Player Matchup

Poseidon
Poseidon
Platinum III
 
Poseidon
Platinum III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum III
I Tower Dive
Neith
Platinum III
Level 107
God Stats
5W - 2L
1,641 SR
Queue Stats
119W - 117L
1,755 MMR
Solo
Nemesis
Nemesis
Diamond IV
Jormmungand
Nemesis
Diamond IV
Level 199
God Stats
10W - 17L
1,688 SR
Queue Stats
334W - 318L
2,024 MMR
Solo
Cthulhu
Cthulhu
Platinum III
KonekoBaelish
Cthulhu
Platinum III
Level 181
God Stats
14W - 5L
2,033 SR
Queue Stats
33W - 35L
1,924 MMR
Solo
Surtr
Surtr
Platinum I
LifeofPablo
Surtr
Platinum I
Level 104
God Stats
1W - 1L
1,347 SR
Queue Stats
49W - 24L
2,032 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,642 SR
1,847 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,541 SR
1,807 MMR
Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold I
Chinobsc205
Nike
Gold I
Level 177
God Stats
83W - 58L
1,619 SR
Queue Stats
283W - 288L
1,718 MMR
Solo
Tyr
Tyr
Diamond IV
Cod3Kiehl
Tyr
Diamond IV
Level 188
God Stats
1W - 1L
1,784 SR
Queue Stats
259W - 236L
2,011 MMR
Solo
Bastet
Bastet
Gold II
NMG_Gamefreak
Bastet
Gold II
Level 141
God Stats
2W - 3L
1,477 SR
Queue Stats
35W - 33L
1,761 MMR
Solo
Yu Huang
Yu Huang
Diamond V
Symir
Yu Huang
Diamond V
Level 129
God Stats
5W - 8L
1,324 SR
Queue Stats
235W - 212L
2,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
4 / 4 / 3
8,691
621
5,098
8,174
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 2 / 3
8,993
642
7,130
9,752
4,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis
Jormmungand
Nemesis
15
7 / 1 / 6
8,876
634
9,742
12,444
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
13
2 / 0 / 2
7,816
558
5,627
8,214
6,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
6 / 0 / 6
9,685
692
14,376
14,049
11,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AgniThanatosMorgan Le FayAthena

VS

Bans
Ao KuangLokiAresLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 3 / 0
7,416
530
5,015
11,101
4,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 9 / 0
5,550
396
5,604
14,962
5,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 2
6,924
495
4,411
13,439
11,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 4 / 2
7,001
500
4,565
10,420
4,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
Symir
Yu Huang
14
3 / 2 / 1
7,849
561
8,947
8,230
3,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
19
Kills
7
7
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
4
3
1.38
L
Medusa
 
Medusa
2
3
0
0.67
L
0
9
0
0
L
1
2
2
1
W
0
2
3
0.75
W
Nemesis
Jormmungand
Nemesis
7
1
6
10
W
Cthulhu
2
0
2
3
W
6
0
6
9
L
1
4
2
0.5
L
Yu Huang
Symir
Yu Huang
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,973
Damage
28,542
52,633
Taken
58,152
29,527
Mitigated
28,936
19,161
Healing
10,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
5,098
803
0
2,358
8,174
2,612
1,612
2,554
5,318
69,921
1,015
L
Medusa
 
Medusa
5,015
1,656
0
2,212
11,101
4,312
0
2,135
8,717
0
61,347
L
5,604
621
0
1,210
14,962
5,504
0
1,140
13,342
0
30,522
L
4,411
625
0
3,923
13,439
11,511
0
3,778
9,079
0
26,897
W
7,130
1,829
0
3,059
9,752
4,289
0
0
9,752
0
88,095
W
Nemesis
Jormmungand
Nemesis
9,742
5,127
0
5,823
12,444
4,846
2,753
2,197
10,061
0
68,012
W
Cthulhu
5,627
581
298
1,496
8,214
6,648
198
2,421
5,582
39,462
3,094
W
14,376
4,983
0
6,127
14,049
11,132
1,274
1,242
12,671
1,340
67,063
L
4,565
1,527
0
2,111
10,420
4,334
0
568
9,761
0
53,466
L
Yu Huang
Symir
Yu Huang
8,947
529
0
710
8,230
3,275
0
2,854
5,072
65,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,061
Gold Earned
34,740
544
Minions Killed
398
0
Camps Cleared
0
1,451,709
Distance Traveled
1,417,802
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,691
621
129
9
0
284,595
2
L
Medusa
7,416
530
97
7
0
266,631
0
L
Nike
5,550
396
44
3
0
251,158
5
L
Tyr
6,924
495
44
3
0
319,844
1
W
Neith
8,993
642
140
10
0
271,028
0
W
Nemesis
8,876
634
104
7
0
321,360
2
W
Cthulhu
7,816
558
70
5
0
301,650
0
W
Surtr
9,685
692
101
7
0
273,076
0
L
Bastet
7,001
500
76
5
0
288,847
0
L
Yu Huang
7,849
561
137
10
0
291,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role