Player Matchup

Zhong Kui
Zhong Kui
Diamond I
 
Zhong Kui
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
 
Ares
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
HEBOVenus
Medusa
Gold V
Level 82
God Stats
4W - 3L
1,852 SR
Queue Stats
144W - 155L
1,468 MMR
Solo
Da Ji
Da Ji
Gold V
XoTHEPUNISHERoX
Da Ji
Gold V
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 152L
1,363 MMR
Solo
Eset
Eset
Platinum I
dV_sTaTiiCz
Eset
Platinum I
Level 154
God Stats
46W - 41L
1,568 SR
Queue Stats
337W - 323L
1,937 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,584 SR
1,554 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,561 SR
1,685 MMR
Martichoras
Martichoras
Diamond V
 
Martichoras
Diamond V
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Football54
Bacchus
Silver I
Level 147
God Stats
7W - 5L
1,322 SR
Queue Stats
91W - 101L
1,195 MMR
Solo
Lancelot
Lancelot
Gold III
diversity186
Lancelot
Gold III
Level 133
God Stats
19W - 14L
1,587 SR
Queue Stats
352W - 356L
1,590 MMR
Solo
Zeus
Zeus
Diamond III
unluckman
Zeus
Diamond III
Level 109
God Stats
36W - 25L
1,643 SR
Queue Stats
154W - 127L
2,232 MMR
Solo
Horus
Horus
Platinum IV
Ðrakyn
Horus
Platinum IV
Level 158
God Stats
7W - 3L
1,753 SR
Queue Stats
33W - 20L
1,906 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 3 / 0
5,539
554
5,307
8,317
5,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
 
Ares
7
0 / 3 / 2
4,720
472
2,002
7,849
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
HEBOVenus
Medusa
10
1 / 3 / 0
5,032
503
3,966
5,138
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 3 / 0
5,381
538
3,198
9,368
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 1
5,641
564
4,202
6,675
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothThanatosUllrNemesis

VS

Bans
OsirisLokiMulanBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
12
2 / 0 / 5
6,376
638
5,374
5,885
2,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Football54
Bacchus
10
4 / 1 / 3
6,348
635
2,757
7,795
5,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
diversity186
Lancelot
12
8 / 0 / 2
7,107
711
8,575
9,996
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
11
1 / 1 / 1
6,128
613
4,082
4,878
1,434
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Ðrakyn
Horus
11
1 / 1 / 2
6,103
610
4,756
9,463
5,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
16
16
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
3
0
0
L
Ares
 
Ares
0
3
2
0.33
W
Martichoras
 
Martichoras
2
0
5
4.5
W
Bacchus
Football54
Bacchus
4
1
3
5.5
L
Medusa
HEBOVenus
Medusa
1
3
0
0.33
L
2
3
0
0.67
L
0
4
1
0.13
W
Lancelot
diversity186
Lancelot
8
0
2
9
W
Zeus
1
1
1
1.5
W
Horus
Ðrakyn
Horus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,675
Damage
25,544
37,347
Taken
38,017
19,969
Mitigated
19,544
7,679
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,307
1,466
0
3,555
8,317
5,138
0
0
8,317
32,402
8,575
L
Ares
 
Ares
2,002
275
0
1,532
7,849
5,862
0
2,219
5,630
11,797
0
W
Martichoras
 
Martichoras
5,374
2,458
0
1,947
5,885
2,341
0
349
5,496
0
60,007
W
Bacchus
Football54
Bacchus
2,757
350
0
2,433
7,795
5,447
0
1,153
6,642
18,391
0
L
Medusa
HEBOVenus
Medusa
3,966
1,695
0
773
5,138
2,080
0
857
4,281
0
34,851
L
3,198
751
0
580
9,368
4,533
0
815
8,553
0
32,188
L
4,202
227
0
1,239
6,675
2,356
0
2,948
3,727
38,284
0
W
Lancelot
diversity186
Lancelot
8,575
2,806
0
970
9,996
5,024
0
2,095
7,735
0
45,300
W
Zeus
4,082
466
0
2,923
4,878
1,434
1,344
2,111
2,523
49,126
0
W
Horus
Ðrakyn
Horus
4,756
1,687
80
3,150
9,463
5,298
0
5,054
4,409
0
38,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,313
Gold Earned
32,062
272
Minions Killed
327
0
Camps Cleared
0
906,409
Distance Traveled
993,936
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,539
554
71
7
0
163,008
2
L
Ares
4,720
472
11
1
0
164,542
0
W
Martichoras
6,376
638
97
10
0
165,341
3
W
Bacchus
6,348
635
20
2
0
184,088
0
L
Medusa
5,032
503
55
6
0
187,858
1
L
Da Ji
5,381
538
52
5
0
208,073
0
L
Eset
5,641
564
83
8
0
182,928
2
W
Lancelot
7,107
711
62
6
0
257,486
0
W
Zeus
6,128
613
91
9
0
183,115
0
W
Horus
6,103
610
57
6
0
203,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role