Player Matchup

Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
CuzTheyHungry
Ix Chel
Level 120
God Stats
39W - 43L
1,565 SR
Queue Stats
94W - 88L
1,498 Elo+
Solo
Fafnir
Fafnir
IslamicLlama
Fafnir
Level 125
God Stats
3W - 5L
1,472 SR
Queue Stats
117W - 88L
1,557 Elo+
Solo
Cthulhu
Cthulhu
SrPingas
Cthulhu
Level 156
God Stats
0W - 3L
1,511 SR
Queue Stats
49W - 45L
1,550 Elo+
Party 2
Osiris
Osiris
rawhollyday
Osiris
Level 119
God Stats
0W - 1L
1,824 SR
Queue Stats
33W - 34L
1,522 Elo+
Party 2
Team Averages
Level 128
1,574 SR
1,525 Elo+

VS

Team Averages
Level 77
1,539 SR
1,524 Elo+
Bacchus
Bacchus
Bellatorii
Bacchus
Level 16
God Stats
15W - 6L
1,500 SR
Queue Stats
30W - 34L
1,506 Elo+
Party 1
Chang'e
Chang'e
Glimanga
Chang'e
Level 125
God Stats
3W - 2L
1,424 SR
Queue Stats
31W - 27L
1,489 Elo+
Party 1
Da Ji
Da Ji
Mørlock
Da Ji
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,566 Elo+
Party 1
Danzaburou
Danzaburou
Nirram
Danzaburou
Level 142
God Stats
1W - 2L
1,638 SR
Queue Stats
111W - 116L
1,556 Elo+
Party 1
Bellona
Bellona
squish1132
Bellona
Level 83
God Stats
20W - 13L
1,633 SR
Queue Stats
152W - 139L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 3 / 0
5,242
524
4,102
6,617
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
9
0 / 4 / 0
5,109
511
3,241
5,553
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
7
0 / 3 / 2
4,875
488
2,147
9,598
7,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
SrPingas
Cthulhu
10
1 / 1 / 0
5,286
529
4,101
7,190
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
10
0 / 0 / 1
5,855
586
3,975
8,622
7,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bellatorii
Bacchus
10
3 / 1 / 1
6,039
604
3,443
5,559
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Glimanga
Chang'e
11
2 / 0 / 4
6,001
600
3,999
4,300
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Mørlock
Da Ji
11
5 / 0 / 3
6,241
624
6,296
9,780
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Nirram
Danzaburou
10
1 / 1 / 3
5,813
581
5,819
4,468
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
squish1132
Bellona
8
0 / 1 / 0
5,090
509
3,694
7,019
5,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
11
11
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
0
0.67
W
Bacchus
Bellatorii
Bacchus
3
1
1
3.5
L
Ix Chel
0
4
0
0
W
Chang'e
Glimanga
Chang'e
2
0
4
4
L
Fafnir
0
3
2
0.33
W
Da Ji
Mørlock
Da Ji
5
0
3
6.5
W
Danzaburou
Nirram
Danzaburou
1
1
3
2.5
L
Cthulhu
SrPingas
Cthulhu
1
1
0
1
L
Osiris
0
0
1
0.5
W
Bellona
squish1132
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,566
Damage
23,251
37,580
Taken
31,126
22,957
Mitigated
17,569
12,209
Healing
16,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,102
3,136
0
814
6,617
2,167
0
2,245
4,372
0
38,124
W
Bacchus
Bellatorii
Bacchus
3,443
437
0
2,435
5,559
5,150
0
1,300
4,259
14,394
2,256
L
Ix Chel
3,241
570
140
1,159
5,553
1,863
0
1,420
4,133
34,803
524
W
Chang'e
Glimanga
Chang'e
3,999
418
1,112
2,932
4,300
1,531
0
2,829
1,471
40,613
0
L
Fafnir
2,147
627
0
1,821
9,598
7,718
0
2,170
7,428
11,432
0
W
Da Ji
Mørlock
Da Ji
6,296
1,788
0
5,430
9,780
3,826
0
3,381
6,399
0
41,165
W
Danzaburou
Nirram
Danzaburou
5,819
3,456
0
2,362
4,468
1,598
365
745
3,723
0
55,797
L
Cthulhu
SrPingas
Cthulhu
4,101
474
77
4,044
7,190
3,421
0
1,278
5,912
38,981
842
L
Osiris
3,975
1,551
0
4,154
8,622
7,788
256
102
8,520
0
40,582
W
Bellona
squish1132
Bellona
3,694
1,797
0
2,027
7,019
5,464
0
1,117
5,902
0
31,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,367
Gold Earned
29,184
298
Minions Killed
301
0
Camps Cleared
0
946,314
Distance Traveled
969,007
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,242
524
65
7
0
181,429
0
W
Bacchus
6,039
604
24
2
0
200,349
2
L
Ix Chel
5,109
511
66
7
0
195,351
0
W
Chang'e
6,001
600
72
7
0
221,828
0
L
Fafnir
4,875
488
9
1
0
181,288
3
W
Da Ji
6,241
624
66
7
0
231,286
0
W
Danzaburou
5,813
581
88
9
0
179,972
0
L
Cthulhu
5,286
529
74
7
0
188,862
0
L
Osiris
5,855
586
84
8
0
199,384
3
W
Bellona
5,090
509
51
5
0
135,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role