Player Matchup

Hercules
Hercules
 
Hercules
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Adah俊風
Geb
Level 185
God Stats
57W - 8L
1,954 SR
Queue Stats
315W - 62L
1,852 Elo+
Party 1
Danzaburou
Danzaburou
扣手称王
Danzaburou
Level 147
God Stats
3W - 0L
1,606 SR
Queue Stats
297W - 234L
1,581 Elo+
Party 1
Vulcan
Vulcan
木偶13
Vulcan
Level 146
God Stats
94W - 19L
1,881 SR
Queue Stats
1,213W - 202L
1,814 Elo+
Party 1
Aphrodite
Aphrodite
钮钴禄一猫猫一
Aphrodite
Level 173
God Stats
115W - 41L
1,791 SR
Queue Stats
1,093W - 541L
1,626 Elo+
Party 1
Team Averages
Level 171
1,746 SR
1,675 Elo+

VS

Team Averages
Level 106
1,537 SR
1,505 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ETC behm
Sylvanus
Level 87
God Stats
1W - 1L
1,770 SR
Queue Stats
143W - 145L
1,512 Elo+
Party 2
Chiron
Chiron
Wildtaco2
Chiron
Level 61
God Stats
0W - 1L
1,274 SR
Queue Stats
10W - 10L
1,529 Elo+
Party 2
Agni
Agni
ZLC958068696130
Agni
Level 108
God Stats
6W - 5L
1,679 SR
Queue Stats
88W - 95L
1,539 Elo+
Solo
Surtr
Surtr
yznabero02
Surtr
Level 108
God Stats
12W - 16L
1,461 SR
Queue Stats
40W - 61L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 4
7,466
1,244
4,484
6,662
6,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 5
6,629
1,105
2,618
5,057
3,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
扣手称王
Danzaburou
12
2 / 0 / 4
7,116
1,186
5,132
3,618
1,499
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vulcan
木偶13
Vulcan
12
1 / 1 / 4
6,709
1,118
8,972
2,938
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 0 / 4
6,676
1,113
2,935
4,478
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

371

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 0 / 1
6,582
1,097
5,397
2,463
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
ETC behm
Sylvanus
11
1 / 4 / 0
6,428
1,071
4,281
9,236
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chiron
Wildtaco2
Chiron
11
0 / 1 / 1
6,167
1,028
5,952
4,278
1,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 0
4,125
688
0
0
0
Surtr
11
0 / 1 / 1
6,427
1,071
3,530
9,222
7,753
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
6
Kills
1
1
Deaths
6
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
4
4
L
Kukulkan
 
Kukulkan
0
0
1
0.5
W
0
0
5
2.5
L
Sylvanus
ETC behm
Sylvanus
1
4
0
0.25
L
Chiron
Wildtaco2
Chiron
0
1
1
0.5
L
0
0
0
0
L
Surtr
0
1
1
0.5
W
Danzaburou
扣手称王
Danzaburou
2
0
4
4
W
Vulcan
木偶13
Vulcan
1
1
4
3
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,141
Damage
19,160
22,753
Taken
25,199
15,837
Mitigated
14,185
8,441
Healing
2,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,484
1,051
0
2,185
6,662
6,403
0
2,919
3,743
0
7,906
L
Kukulkan
 
Kukulkan
5,397
400
0
386
2,463
677
0
1,942
521
34,090
766
W
2,618
338
0
523
5,057
3,698
0
2,614
2,443
3,617
506
L
Sylvanus
ETC behm
Sylvanus
4,281
1,193
334
604
9,236
4,322
0
5,508
3,728
9,369
2,154
L
Chiron
Wildtaco2
Chiron
5,952
2,686
200
1,074
4,278
1,433
0
2,340
1,938
0
11,243
L
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
3,530
505
0
389
9,222
7,753
0
4,620
4,602
895
11,172
W
Danzaburou
扣手称王
Danzaburou
5,132
2,496
0
635
3,618
1,499
0
1,567
2,051
0
25,842
W
Vulcan
木偶13
Vulcan
8,972
245
0
180
2,938
1,129
0
1,047
1,891
23,340
0
W
2,935
386
2,302
2,616
4,478
3,108
0
1,420
3,058
11,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,596
Gold Earned
29,729
122
Minions Killed
120
5
Camps Cleared
6
677,310
Distance Traveled
471,979
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,466
1,244
7
1
0
142,717
0
L
Kukulkan
6,582
1,097
69
12
0
122,813
0
W
Geb
6,629
1,105
4
1
1
144,954
1
L
Sylvanus
6,428
1,071
14
2
2
105,497
0
L
Chiron
6,167
1,028
10
2
0
112,927
0
L
Agni
4,125
688
0
0
0
0
0
L
Surtr
6,427
1,071
27
5
4
130,742
0
W
Danzaburou
7,116
1,186
57
10
0
126,986
0
W
Vulcan
6,709
1,118
31
5
4
135,500
0
W
Aphrodite
6,676
1,113
23
4
0
127,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role