Player Matchup

Neith
Neith
ArktisWolf
Neith
Level 154
God Stats
2W - 0L
1,716 SR
Queue Stats
28W - 28L
1,436 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JosheyJosh
Morgan Le Fay
Level 89
God Stats
20W - 22L
1,514 SR
Queue Stats
116W - 115L
1,508 Elo+
Solo
Xing Tian
Xing Tian
Rem 1G
Xing Tian
Level 214
God Stats
4W - 5L
1,302 SR
Queue Stats
337W - 343L
1,538 Elo+
Solo
Ao Kuang
Ao Kuang
RiZeInSaNeX
Ao Kuang
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 74L
1,567 Elo+
Solo
Jormungandr
Jormungandr
maybtday
Jormungandr
Level 143
God Stats
28W - 23L
1,588 SR
Queue Stats
277W - 281L
1,501 Elo+
Solo
Team Averages
Level 145
1,524 SR
1,510 Elo+

VS

Team Averages
Level 117
1,492 SR
1,444 Elo+
Ullr
Ullr
 
Ullr
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Bjoerger
Baron Samedi
Level 88
God Stats
1W - 2L
1,433 SR
Queue Stats
77W - 68L
1,491 Elo+
Solo
Shiva
Shiva
SoggySushii
Shiva
Level 137
God Stats
226W - 174L
1,626 SR
Queue Stats
669W - 630L
1,549 Elo+
Solo
Lancelot
Lancelot
TM35
Lancelot
Level 89
God Stats
0W - 1L
1,330 SR
Queue Stats
0W - 2L
1,199 Elo+
Party 1
Cerberus
Cerberus
x601 Kingheze
Cerberus
Level 94
God Stats
37W - 22L
1,572 SR
Queue Stats
416W - 385L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 4 / 3
6,851
527
6,326
8,481
2,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
JosheyJosh
Morgan Le Fay
14
4 / 0 / 6
8,100
623
8,422
7,526
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Rem 1G
Xing Tian
11
1 / 1 / 5
7,334
564
4,136
10,241
8,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
RiZeInSaNeX
Ao Kuang
15
6 / 2 / 2
8,272
636
9,325
11,269
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
maybtday
Jormungandr
11
0 / 4 / 5
6,625
510
6,367
10,052
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
2 / 1 / 2
6,916
532
8,307
10,652
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
Bjoerger
Baron Samedi
12
1 / 5 / 0
6,813
524
2,461
10,007
5,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 1 / 0
8,759
674
8,877
12,036
6,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
TM35
Lancelot
9
2 / 1 / 0
5,646
434
2,035
5,611
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
x601 Kingheze
Cerberus
9
1 / 4 / 2
6,187
476
5,655
15,067
10,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
12
Kills
11
11
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
1
2
3
W
Neith
1
4
3
0.63
L
Baron Samedi
Bjoerger
Baron Samedi
1
5
0
0.2
W
Morgan Le Fay
JosheyJosh
Morgan Le Fay
4
0
6
7
W
Xing Tian
Rem 1G
Xing Tian
1
1
5
3.5
W
Ao Kuang
RiZeInSaNeX
Ao Kuang
6
2
2
3.5
L
5
1
0
5
L
Lancelot
TM35
Lancelot
2
1
0
2
W
Jormungandr
maybtday
Jormungandr
0
4
5
0.63
L
Cerberus
x601 Kingheze
Cerberus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,576
Damage
27,335
47,569
Taken
53,373
24,022
Mitigated
29,379
13,816
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,307
3,406
0
2,687
10,652
4,455
0
4,632
5,990
0
57,729
W
Neith
6,326
2,334
0
1,469
8,481
2,830
450
1,444
7,037
0
45,635
L
Baron Samedi
Bjoerger
Baron Samedi
2,461
36
48
1,714
10,007
5,629
0
6,958
2,513
46,939
0
W
Morgan Le Fay
JosheyJosh
Morgan Le Fay
8,422
389
0
2,576
7,526
2,903
325
2,480
4,674
57,543
2,113
W
Xing Tian
Rem 1G
Xing Tian
4,136
623
0
1,796
10,241
8,384
0
1,793
8,448
25,653
1,702
W
Ao Kuang
RiZeInSaNeX
Ao Kuang
9,325
2,243
0
7,098
11,269
3,901
26
1,207
9,968
67,150
1,784
L
8,877
1,091
0
3,956
12,036
6,931
0
6,179
5,820
0
73,838
L
Lancelot
TM35
Lancelot
2,035
0
0
2,380
5,611
2,223
0
1,728
3,801
0
23,959
W
Jormungandr
maybtday
Jormungandr
6,367
2,027
0
877
10,052
6,004
137
687
9,345
39,784
4,327
L
Cerberus
x601 Kingheze
Cerberus
5,655
422
0
5,085
15,067
10,141
0
7,405
7,428
19,129
1,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,182
Gold Earned
34,321
388
Minions Killed
407
0
Camps Cleared
0
1,355,061
Distance Traveled
1,192,557
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,916
532
94
7
0
263,039
0
W
Neith
6,851
527
85
7
0
234,545
0
L
Baron Samedi
6,813
524
90
7
0
238,902
0
W
Morgan Le Fay
8,100
623
104
8
0
278,886
2
W
Xing Tian
7,334
564
25
2
0
272,199
5
W
Ao Kuang
8,272
636
103
8
0
296,292
0
L
Shiva
8,759
674
131
10
0
271,426
2
L
Lancelot
5,646
434
50
4
0
177,662
0
W
Jormungandr
6,625
510
71
5
0
273,139
0
L
Cerberus
6,187
476
42
3
0
241,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role