Player Matchup

Sol
Sol
ConDog9669
Sol
Level 85
God Stats
5W - 5L
1,497 SR
Queue Stats
91W - 92L
1,459 Elo+
Party 2
Mulan
Mulan
SnowyOwl7
Mulan
Level 49
God Stats
49W - 39L
1,614 SR
Queue Stats
170W - 182L
1,477 Elo+
Solo
Surtr
Surtr
TroutSl4yer
Surtr
Level 107
God Stats
18W - 12L
1,625 SR
Queue Stats
84W - 86L
1,462 Elo+
Party 2
Team Averages
Level 80
1,579 SR
1,466 Elo+

VS

Team Averages
Level 112
1,505 SR
1,461 Elo+
Lancelot
Lancelot
SHC ICARUS
Lancelot
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,485 Elo+
Party 1
Tyr
Tyr
Titanosaurous
Tyr
Level 88
God Stats
65W - 88L
1,417 SR
Queue Stats
379W - 387L
1,432 Elo+
Solo
Zhong Kui
Zhong Kui
TryingXtraHard
Zhong Kui
Level 103
God Stats
1W - 1L
1,600 SR
Queue Stats
5W - 5L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,729
671
15,535
13,176
5,292
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
SnowyOwl7
Mulan
12
1 / 8 / 3
8,351
642
9,105
18,393
16,882
Mystical Earring

Mystical Earring

+15
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 3
8,702
669
12,355
17,339
14,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
SHC ICARUS
Lancelot
15
3 / 2 / 9
10,520
809
8,446
13,853
12,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 11
10,070
775
10,770
17,422
17,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
TryingXtraHard
Zhong Kui
18
11 / 0 / 6
12,160
935
22,537
15,221
14,299
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
17
17
Deaths
4
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Lancelot
SHC ICARUS
Lancelot
3
2
9
3.75
L
Mulan
SnowyOwl7
Mulan
1
8
3
0.31
W
3
2
11
4.25
L
1
5
3
0.5
W
Zhong Kui
TryingXtraHard
Zhong Kui
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,995
Damage
41,753
48,908
Taken
46,496
36,797
Mitigated
44,250
11,158
Healing
19,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,535
7,066
0
4,715
13,176
5,292
0
8,312
4,556
44,553
196
W
Lancelot
SHC ICARUS
Lancelot
8,446
1,211
0
2,442
13,853
12,450
0
4,597
9,077
263
48,440
L
Mulan
SnowyOwl7
Mulan
9,105
788
0
3,033
18,393
16,882
0
8,222
9,853
0
22,322
W
10,770
1,791
0
6,541
17,422
17,501
559
6,639
10,246
0
29,187
L
12,355
4,685
0
3,410
17,339
14,623
0
5,230
11,807
2,221
36,241
W
Zhong Kui
TryingXtraHard
Zhong Kui
22,537
1,787
0
10,915
15,221
14,299
1,793
5,078
9,770
69,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,782
Gold Earned
32,750
145
Minions Killed
217
0
Camps Cleared
0
647,881
Distance Traveled
791,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,729
671
70
5
0
206,642
0
W
Lancelot
10,520
809
72
6
0
283,759
0
L
Mulan
8,351
642
29
2
0
207,456
0
W
Tyr
10,070
775
37
3
0
265,001
0
L
Surtr
8,702
669
46
4
0
233,783
0
W
Zhong Kui
12,160
935
108
8
0
242,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role