Player Matchup

Chaac
Chaac
CheeseCracker1
Chaac
Level 44
God Stats
1W - 8L
1,066 SR
Queue Stats
452W - 517L
1,439 Elo+
Solo
Surtr
Surtr
TheBaldBro
Surtr
Level 77
God Stats
3W - 7L
1,519 SR
Queue Stats
487W - 514L
1,471 Elo+
Solo
Rama
Rama
TricuspidSolid7
Rama
Level 168
God Stats
4W - 1L
1,970 SR
Queue Stats
144W - 130L
1,464 Elo+
Solo
Jormungandr
Jormungandr
cruiserpoly
Jormungandr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,379 Elo+
Party 1
Ymir
Ymir
whiskyred5
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,336 Elo+
Party 1
Team Averages
Level 71
1,511 SR
1,418 Elo+

VS

Team Averages
Level 133
1,649 SR
1,439 Elo+
Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
KingBartes
Kuzenbo
Level 114
God Stats
4W - 3L
1,838 SR
Queue Stats
186W - 192L
1,408 Elo+
Solo
Scylla
Scylla
Sw Gravyy
Scylla
Level 127
God Stats
3W - 0L
1,799 SR
Queue Stats
85W - 81L
1,421 Elo+
Solo
Fafnir
Fafnir
WordyAlienWar
Fafnir
Level 137
God Stats
3W - 1L
1,459 SR
Queue Stats
201W - 239L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
jz2015
Zhong Kui
Level 144
God Stats
3W - 2L
1,650 SR
Queue Stats
102W - 104L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
7,470
623
4,961
6,016
5,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
7
0 / 1 / 1
6,359
530
1,335
1,699
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

18
5 / 4 / 5
10,033
836
19,441
13,369
8,097
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
cruiserpoly
Jormungandr
16
4 / 5 / 4
8,936
745
15,095
15,035
19,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 4 / 6
8,853
738
8,698
13,794
17,280
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 2 / 10
9,711
809
9,321
17,821
21,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kuzenbo
KingBartes
Kuzenbo
16
0 / 1 / 11
10,139
845
5,381
24,590
24,651
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
Sw Gravyy
Scylla
17
6 / 1 / 6
10,435
870
8,906
9,251
4,984
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 9
9,969
831
5,191
18,106
27,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
jz2015
Zhong Kui
16
7 / 4 / 3
10,418
868
13,250
12,012
11,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
12
Kills
16
16
Deaths
12
18
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
10
3.5
L
1
2
2
1
W
Kuzenbo
KingBartes
Kuzenbo
0
1
11
5.5
W
Scylla
Sw Gravyy
Scylla
6
1
6
9
L
Surtr
0
1
1
0.5
L
5
4
5
1.88
W
1
4
9
1.38
L
Jormungandr
cruiserpoly
Jormungandr
4
5
4
1.2
W
Zhong Kui
jz2015
Zhong Kui
7
4
3
2.13
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,530
Damage
42,049
49,913
Taken
81,780
52,142
Mitigated
89,329
8,037
Healing
36,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,321
2,265
1,987
7,291
17,821
21,541
581
3,440
14,121
0
20,708
L
4,961
570
158
1,400
6,016
5,639
0
4,039
1,977
0
9,858
W
Kuzenbo
KingBartes
Kuzenbo
5,381
2,273
1,154
11,260
24,590
24,651
764
6,599
17,542
14,570
0
W
Scylla
Sw Gravyy
Scylla
8,906
1,012
771
3,556
9,251
4,984
1,070
3,255
5,853
23,539
1,081
L
Surtr
1,335
361
150
121
1,699
1,240
0
1,107
592
79
1,763
L
19,441
10,019
510
1,925
13,369
8,097
0
8,287
5,082
0
42,076
W
5,191
2,836
2,222
5,637
18,106
27,088
156
5,982
11,847
16,176
209
L
Jormungandr
cruiserpoly
Jormungandr
15,095
2,602
48
1,384
15,035
19,886
0
10,750
4,285
30,210
370
W
Zhong Kui
jz2015
Zhong Kui
13,250
3,442
317
2,367
12,012
11,065
5,700
2,499
9,397
28,526
2,886
L
8,698
1,421
345
1,996
13,794
17,280
0
7,549
6,245
15,312
1,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,651
Gold Earned
50,672
105
Minions Killed
129
0
Camps Cleared
0
654,700
Distance Traveled
1,067,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,711
809
20
2
0
222,819
0
L
Chaac
7,470
623
10
1
0
93,993
0
W
Kuzenbo
10,139
845
9
1
0
238,523
0
W
Scylla
10,435
870
40
3
0
231,291
0
L
Surtr
6,359
530
0
0
0
25,312
0
L
Rama
10,033
836
46
4
0
164,511
0
W
Fafnir
9,969
831
16
1
0
201,451
0
L
Jormungandr
8,936
745
28
2
0
180,991
0
W
Zhong Kui
10,418
868
44
4
0
173,528
0
L
Ymir
8,853
738
21
2
0
189,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role