Player Matchup

Ne Zha
Ne Zha
Silver III
DeMoDarkSyde0104
Ne Zha
Silver III
Level 106
God Stats
11W - 9L
1,587 SR
Queue Stats
24W - 26L
1,447 MMR
Party 4
Agni
Agni
Silver I
REDSupaNova
Agni
Silver I
Level 173
God Stats
5W - 5L
1,539 SR
Queue Stats
35W - 32L
1,434 MMR
Party 4
Geb
Geb
Silver II
ReiEnthusiast
Geb
Silver II
Level 141
God Stats
1W - 2L
1,480 SR
Queue Stats
9W - 12L
1,449 MMR
Party 1
Anhur
Anhur
Bronze III
RottonWaffles
Anhur
Bronze III
Level 157
God Stats
0W - 1L
1,498 SR
Queue Stats
3W - 6L
1,436 MMR
Party 1
Mulan
Mulan
Gold IV
ScaseMeleee
Mulan
Gold IV
Level 98
God Stats
29W - 24L
1,573 SR
Queue Stats
150W - 142L
1,427 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,535 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,484 SR
1,434 MMR
Merlin
Merlin
Silver II
Blanko OG
Merlin
Silver II
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 52L
1,348 MMR
Party 3
Osiris
Osiris
Bronze III
MauruM OG
Osiris
Bronze III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,546 MMR
Party 3
Da Ji
Da Ji
Gold II
NoRespect100
Da Ji
Gold II
Level 170
God Stats
6W - 7L
1,335 SR
Queue Stats
181W - 181L
1,521 MMR
Party 2
Amaterasu
Amaterasu
Gold V
Scherbnis
Amaterasu
Gold V
Level 102
God Stats
105W - 110L
1,505 SR
Queue Stats
159W - 165L
1,437 MMR
Solo
Ullr
Ullr
Gold III
VainJester310
Ullr
Gold III
Level 182
God Stats
89W - 79L
1,582 SR
Queue Stats
451W - 452L
1,316 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,928
561
836
5,581
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 0
4,313
616
1,302
3,593
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 0
4,213
602
1,192
4,241
2,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 1 / 0
4,217
602
2,211
3,106
1,016
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 3 / 0
4,178
597
4,660
5,822
2,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
Cu ChulainnAresThanatosArachne

VS

Bans
ZeusThorAo KuangSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blanko OG
Merlin
8
1 / 0 / 1
4,754
679
1,262
1,539
422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
MauruM OG
Osiris
8
2 / 1 / 0
4,503
643
1,199
4,183
2,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 1
4,477
640
3,520
5,371
2,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Scherbnis
Amaterasu
8
2 / 0 / 1
4,434
633
1,956
5,524
2,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 0
4,446
635
2,429
4,566
1,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
7
7
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
Blanko OG
Merlin
1
0
1
1.5
L
0
1
0
0
W
Osiris
MauruM OG
Osiris
2
1
0
2
W
1
0
1
1.5
L
0
2
0
0
L
0
0
0
0
L
0
1
0
0
L
1
3
0
0.33
W
Amaterasu
Scherbnis
Amaterasu
2
0
1
2.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,201
Damage
10,366
22,343
Taken
21,183
8,912
Mitigated
8,582
7,427
Healing
4,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Blanko OG
Merlin
1,262
42
0
250
1,539
422
104
451
1,024
26,318
0
L
836
130
0
2,822
5,581
1,690
0
310
5,271
0
19,964
W
Osiris
MauruM OG
Osiris
1,199
218
0
1,158
4,183
2,395
0
0
4,183
0
19,326
W
3,520
1,035
0
1,000
5,371
2,132
0
707
4,562
0
28,262
L
1,302
49
0
790
3,593
1,056
0
536
3,057
27,108
0
L
1,192
189
0
1,558
4,241
2,683
0
0
4,241
11,685
0
L
2,211
1,120
0
1,122
3,106
1,016
0
0
3,106
0
34,414
L
4,660
756
0
1,135
5,822
2,467
0
416
5,119
0
18,731
W
Amaterasu
Scherbnis
Amaterasu
1,956
504
0
1,401
5,524
2,191
0
322
5,192
0
24,277
W
2,429
727
0
1,078
4,566
1,442
0
838
3,728
0
31,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,849
Gold Earned
22,614
200
Minions Killed
223
0
Camps Cleared
0
721,909
Distance Traveled
714,088
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,754
679
50
7
0
141,189
0
L
Ne Zha
3,928
561
41
6
0
172,977
0
W
Osiris
4,503
643
34
5
0
114,440
2
W
Da Ji
4,477
640
46
7
0
163,529
0
L
Agni
4,313
616
59
8
0
147,272
0
L
Geb
4,213
602
14
2
0
155,279
4
L
Anhur
4,217
602
62
9
0
140,959
0
L
Mulan
4,178
597
24
3
0
105,422
0
W
Amaterasu
4,434
633
36
5
0
161,640
2
W
Ullr
4,446
635
57
8
0
133,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role