Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Melmers
Chaac
Level 16
God Stats
1W - 3L
1,200 SR
Queue Stats
17W - 15L
1,403 Elo+
Party 1
Poseidon
Poseidon
jortsmgee
Poseidon
Level 93
God Stats
8W - 11L
1,556 SR
Queue Stats
72W - 73L
1,562 Elo+
Solo
Team Averages
Level 103
1,451 SR
1,493 Elo+

VS

Team Averages
Level 110
1,631 SR
1,507 Elo+
Ares
Ares
Born2BLazee
Ares
Level 88
God Stats
44W - 38L
1,604 SR
Queue Stats
60W - 57L
1,523 Elo+
Solo
King Arthur
King Arthur
CaiusMagnus
King Arthur
Level 84
God Stats
3W - 7L
1,472 SR
Queue Stats
59W - 60L
1,483 Elo+
Party 2
Chang'e
Chang'e
Kcauq17
Chang'e
Level 128
God Stats
11W - 3L
1,837 SR
Queue Stats
309W - 287L
1,556 Elo+
Party 2
Arachne
Arachne
cactusmigg
Arachne
Level 102
God Stats
27W - 15L
1,706 SR
Queue Stats
186W - 170L
1,544 Elo+
Party 2
Neith
Neith
xPiZzA BoXx
Neith
Level 148
God Stats
8W - 9L
1,536 SR
Queue Stats
65W - 76L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 4 / 0
5,982
499
6,465
7,783
3,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
 
Serqet
10
0 / 6 / 1
5,708
476
4,661
10,612
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
 
Sol
9
0 / 2 / 0
5,339
445
6,007
9,770
2,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chaac
Melmers
Chaac
10
0 / 3 / 0
5,939
495
5,461
11,090
6,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
jortsmgee
Poseidon
12
1 / 4 / 0
6,355
530
2,527
8,218
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 8
6,629
552
5,200
11,211
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
CaiusMagnus
King Arthur
12
3 / 0 / 1
7,019
585
6,554
8,335
6,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Kcauq17
Chang'e
12
4 / 1 / 7
7,308
609
7,909
6,243
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
cactusmigg
Arachne
12
7 / 0 / 7
7,276
606
4,559
10,127
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
4 / 1 / 4
6,471
539
9,566
8,527
3,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
19
19
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
0
0.25
L
Serqet
 
Serqet
0
6
1
0.08
L
Sol
 
Sol
0
2
0
0
W
1
0
8
5
W
King Arthur
CaiusMagnus
King Arthur
3
0
1
3.5
W
Chang'e
Kcauq17
Chang'e
4
1
7
7.5
L
Chaac
Melmers
Chaac
0
3
0
0
W
Arachne
cactusmigg
Arachne
7
0
7
10.5
L
Poseidon
jortsmgee
Poseidon
1
4
0
0.25
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,121
Damage
33,788
47,473
Taken
44,443
19,930
Mitigated
25,236
11,270
Healing
17,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,465
2,692
0
1,826
7,783
3,266
250
2,094
5,689
0
37,363
L
Serqet
 
Serqet
4,661
1,422
0
131
10,612
4,810
0
2,880
7,732
0
39,154
L
Sol
 
Sol
6,007
2,132
0
4,084
9,770
2,996
406
1,728
8,042
34,608
377
W
5,200
293
0
3,135
11,211
9,200
0
2,929
8,282
16,155
2,050
W
King Arthur
CaiusMagnus
King Arthur
6,554
957
0
1,000
8,335
6,651
0
299
8,036
0
44,712
W
Chang'e
Kcauq17
Chang'e
7,909
768
992
2,825
6,243
2,074
684
2,300
3,787
45,780
2,307
L
Chaac
Melmers
Chaac
5,461
1,025
0
3,329
11,090
6,129
0
1,222
9,868
0
36,632
W
Arachne
cactusmigg
Arachne
4,559
2,666
0
6,626
10,127
3,882
0
1,551
7,982
0
44,774
L
Poseidon
jortsmgee
Poseidon
2,527
193
0
1,900
8,218
2,729
0
4,888
3,330
48,390
1,377
W
9,566
2,213
0
3,298
8,527
3,429
533
2,153
6,374
0
57,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,323
Gold Earned
34,703
349
Minions Killed
316
0
Camps Cleared
0
1,123,850
Distance Traveled
1,247,880
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,982
499
53
4
0
199,869
0
L
Serqet
5,708
476
67
6
0
249,015
0
L
Sol
5,339
445
56
5
0
208,912
0
W
Ares
6,629
552
20
2
0
256,691
0
W
King Arthur
7,019
585
79
7
0
238,823
3
W
Chang'e
7,308
609
69
6
0
253,436
1
L
Chaac
5,939
495
76
6
0
227,069
0
W
Arachne
7,276
606
71
6
0
284,468
2
L
Poseidon
6,355
530
97
8
0
238,985
1
W
Neith
6,471
539
77
6
0
214,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role