735
39,554
Mitigated
44,723
25,735
Healing
18,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,546
11,739
0
4,201
9,576
4,504
2,560
2,543
6,975
0
96,033
W
Baron Samedi
 
Baron Samedi
6,527
1,051
717
2,743
7,936
6,835
0
1,995
5,741
29,658
0
W
Ne Zha
CDJason520
Ne Zha
6,902
756
0
4,976
10,433
5,406
447
2,188
8,095
0
66,674
L
Charybdis
HeldStarfish134
Charybdis
3,541
1,297
101
2,334
12,224
3,760
728
1,973
10,251
0
42,046
L
Bacchus
RAUL_P_M88
Bacchus
3,880
907
58
3,867
14,939
14,288
0
3,490
11,449
32,650
0
L
Janus
7,389
384
0
1,125
10,019
4,093
0
4,919
5,100
58,331
0
L
Bastet
Xs-hmz
Bastet
4,614
1,222
0
2,376
15,954
6,698
0
4,486
11,468
0
52,013
W
Hades
loutkk
Hades
11,966
658
806
7,779
13,708
8,591
146
3,671
9,714
66,359
1,471
L
Hercules
nicksterr12
Hercules
8,389
1,784
117
8,593
19,599
15,884
0
3,625
15,974
671
56,583
W
Bellona
暮雨清尘
Bellona
10,886
2,709
0
4,513
14,185
14,218
49
823
12,438
0
48,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,353
Gold Earned
36,629
464
Minions Killed
388
0
Camps Cleared
0
1,486,876
Distance Traveled
1,438,408
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,677
667
164
10
0
287,850
2
W
Baron Samedi
8,325
520
23
1
0
275,556
4
W
Ne Zha
8,859
554
89
6
0
343,380
0
L
Charybdis
6,588
412
70
4
0
226,503
0
L
Bacchus
7,219
451
33
2
0
320,704
0
L
Janus
7,207
450
117
7
0
285,857
0
L
Bastet
7,598
475
75
5
0
318,385
6
W
Hades
9,226
577
113
7
0
292,265
0
L
Hercules
8,017
501
93
6
0
286,959
0
W
Bellona
8,266
517
75
5
0
287,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role