Player Matchup

Pele
Pele
 
Pele
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AlisterSigmus
Ah Muzen Cab
Level 108
God Stats
7W - 3L
1,560 SR
Queue Stats
140W - 126L
1,487 Elo+
Party 1
Janus
Janus
Bleby
Janus
Level 172
God Stats
14W - 11L
1,572 SR
Queue Stats
99W - 103L
1,540 Elo+
Solo
Zhong Kui
Zhong Kui
D1SSONANC3
Zhong Kui
Level 105
God Stats
6W - 4L
1,457 SR
Queue Stats
118W - 105L
1,491 Elo+
Party 1
Mulan
Mulan
grandchamp2020
Mulan
Level 73
God Stats
8W - 4L
1,403 SR
Queue Stats
56W - 48L
1,520 Elo+
Party 1
Team Averages
Level 123
1,498 SR
1,508 Elo+

VS

Team Averages
Level 126
1,555 SR
1,479 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
BlickyBlow
Chang'e
Level 68
God Stats
97W - 79L
1,579 SR
Queue Stats
338W - 332L
1,449 Elo+
Solo
Lancelot
Lancelot
ItsJust_aGame0
Lancelot
Level 159
God Stats
1W - 1L
1,512 SR
Queue Stats
221W - 206L
1,422 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SaintCP
Cu Chulainn
Level 100
God Stats
1W - 3L
1,685 SR
Queue Stats
78W - 73L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
8 / 3 / 1
7,865
605
8,602
11,242
4,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Muzen Cab
AlisterSigmus
Ah Muzen Cab
11
2 / 1 / 5
6,761
520
7,004
8,814
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
Bleby
Janus
14
0 / 0 / 3
8,076
621
3,374
5,781
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
D1SSONANC3
Zhong Kui
13
3 / 2 / 3
7,430
572
8,419
9,648
7,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
0 / 3 / 2
6,774
521
4,931
9,734
6,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 4 / 4
5,897
454
3,078
13,167
8,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nut
 
Nut
10
1 / 2 / 1
5,551
427
5,576
10,016
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
BlickyBlow
Chang'e
11
0 / 2 / 0
5,936
457
1,527
7,211
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
11
3 / 2 / 3
6,573
506
6,002
8,350
3,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
SaintCP
Cu Chulainn
13
4 / 3 / 3
8,158
628
10,780
12,878
7,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
13
Kills
8
9
Deaths
13
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
3
1
2.83
L
Sylvanus
 
Sylvanus
0
4
4
0.5
L
Nut
 
Nut
1
2
1
0.75
W
Ah Muzen Cab
AlisterSigmus
Ah Muzen Cab
2
1
5
4.5
W
Janus
Bleby
Janus
0
0
3
1.5
L
Chang'e
BlickyBlow
Chang'e
0
2
0
0
W
Zhong Kui
D1SSONANC3
Zhong Kui
3
2
3
2.25
L
Lancelot
3
2
3
2.25
L
Cu Chulainn
SaintCP
Cu Chulainn
4
3
3
1.83
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,330
Damage
26,963
45,219
Taken
51,622
23,722
Mitigated
26,482
14,356
Healing
15,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,602
2,726
295
3,278
11,242
4,979
0
532
10,710
0
52,522
L
Sylvanus
 
Sylvanus
3,078
1,105
1,705
3,991
13,167
8,885
0
5,086
7,961
24,166
0
L
Nut
 
Nut
5,576
3,506
0
2,540
10,016
3,874
0
2,859
7,157
0
30,192
W
Ah Muzen Cab
AlisterSigmus
Ah Muzen Cab
7,004
3,020
0
2,483
8,814
2,965
811
787
8,027
0
34,329
W
Janus
Bleby
Janus
3,374
50
0
985
5,781
2,181
0
1,583
4,054
65,314
1,153
L
Chang'e
BlickyBlow
Chang'e
1,527
61
40
3,645
7,211
2,409
0
1,049
6,050
40,298
0
W
Zhong Kui
D1SSONANC3
Zhong Kui
8,419
3,187
145
4,259
9,648
7,137
807
1,559
8,089
48,221
15,986
L
Lancelot
6,002
1,285
0
1,362
8,350
3,885
0
1,353
6,893
0
35,237
L
Cu Chulainn
SaintCP
Cu Chulainn
10,780
2,109
0
1,974
12,878
7,429
0
146
12,318
0
60,978
W
4,931
976
0
2,911
9,734
6,460
460
0
9,734
0
38,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,906
Gold Earned
32,115
411
Minions Killed
327
0
Camps Cleared
0
1,172,766
Distance Traveled
1,157,998
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,865
605
73
6
0
266,669
0
L
Sylvanus
5,897
454
38
3
0
202,035
0
L
Nut
5,551
427
61
5
0
219,487
0
W
Ah Muzen Cab
6,761
520
59
5
0
235,220
0
W
Janus
8,076
621
113
9
0
249,498
1
L
Chang'e
5,936
457
68
5
0
186,865
0
W
Zhong Kui
7,430
572
103
8
0
211,750
0
L
Lancelot
6,573
506
66
5
0
308,231
5
L
Cu Chulainn
8,158
628
94
7
0
241,380
3
W
Mulan
6,774
521
63
5
0
209,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role