Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ShameWiz
Chaac
Level 93
God Stats
3W - 3L
1,437 SR
Queue Stats
234W - 209L
1,549 Elo+
Party 3
Hel
Hel
Waterbuffalo91
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,658 Elo+
Party 2
Merlin
Merlin
XEatMyShortxX
Merlin
Level 123
God Stats
3W - 3L
1,598 SR
Queue Stats
309W - 300L
1,504 Elo+
Party 3
Chernobog
Chernobog
jeraj789
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,658 Elo+
Party 2
Team Averages
Level 76
1,507 SR
1,574 Elo+

VS

Team Averages
Level 120
1,436 SR
1,484 Elo+
Aphrodite
Aphrodite
El LecheroDulce
Aphrodite
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,451 Elo+
Solo
Medusa
Medusa
Themammothh
Medusa
Level 153
God Stats
3W - 5L
1,408 SR
Queue Stats
166W - 175L
1,526 Elo+
Solo
Sobek
Sobek
XboxPlayer4lyfe
Sobek
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 41L
1,440 Elo+
Party 1
Nike
Nike
rawhollyday
Nike
Level 119
God Stats
3W - 5L
1,273 SR
Queue Stats
274W - 295L
1,514 Elo+
Solo
Ymir
Ymir
yeonss
Ymir
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 92L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
2 / 5 / 5
7,232
723
6,831
9,260
5,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
ShameWiz
Chaac
15
3 / 3 / 5
7,825
783
10,129
14,677
15,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 7 / 4
7,024
702
3,227
10,453
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 2
7,267
727
7,765
7,203
3,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chernobog
jeraj789
Chernobog
14
2 / 8 / 2
8,464
846
5,257
15,601
7,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
El LecheroDulce
Aphrodite
14
0 / 2 / 22
8,233
823
8,734
8,259
5,455
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
18
11 / 0 / 14
11,036
1,104
20,359
7,924
4,430
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
3 / 3 / 18
8,951
895
6,431
10,990
10,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 2 / 17
9,088
909
8,199
11,853
12,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
yeonss
Ymir
16
7 / 2 / 16
9,335
934
7,946
11,714
11,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
114
9
Kills
27
27
Deaths
9
18
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
5
5
0.9
W
Aphrodite
El LecheroDulce
Aphrodite
0
2
22
5.5
L
Chaac
ShameWiz
Chaac
3
3
5
1.83
W
Medusa
11
0
14
18
L
0
7
4
0.29
L
2
4
2
0.75
W
3
3
18
4
L
Chernobog
jeraj789
Chernobog
2
8
2
0.38
W
6
2
17
7.25
W
Ymir
yeonss
Ymir
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,209
Damage
51,669
57,194
Taken
50,740
37,121
Mitigated
44,029
10,716
Healing
25,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,831
426
247
607
9,260
5,525
0
3,384
5,876
0
10,084
W
Aphrodite
El LecheroDulce
Aphrodite
8,734
417
6,887
4,030
8,259
5,455
241
2,225
6,034
13,793
0
L
Chaac
ShameWiz
Chaac
10,129
1,351
360
4,993
14,677
15,964
0
6,090
8,587
0
18,289
W
Medusa
20,359
6,348
1,917
3,807
7,924
4,430
1,907
2,094
5,830
0
46,003
L
3,227
551
1,781
1,480
10,453
4,260
0
3,519
6,934
8,815
0
L
7,765
289
154
413
7,203
3,500
0
4,183
3,020
20,682
193
W
6,431
243
1,302
1,667
10,990
10,847
188
1,850
9,140
11,132
683
L
Chernobog
jeraj789
Chernobog
5,257
2,149
0
681
15,601
7,872
0
6,211
9,390
0
14,229
W
8,199
398
502
1,125
11,853
12,115
553
2,539
9,314
1,129
15,274
W
Ymir
yeonss
Ymir
7,946
1,172
1,324
2,632
11,714
11,182
697
2,265
9,449
15,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,812
Gold Earned
46,643
85
Minions Killed
117
0
Camps Cleared
0
762,539
Distance Traveled
1,022,201
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,232
723
10
1
0
160,982
0
W
Aphrodite
8,233
823
22
2
0
217,476
0
L
Chaac
7,825
783
17
2
0
137,005
0
W
Medusa
11,036
1,104
40
4
0
236,520
0
L
Hel
7,024
702
9
1
0
157,902
0
L
Merlin
7,267
727
32
3
0
132,368
0
W
Sobek
8,951
895
9
1
0
210,375
0
L
Chernobog
8,464
846
17
2
0
174,282
1
W
Nike
9,088
909
27
3
0
176,971
0
W
Ymir
9,335
934
19
2
0
180,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role