Player Matchup

Ymir
Ymir
DovahkiinGGS
Ymir
Level 29
God Stats
0W - 2L
1,292 SR
Queue Stats
0W - 16L
1,215 Elo+
Party 2
Ne Zha
Ne Zha
KeenManiac
Ne Zha
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Chaac
Chaac
Warlord117
Chaac
Level 28
God Stats
0W - 4L
1,667 SR
Queue Stats
0W - 16L
1,215 Elo+
Party 2
Apollo
Apollo
dabanglord
Apollo
Level 33
God Stats
0W - 3L
1,507 SR
Queue Stats
0W - 12L
1,215 Elo+
Party 2
Nu Wa
Nu Wa
feelsbrianman
Nu Wa
Level 18
God Stats
0W - 5L
1,224 SR
Queue Stats
0W - 6L
1,215 Elo+
Party 2
Team Averages
Level 27
1,438 SR
1,272 Elo+

VS

Team Averages
Level 165
1,591 SR
1,798 Elo+
Jormungandr
Jormungandr
AlucardTps
Jormungandr
Level 220
God Stats
1W - 2L
1,415 SR
Queue Stats
125W - 101L
1,499 Elo+
Solo
Nut
Nut
Elintepic
Nut
Level 158
God Stats
5W - 0L
1,804 SR
Queue Stats
34W - 10L
1,911 Elo+
Party 1
Guan Yu
Guan Yu
Sandwho
Guan Yu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,723 Elo+
Party 1
Janus
Janus
Volume
Janus
Level 157
God Stats
2W - 0L
1,738 SR
Queue Stats
30W - 11L
1,911 Elo+
Party 1
Athena
Athena
yoinK
Athena
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 7L
1,943 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,666
405
2,972
9,702
6,733
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
KeenManiac
Ne Zha
11
1 / 5 / 0
6,272
448
2,318
14,298
4,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
10
0 / 3 / 2
5,649
404
5,965
13,517
9,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
dabanglord
Apollo
9
1 / 6 / 0
5,757
411
3,946
10,234
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 0
6,636
474
6,073
6,103
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlucardTps
Jormungandr
14
0 / 1 / 3
8,934
638
6,178
9,356
7,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
8 / 1 / 4
9,463
676
11,128
10,243
4,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Sandwho
Guan Yu
13
1 / 0 / 10
8,616
615
4,969
8,522
6,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Janus
Volume
Janus
14
3 / 0 / 6
8,455
604
7,130
5,315
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
yoinK
Athena
16
7 / 0 / 4
8,995
643
9,243
13,209
7,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
19
19
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlucardTps
Jormungandr
0
1
3
1.5
L
0
3
0
0
W
8
1
4
10
L
Ne Zha
KeenManiac
Ne Zha
1
5
0
0.2
W
Guan Yu
Sandwho
Guan Yu
1
0
10
6
W
Janus
Volume
Janus
3
0
6
6
L
Chaac
0
3
2
0.33
L
Apollo
dabanglord
Apollo
1
6
0
0.17
L
0
2
0
0
W
Athena
yoinK
Athena
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,274
Damage
38,648
53,854
Taken
46,645
25,113
Mitigated
27,965
11,230
Healing
21,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlucardTps
Jormungandr
6,178
1,875
0
4,929
9,356
7,022
0
1,105
7,735
71,990
4,229
L
2,972
788
0
346
9,702
6,733
0
4,407
5,215
23,651
0
W
11,128
7,122
0
3,561
10,243
4,297
1,402
1,241
8,609
0
72,110
L
Ne Zha
KeenManiac
Ne Zha
2,318
647
0
4,616
14,298
4,281
0
4,839
9,335
0
45,839
W
Guan Yu
Sandwho
Guan Yu
4,969
965
1,438
4,104
8,522
6,931
447
2,068
6,183
0
29,477
W
Janus
Volume
Janus
7,130
384
0
940
5,315
1,731
550
2,566
2,440
66,598
1,218
L
Chaac
5,965
814
0
4,426
13,517
9,366
0
6,000
7,485
0
27,361
L
Apollo
dabanglord
Apollo
3,946
1,482
0
1,777
10,234
2,891
0
1,962
8,216
0
28,601
L
6,073
2,091
0
65
6,103
1,842
0
4,383
1,472
48,385
0
W
Athena
yoinK
Athena
9,243
2,746
0
6,914
13,209
7,984
0
2,035
10,926
87,268
3,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,980
Gold Earned
44,463
308
Minions Killed
537
0
Camps Cleared
0
1,333,716
Distance Traveled
1,478,468
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,934
638
115
8
0
251,566
4
L
Ymir
5,666
405
49
4
0
270,649
5
W
Nut
9,463
676
109
8
0
266,974
0
L
Ne Zha
6,272
448
83
6
0
310,643
0
W
Guan Yu
8,616
615
45
3
0
298,065
4
W
Janus
8,455
604
142
10
0
291,564
2
L
Chaac
5,649
404
45
3
0
259,039
1
L
Apollo
5,757
411
31
2
0
255,968
0
L
Nu Wa
6,636
474
100
7
0
237,417
0
W
Athena
8,995
643
126
9
0
370,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role