Player Matchup

Surtr
Surtr
Chmiken
Surtr
Level 108
God Stats
1W - 1L
1,474 SR
Queue Stats
102W - 99L
1,504 Elo+
Party 1
Neith
Neith
Qu00t
Neith
Level 129
God Stats
2W - 3L
1,384 SR
Queue Stats
136W - 131L
1,499 Elo+
Party 1
Maui
Maui
ThePervvySage
Maui
Level 63
God Stats
9W - 8L
1,738 SR
Queue Stats
117W - 114L
1,497 Elo+
Party 1
Chronos
Chronos
Toiletpaper_26
Chronos
Level 156
God Stats
18W - 9L
1,629 SR
Queue Stats
164W - 158L
1,510 Elo+
Solo
Nike
Nike
novata_feroz
Nike
Level 101
God Stats
20W - 15L
1,533 SR
Queue Stats
188W - 170L
1,431 Elo+
Solo
Team Averages
Level 111
1,551 SR
1,488 Elo+

VS

Team Averages
Level 117
1,628 SR
1,447 Elo+
Susano
Susano
 
Susano
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Blibili丶DDD
Zeus
Level 107
God Stats
10W - 8L
1,776 SR
Queue Stats
37W - 27L
1,475 Elo+
Solo
Ares
Ares
Classified47535
Ares
Level 70
God Stats
10W - 6L
1,691 SR
Queue Stats
160W - 159L
1,431 Elo+
Solo
Hercules
Hercules
GinnOP
Hercules
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,314 Elo+
Solo
Artemis
Artemis
SpaceDonkey888
Artemis
Level 108
God Stats
7W - 4L
1,674 SR
Queue Stats
176W - 160L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Chmiken
Surtr
7
2 / 0 / 2
3,924
785
2,556
3,105
1,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Neith
Qu00t
Neith
6
2 / 1 / 1
3,589
718
2,819
2,918
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 4
3,735
747
2,024
4,404
2,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,368
874
757
2,001
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

1
0 / 0 / 0
2,523
505
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
0 / 0 / 0
3,564
713
414
3,497
1,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 0
3,607
721
885
2,737
654
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 1
3,676
735
2,268
4,657
3,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
GinnOP
Hercules
7
0 / 0 / 0
4,083
817
0
1,880
861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
1 / 2 / 0
3,522
704
2,751
3,354
1,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
5
Kills
1
1
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
0
0
0
0
W
0
1
0
0
L
Surtr
Chmiken
Surtr
2
0
2
3
W
0
2
1
0.25
W
Hercules
GinnOP
Hercules
0
0
0
0
L
Neith
Qu00t
Neith
2
1
1
2.5
W
1
2
0
0.5
L
0
0
4
2
L
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,156
Damage
6,318
12,428
Taken
16,125
5,195
Mitigated
7,159
4,690
Healing
6,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
414
0
0
2,426
3,497
1,084
0
132
3,325
0
15,931
W
885
83
0
1,120
2,737
654
0
601
2,054
19,388
0
L
Surtr
Chmiken
Surtr
2,556
1,196
0
790
3,105
1,401
0
110
2,995
538
19,845
W
2,268
39
67
1,406
4,657
3,417
0
880
3,777
8,633
0
W
Hercules
GinnOP
Hercules
0
0
0
1,080
1,880
861
0
0
1,880
0
24,094
L
Neith
Qu00t
Neith
2,819
1,749
0
1,120
2,918
900
0
1,355
1,563
0
21,331
W
2,751
1,181
0
822
3,354
1,143
0
875
2,479
0
17,249
L
2,024
633
0
1,674
4,404
2,283
0
872
3,532
7,139
2,113
L
757
61
0
1,106
2,001
611
0
816
1,185
22,752
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,139
Gold Earned
18,452
135
Minions Killed
156
0
Camps Cleared
0
452,033
Distance Traveled
548,616
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
3,564
713
39
8
0
115,733
0
W
Zeus
3,607
721
37
7
0
111,019
0
L
Surtr
3,924
785
32
6
0
133,321
0
W
Ares
3,676
735
9
2
0
125,179
0
W
Hercules
4,083
817
39
8
0
92,170
0
L
Neith
3,589
718
37
7
0
99,058
1
W
Artemis
3,522
704
32
6
0
104,515
0
L
Maui
3,735
747
13
3
0
114,209
0
L
Chronos
4,368
874
53
11
0
105,445
0
L
Nike
2,523
505
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role