Player Matchup

Charybdis
Charybdis
Hаrk
Charybdis
Level 156
God Stats
1W - 0L
1,285 SR
Queue Stats
132W - 95L
1,710 Elo+
Party 2
Erlang Shen
Erlang Shen
Luda²
Erlang Shen
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 52L
1,727 Elo+
Party 2
Zhong Kui
Zhong Kui
Punkcrazy
Zhong Kui
Level 108
God Stats
4W - 0L
1,817 SR
Queue Stats
68W - 26L
1,810 Elo+
Party 2
Vulcan
Vulcan
kindjoey8376099
Vulcan
Level 141
God Stats
2W - 0L
1,715 SR
Queue Stats
12W - 4L
1,793 Elo+
Party 2
Thanatos
Thanatos
zackattack2005
Thanatos
Level 172
God Stats
1W - 0L
1,348 SR
Queue Stats
47W - 27L
1,688 Elo+
Party 2
Team Averages
Level 133
1,533 SR
1,746 Elo+

VS

Team Averages
Level 150
1,642 SR
1,587 Elo+
Cabrakan
Cabrakan
GreenCorp
Cabrakan
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 202L
1,571 Elo+
Solo
Medusa
Medusa
Mig17112
Medusa
Level 156
God Stats
9W - 3L
1,861 SR
Queue Stats
403W - 384L
1,569 Elo+
Solo
Achilles
Achilles
PapaBoar
Achilles
Level 109
God Stats
100W - 70L
1,716 SR
Queue Stats
252W - 215L
1,604 Elo+
Party 1
Charon
Charon
hunterj54
Charon
Level 147
God Stats
3W - 3L
1,632 SR
Queue Stats
82W - 77L
1,574 Elo+
Party 1
Charybdis
Charybdis
unfrndlyfyr
Charybdis
Level 192
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 83L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hаrk
Charybdis
18
3 / 1 / 7
10,250
683
8,206
8,582
3,596
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
Luda²
Erlang Shen
15
5 / 3 / 8
9,279
619
10,490
19,304
15,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Punkcrazy
Zhong Kui
17
3 / 3 / 2
10,690
713
13,993
10,695
7,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 0 / 8
9,159
611
17,162
6,774
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
15
9 / 2 / 3
9,178
612
11,639
16,223
6,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GreenCorp
Cabrakan
13
2 / 3 / 3
7,365
491
5,145
15,026
9,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Mig17112
Medusa
14
0 / 2 / 1
7,906
527
9,379
13,089
4,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
PapaBoar
Achilles
12
4 / 8 / 1
8,111
541
9,130
24,208
16,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charon
hunterj54
Charon
10
0 / 4 / 6
6,593
440
4,054
17,487
13,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
unfrndlyfyr
Charybdis
13
3 / 4 / 3
7,496
500
7,793
12,885
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
21
Kills
9
9
Deaths
21
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
GreenCorp
Cabrakan
2
3
3
1.17
W
Charybdis
Hаrk
Charybdis
3
1
7
6.5
W
Erlang Shen
Luda²
Erlang Shen
5
3
8
3
L
Medusa
Mig17112
Medusa
0
2
1
0.25
L
Achilles
PapaBoar
Achilles
4
8
1
0.56
W
Zhong Kui
Punkcrazy
Zhong Kui
3
3
2
1.33
L
Charon
hunterj54
Charon
0
4
6
0.75
W
1
0
8
5
L
Charybdis
unfrndlyfyr
Charybdis
3
4
3
1.13
W
Thanatos
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,490
Damage
35,501
61,578
Taken
82,695
36,703
Mitigated
49,166
29,094
Healing
23,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
GreenCorp
Cabrakan
5,145
740
0
5,173
15,026
9,948
0
3,640
11,260
60,800
0
W
Charybdis
Hаrk
Charybdis
8,206
4,369
0
3,763
8,582
3,596
715
1,826
6,756
0
99,287
W
Erlang Shen
Luda²
Erlang Shen
10,490
5,341
0
4,370
19,304
15,707
216
4,405
14,588
0
40,558
L
Medusa
Mig17112
Medusa
9,379
2,882
0
3,769
13,089
4,470
0
5,398
7,341
0
85,031
L
Achilles
PapaBoar
Achilles
9,130
2,017
0
5,049
24,208
16,467
0
14,602
9,451
0
39,935
W
Zhong Kui
Punkcrazy
Zhong Kui
13,993
4,501
0
3,786
10,695
7,524
3,366
830
9,234
77,683
13,019
L
Charon
hunterj54
Charon
4,054
708
640
5,068
17,487
13,766
0
5,034
12,260
21,314
0
W
17,162
685
0
1,514
6,774
2,888
659
1,145
5,629
77,042
1,566
L
Charybdis
unfrndlyfyr
Charybdis
7,793
3,627
0
3,957
12,885
4,515
0
620
12,222
0
55,188
W
Thanatos
11,639
3,263
0
15,661
16,223
6,988
0
993
15,053
0
60,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,556
Gold Earned
37,471
586
Minions Killed
422
0
Camps Cleared
0
1,628,084
Distance Traveled
1,450,816
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,365
491
101
7
0
303,988
0
W
Charybdis
10,250
683
180
12
0
315,725
0
W
Erlang Shen
9,279
619
51
3
0
338,835
6
L
Medusa
7,906
527
162
11
0
331,144
0
L
Achilles
8,111
541
63
4
0
261,501
1
W
Zhong Kui
10,690
713
149
10
0
281,624
0
L
Charon
6,593
440
22
1
0
286,072
3
W
Vulcan
9,159
611
132
9
0
332,261
3
L
Charybdis
7,496
500
74
5
0
268,111
0
W
Thanatos
9,178
612
74
5
0
359,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role