Player Matchup

Neith
Neith
Atr0pal
Neith
Level 29
God Stats
3W - 0L
1,731 SR
Queue Stats
72W - 84L
1,445 Elo+
Party 1
Raijin
Raijin
LordFrigid
Raijin
Level 135
God Stats
3W - 3L
1,787 SR
Queue Stats
34W - 4L
1,882 Elo+
Party 2
Bakasura
Bakasura
LordLivid
Bakasura
Level 187
God Stats
10W - 3L
1,619 SR
Queue Stats
110W - 28L
1,881 Elo+
Party 2
Bacchus
Bacchus
Yaw3h
Bacchus
Level 90
God Stats
3W - 2L
1,759 SR
Queue Stats
155W - 141L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
discreator
Gilgamesh
Level 194
God Stats
2W - 0L
1,793 SR
Queue Stats
100W - 19L
1,955 Elo+
Party 2
Team Averages
Level 127
1,738 SR
1,735 Elo+

VS

Team Averages
Level 109
1,507 SR
1,544 Elo+
Tyr
Tyr
 
Tyr
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
Sryurnotawinner
Poseidon
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 3
Ullr
Ullr
Urieleatscereal
Ullr
Level 158
God Stats
4W - 12L
1,410 SR
Queue Stats
215W - 208L
1,601 Elo+
Solo
Atlas
Atlas
bosshog9
Atlas
Level 121
God Stats
7W - 7L
1,572 SR
Queue Stats
303W - 248L
1,563 Elo+
Solo
Thor
Thor
underdog83
Thor
Level 158
God Stats
288W - 270L
1,551 SR
Queue Stats
757W - 716L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Atr0pal
Neith
9
0 / 3 / 3
5,209
521
5,766
8,800
3,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Raijin
LordFrigid
Raijin
12
4 / 3 / 6
6,890
689
4,999
5,429
1,839
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
LordLivid
Bakasura
13
8 / 1 / 1
7,238
724
8,387
10,505
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Yaw3h
Bacchus
10
2 / 2 / 3
6,474
647
4,725
7,739
6,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
discreator
Gilgamesh
12
0 / 0 / 3
6,938
694
4,366
9,029
3,816
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
1 / 2 / 0
5,413
541
2,059
7,744
5,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
9
3 / 5 / 1
5,569
557
4,165
6,206
1,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 2
5,908
591
6,353
7,855
2,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
bosshog9
Atlas
8
1 / 2 / 3
5,524
552
4,651
9,692
7,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 2
5,899
590
4,588
9,507
3,715
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
14
Kills
9
9
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
0
0.5
W
Neith
Atr0pal
Neith
0
3
3
0.5
W
Raijin
LordFrigid
Raijin
4
3
6
2.33
W
Bakasura
LordLivid
Bakasura
8
1
1
8.5
L
Poseidon
3
5
1
0.7
L
2
2
2
1.5
W
Bacchus
Yaw3h
Bacchus
2
2
3
1.75
L
Atlas
bosshog9
Atlas
1
2
3
1.25
W
Gilgamesh
discreator
Gilgamesh
0
0
3
1.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,243
Damage
21,816
41,502
Taken
41,004
20,407
Mitigated
21,078
12,267
Healing
8,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,059
314
0
1,521
7,744
5,295
0
1,014
6,526
0
18,366
W
Neith
Atr0pal
Neith
5,766
1,891
0
1,117
8,800
3,038
0
2,977
5,823
0
33,089
W
Raijin
LordFrigid
Raijin
4,999
487
0
753
5,429
1,839
0
1,585
3,844
44,561
952
W
Bakasura
LordLivid
Bakasura
8,387
5,502
0
6,285
10,505
4,726
12
1,795
8,710
0
48,022
L
Poseidon
4,165
633
0
120
6,206
1,903
0
2,556
3,205
37,491
0
L
6,353
3,001
0
1,814
7,855
2,911
0
2,325
5,530
0
45,115
W
Bacchus
Yaw3h
Bacchus
4,725
409
0
1,724
7,739
6,988
0
1,576
6,163
16,093
1,065
L
Atlas
bosshog9
Atlas
4,651
2,026
0
2,028
9,692
7,254
0
2,076
7,119
16,707
0
W
Gilgamesh
discreator
Gilgamesh
4,366
1,334
0
2,388
9,029
3,816
0
883
8,146
0
53,428
L
4,588
1,123
0
3,025
9,507
3,715
0
1,289
7,480
0
47,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,749
Gold Earned
28,313
328
Minions Killed
294
0
Camps Cleared
0
1,044,224
Distance Traveled
928,557
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,413
541
39
4
0
158,617
0
W
Neith
5,209
521
49
5
0
189,777
1
W
Raijin
6,890
689
79
8
0
196,967
2
W
Bakasura
7,238
724
94
9
0
251,016
0
L
Poseidon
5,569
557
59
6
0
178,835
0
L
Ullr
5,908
591
91
9
0
193,329
0
W
Bacchus
6,474
647
24
2
0
204,570
0
L
Atlas
5,524
552
14
1
0
182,665
4
W
Gilgamesh
6,938
694
82
8
0
201,894
1
L
Thor
5,899
590
91
9
0
215,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role