Player Matchup

Anubis
Anubis
Diamond V
 
Anubis
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Diamond III
FaouziaFawn
Apollo
Diamond III
Level 117
God Stats
2W - 1L
1,470 SR
Queue Stats
128W - 102L
2,063 MMR
Party 3
Thor
Thor
Platinum I
GayForDave
Thor
Platinum I
Level 140
God Stats
5W - 3L
1,622 SR
Queue Stats
93W - 73L
1,954 MMR
Party 2
Osiris
Osiris
Masters
Isráel
Osiris
Masters
Level 101
God Stats
12W - 8L
1,696 SR
Queue Stats
150W - 92L
2,846 MMR
Solo
Merlin
Merlin
Diamond IV
Yabais
Merlin
Diamond IV
Level 197
God Stats
4W - 8L
1,399 SR
Queue Stats
156W - 132L
1,977 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,538 SR
2,068 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,635 SR
2,123 MMR
Maui
Maui
Platinum I
AndyBrogard
Maui
Platinum I
Level 143
God Stats
18W - 29L
1,483 SR
Queue Stats
106W - 92L
2,118 MMR
Party 1
Scylla
Scylla
Platinum I
TerryBrogard
Scylla
Platinum I
Level 150
God Stats
4W - 3L
1,756 SR
Queue Stats
104W - 89L
2,118 MMR
Party 1
Anhur
Anhur
Diamond III
TheTacoJesus
Anhur
Diamond III
Level 142
God Stats
12W - 5L
1,914 SR
Queue Stats
142W - 125L
2,329 MMR
Solo
Mulan
Mulan
Diamond V
overgrownfrog
Mulan
Diamond V
Level 154
God Stats
7W - 10L
1,287 SR
Queue Stats
234W - 224L
2,087 MMR
Solo
Cliodhna
Cliodhna
Platinum II
overkilla
Cliodhna
Platinum II
Level 157
God Stats
28W - 11L
1,735 SR
Queue Stats
79W - 61L
1,963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 0 / 2
5,471
547
4,959
5,195
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Apollo
12
1 / 1 / 2
6,301
630
2,539
5,014
1,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 4
4,993
499
3,476
5,951
1,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Osiris
Isráel
Osiris
13
3 / 0 / 0
7,608
761
3,832
5,368
4,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Yabais
Merlin
11
0 / 1 / 0
5,942
594
2,158
4,053
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SerqetSusanoThothSun Wukong

VS

Bans
AgniArachneBellonaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 2
5,127
513
1,746
6,947
3,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
10
1 / 0 / 0
5,794
579
2,589
2,686
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 1
5,033
503
2,210
6,323
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 0
5,386
539
1,414
8,023
3,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
overkilla
Cliodhna
7
1 / 2 / 0
4,479
448
2,468
5,356
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
3
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
2
4
L
1
0
2
2
W
Apollo
1
1
2
2
W
1
1
4
3
W
Osiris
Isráel
Osiris
3
0
0
3
L
Scylla
1
0
0
1
L
0
3
1
0.17
W
Merlin
Yabais
Merlin
0
1
0
0
L
0
3
0
0
L
Cliodhna
overkilla
Cliodhna
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,964
Damage
10,427
25,581
Taken
29,335
10,855
Mitigated
11,010
10,631
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,959
635
0
3,645
5,195
2,092
0
1,156
4,039
43,965
895
L
1,746
435
0
1,648
6,947
3,962
0
2,333
4,440
12,377
0
W
Apollo
2,539
1,367
0
2,393
5,014
1,613
0
0
5,014
0
53,588
W
3,476
240
0
403
5,951
1,633
0
1,080
4,871
0
20,091
W
Osiris
Isráel
Osiris
3,832
926
0
3,190
5,368
4,093
0
0
5,368
0
58,476
L
Scylla
2,589
262
0
1,250
2,686
744
0
945
1,537
45,910
243
L
2,210
1,162
0
1,826
6,323
1,788
0
1,652
4,671
0
38,621
W
Merlin
Yabais
Merlin
2,158
83
0
1,000
4,053
1,424
0
2,099
1,954
44,417
0
L
1,414
436
0
1,902
8,023
3,227
0
0
7,547
0
40,848
L
Cliodhna
overkilla
Cliodhna
2,468
744
0
2,871
5,356
1,289
0
1,662
3,694
0
21,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,315
Gold Earned
25,819
391
Minions Killed
316
0
Camps Cleared
0
1,023,876
Distance Traveled
903,772
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,471
547
77
8
0
209,518
0
L
Maui
5,127
513
18
2
0
223,606
2
W
Apollo
6,301
630
91
9
0
211,693
0
W
Thor
4,993
499
24
2
0
218,893
0
W
Osiris
7,608
761
95
10
0
188,676
0
L
Scylla
5,794
579
91
9
0
182,900
0
L
Anhur
5,033
503
71
7
0
174,174
2
W
Merlin
5,942
594
104
10
0
195,096
0
L
Mulan
5,386
539
92
9
0
159,609
3
L
Cliodhna
4,479
448
44
4
0
163,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role