Player Matchup

Neith
Neith
Anime8oo8ies420
Neith
Level 46
God Stats
6W - 5L
1,326 SR
Queue Stats
69W - 71L
1,467 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
BlindingGod
Morgan Le Fay
Level 31
God Stats
8W - 8L
1,579 SR
Queue Stats
55W - 52L
1,502 Elo+
Party 2
Sun Wukong
Sun Wukong
Jigglypoff
Sun Wukong
Level 79
God Stats
8W - 1L
1,935 SR
Queue Stats
31W - 20L
1,551 Elo+
Party 2
Geb
Geb
Warmechen
Geb
Level 108
God Stats
19W - 11L
1,663 SR
Queue Stats
146W - 125L
1,551 Elo+
Party 2
Arachne
Arachne
rembone99
Arachne
Level 27
God Stats
3W - 2L
1,527 SR
Queue Stats
38W - 51L
1,400 Elo+
Party 4
Team Averages
Level 58
1,606 SR
1,494 Elo+

VS

Team Averages
Level 42
1,509 SR
1,448 Elo+
Charybdis
Charybdis
Bennday
Charybdis
Level 29
God Stats
6W - 12L
1,497 SR
Queue Stats
79W - 87L
1,464 Elo+
Party 1
Thanatos
Thanatos
Gunshys
Thanatos
Level 15
God Stats
17W - 22L
1,565 SR
Queue Stats
189W - 170L
1,422 Elo+
Party 3
Kuzenbo
Kuzenbo
OHAR2
Kuzenbo
Level 107
God Stats
10W - 16L
1,480 SR
Queue Stats
158W - 151L
1,476 Elo+
Party 1
Chaac
Chaac
Rebel567
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,455 Elo+
Party 3
Nu Wa
Nu Wa
Vaupen
Nu Wa
Level 42
God Stats
6W - 9L
1,500 SR
Queue Stats
217W - 200L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 1
9,218
461
10,448
14,415
6,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
BlindingGod
Morgan Le Fay
16
5 / 4 / 1
10,294
515
12,346
11,597
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Jigglypoff
Sun Wukong
18
5 / 0 / 1
11,757
588
11,961
16,600
18,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 0 / 4
9,951
498
7,055
15,521
15,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Arachne
rembone99
Arachne
17
2 / 1 / 4
9,605
480
6,744
17,485
7,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bennday
Charybdis
17
2 / 3 / 1
9,448
472
9,555
15,461
7,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Gunshys
Thanatos
15
3 / 6 / 0
8,987
449
9,248
21,580
9,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kuzenbo
OHAR2
Kuzenbo
16
1 / 0 / 4
10,115
506
7,351
15,368
20,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Rebel567
Chaac
15
0 / 2 / 0
8,701
435
5,131
11,293
10,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Vaupen
Nu Wa
16
2 / 3 / 3
9,616
481
13,265
12,213
4,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
14
Kills
8
8
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
Charybdis
Bennday
Charybdis
2
3
1
0.83
W
Morgan Le Fay
BlindingGod
Morgan Le Fay
5
4
1
1.38
L
Thanatos
Gunshys
Thanatos
3
6
0
0.5
W
Sun Wukong
Jigglypoff
Sun Wukong
5
0
1
5.5
L
Kuzenbo
OHAR2
Kuzenbo
1
0
4
3
L
Chaac
Rebel567
Chaac
0
2
0
0
L
Nu Wa
Vaupen
Nu Wa
2
3
3
1.17
W
1
0
4
3
W
Arachne
rembone99
Arachne
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,554
Damage
44,550
75,618
Taken
75,915
51,817
Mitigated
52,138
16,890
Healing
32,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,448
4,189
0
4,482
14,415
6,427
976
3,568
10,743
0
99,134
L
Charybdis
Bennday
Charybdis
9,555
5,304
0
6,363
15,461
7,014
249
3,345
12,116
0
105,090
W
Morgan Le Fay
BlindingGod
Morgan Le Fay
12,346
1,043
0
825
11,597
3,255
625
5,950
5,148
81,730
1,614
L
Thanatos
Gunshys
Thanatos
9,248
2,880
0
16,619
21,580
9,967
10
2,913
18,667
0
75,008
W
Sun Wukong
Jigglypoff
Sun Wukong
11,961
2,113
0
5,347
16,600
18,508
312
2,992
12,496
0
103,655
L
Kuzenbo
OHAR2
Kuzenbo
7,351
2,756
0
3,103
15,368
20,634
4
3,980
11,388
30,732
4,117
L
Chaac
Rebel567
Chaac
5,131
265
0
1,761
11,293
10,005
590
1,489
9,804
1,433
52,745
L
Nu Wa
Vaupen
Nu Wa
13,265
2,937
0
4,162
12,213
4,518
0
7,614
4,599
67,486
495
W
7,055
1,401
0
2,618
15,521
15,763
0
2,449
12,945
37,630
0
W
Arachne
rembone99
Arachne
6,744
5,308
0
3,618
17,485
7,864
44
5,152
12,064
0
85,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,825
Gold Earned
46,867
599
Minions Killed
565
0
Camps Cleared
0
2,002,386
Distance Traveled
1,862,700
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,218
461
197
10
0
344,354
2
L
Charybdis
9,448
472
168
8
0
344,039
0
W
Morgan Le Fay
10,294
515
114
6
0
368,120
0
L
Thanatos
8,987
449
102
5
0
422,690
0
W
Sun Wukong
11,757
588
159
8
0
411,869
2
L
Kuzenbo
10,115
506
52
3
0
391,579
0
L
Chaac
8,701
435
114
6
0
378,682
0
L
Nu Wa
9,616
481
129
6
0
325,710
0
W
Geb
9,951
498
19
1
0
413,648
2
W
Arachne
9,605
480
110
6
0
464,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role