Player Matchup

Raijin
Raijin
Platinum IV
AFROBRO741
Raijin
Platinum IV
Level 159
God Stats
0W - 1L
1,484 SR
Queue Stats
44W - 33L
1,918 MMR
Solo
Hachiman
Hachiman
Silver I
AngelHeavens
Hachiman
Silver I
Level 124
God Stats
1W - 5L
1,188 SR
Queue Stats
282W - 301L
1,219 MMR
Solo
Mercury
Mercury
Gold II
Cabez0nPR
Mercury
Gold II
Level 148
God Stats
5W - 8L
1,493 SR
Queue Stats
123W - 114L
1,633 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum III
PianoSoul
Kumbhakarna
Platinum III
Level 190
God Stats
27W - 22L
1,676 SR
Queue Stats
187W - 172L
1,803 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
criucha
Sun Wukong
Silver I
Level 128
God Stats
259W - 224L
1,612 SR
Queue Stats
420W - 433L
1,166 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,491 SR
1,548 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,590 SR
1,552 MMR
Anubis
Anubis
Gold III
Combatking80
Anubis
Gold III
Level 139
God Stats
3W - 4L
1,531 SR
Queue Stats
77W - 63L
1,685 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
JAB90
Nu Wa
Platinum IV
Level 183
God Stats
19W - 8L
1,756 SR
Queue Stats
61W - 47L
1,994 MMR
Solo
Fenrir
Fenrir
Diamond IV
NU7ELABANDI7
Fenrir
Diamond IV
Level 232
God Stats
16W - 21L
1,551 SR
Queue Stats
453W - 439L
2,093 MMR
Solo
Sobek
Sobek
Silver III
Z Herdo1006
Sobek
Silver III
Level 67
God Stats
9W - 15L
1,435 SR
Queue Stats
46W - 76L
912 MMR
Solo
Heimdallr
Heimdallr
Silver II
dementedkoala24
Heimdallr
Silver II
Level 153
God Stats
28W - 13L
1,675 SR
Queue Stats
280W - 314L
1,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AFROBRO741
Raijin
15
0 / 4 / 1
8,598
478
6,916
10,278
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
AngelHeavens
Hachiman
15
2 / 4 / 1
8,867
493
8,078
12,644
4,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Cabez0nPR
Mercury
17
1 / 4 / 0
8,855
492
6,808
18,453
6,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
PianoSoul
Kumbhakarna
11
2 / 3 / 3
8,181
455
5,885
20,715
18,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
criucha
Sun Wukong
11
1 / 13 / 2
7,472
415
5,467
26,308
14,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Cu ChulainnJormungandrThanatosMaman Brigitte

VS

Bans
LancelotThorCharonCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
12 / 0 / 6
10,969
609
13,270
10,345
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
JAB90
Nu Wa
18
4 / 1 / 9
11,298
628
18,725
7,442
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
17
9 / 2 / 6
11,569
643
20,385
22,064
11,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 8
8,666
481
4,992
16,114
17,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
dementedkoala24
Heimdallr
15
2 / 3 / 5
9,012
501
9,193
12,616
5,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
6
Kills
28
28
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Raijin
AFROBRO741
Raijin
0
4
1
0.13
L
Hachiman
AngelHeavens
Hachiman
2
4
1
0.63
L
Mercury
Cabez0nPR
Mercury
1
4
0
0.25
W
Anubis
12
0
6
15
W
Nu Wa
JAB90
Nu Wa
4
1
9
8.5
W
Fenrir
9
2
6
6
L
Kumbhakarna
PianoSoul
Kumbhakarna
2
3
3
1.17
W
1
1
8
5
L
Sun Wukong
criucha
Sun Wukong
1
13
2
0.15
W
Heimdallr
dementedkoala24
Heimdallr
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,154
Damage
66,565
88,398
Taken
68,581
48,375
Mitigated
43,100
19,208
Healing
28,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AFROBRO741
Raijin
6,916
137
0
500
10,278
3,747
0
6,504
3,774
89,003
1,332
L
Hachiman
AngelHeavens
Hachiman
8,078
4,492
0
3,581
12,644
4,875
0
5,507
7,137
0
61,119
L
Mercury
Cabez0nPR
Mercury
6,808
3,004
0
7,289
18,453
6,772
0
6,898
11,555
0
76,907
W
Anubis
13,270
693
0
8,138
10,345
5,248
0
1,993
8,352
81,328
531
W
Nu Wa
JAB90
Nu Wa
18,725
3,061
0
997
7,442
3,225
1,739
1,465
5,977
107,028
1,012
W
Fenrir
20,385
5,002
0
9,947
22,064
11,501
0
2,955
19,109
0
100,127
L
Kumbhakarna
PianoSoul
Kumbhakarna
5,885
450
0
3,574
20,715
18,179
0
9,733
10,982
26,144
733
W
4,992
593
0
6,310
16,114
17,476
0
5,129
10,985
27,342
1,893
L
Sun Wukong
criucha
Sun Wukong
5,467
1,352
0
4,264
26,308
14,802
0
8,091
18,217
2,022
33,616
W
Heimdallr
dementedkoala24
Heimdallr
9,193
6,612
0
2,653
12,616
5,650
564
2,549
10,067
0
74,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,973
Gold Earned
51,514
458
Minions Killed
520
0
Camps Cleared
0
1,830,331
Distance Traveled
1,813,895
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,598
478
180
10
0
338,152
3
L
Hachiman
8,867
493
94
5
0
325,659
0
L
Mercury
8,855
492
107
6
0
438,128
7
W
Anubis
10,969
609
123
7
0
395,764
0
W
Nu Wa
11,298
628
146
8
0
344,574
0
W
Fenrir
11,569
643
126
7
0
381,385
2
L
Kumbhakarna
8,181
455
30
2
0
369,449
3
W
Sobek
8,666
481
33
2
0
351,365
1
L
Sun Wukong
7,472
415
47
3
0
358,943
1
W
Heimdallr
9,012
501
92
5
0
340,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role