Player Matchup

Zeus
Zeus
Platinum V
CallMePr0d
Zeus
Platinum V
Level 210
God Stats
1W - 0L
1,303 SR
Queue Stats
20W - 2L
1,962 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
Kennin
Sylvanus
Platinum V
Level 109
God Stats
4W - 0L
1,698 SR
Queue Stats
18W - 2L
1,914 MMR
Party 1
Charybdis
Charybdis
Platinum IV
ManBearTV
Charybdis
Platinum IV
Level 147
God Stats
8W - 1L
1,629 SR
Queue Stats
42W - 19L
1,789 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,543 SR
1,888 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 166
1,602 SR
1,428 MMR
Mulan
Mulan
Gold III
HinamizawaSyn
Mulan
Gold III
Level 136
God Stats
51W - 29L
1,587 SR
Queue Stats
107W - 104L
1,442 MMR
Party 2
Horus
Horus
Gold III
XxSYODxX
Horus
Gold III
Level 203
God Stats
28W - 23L
1,617 SR
Queue Stats
192W - 216L
1,452 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
game___lover
Nu Wa
Gold IV
Level 159
God Stats
9W - 18L
1,602 SR
Queue Stats
341W - 420L
1,391 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 4
10,880
837
17,154
7,977
3,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Kennin
Sylvanus
15
3 / 1 / 10
9,363
720
11,453
17,954
18,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
ManBearTV
Charybdis
15
3 / 2 / 7
9,815
755
8,936
7,552
3,403
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
MercuryVulcanJormungandrMorgan Le FayAphrodite

VS

Bans
Ne ZhaAgniShivaThothGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,552
658
7,112
16,141
17,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
XxSYODxX
Horus
14
2 / 2 / 0
8,398
646
3,809
16,211
14,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 7 / 2
7,612
586
7,788
11,890
3,765
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
4
4
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
2
4
2
0.75
W
Sylvanus
Kennin
Sylvanus
3
1
10
8
W
Charybdis
ManBearTV
Charybdis
3
2
7
3.25
L
Horus
XxSYODxX
Horus
2
2
0
1
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,543
Damage
18,709
33,483
Taken
44,242
25,501
Mitigated
36,336
11,733
Healing
8,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,154
4,663
0
1,403
7,977
3,349
162
1,133
6,800
63,229
1,081
L
7,112
395
0
3,342
16,141
17,700
0
8,918
6,484
0
29,569
W
Sylvanus
Kennin
Sylvanus
11,453
2,110
1,448
8,050
17,954
18,749
28
5,148
12,410
23,925
858
W
Charybdis
ManBearTV
Charybdis
8,936
4,218
0
832
7,552
3,403
966
1,029
6,455
0
53,228
L
Horus
XxSYODxX
Horus
3,809
975
1,298
3,728
16,211
14,871
0
9,151
6,659
0
10,718
L
7,788
3,340
0
81
11,890
3,765
0
8,627
2,747
27,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,058
Gold Earned
24,562
221
Minions Killed
101
0
Camps Cleared
0
666,242
Distance Traveled
694,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,880
837
101
8
0
213,848
0
L
Mulan
8,552
658
59
5
0
225,081
0
W
Sylvanus
9,363
720
25
2
0
234,990
0
W
Charybdis
9,815
755
95
7
0
217,404
0
L
Horus
8,398
646
8
1
0
262,548
0
L
Nu Wa
7,612
586
34
3
0
206,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role