Player Matchup

Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
DeusAuro
Bakasura
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 50L
1,732 Elo+
Party 1
Cthulhu
Cthulhu
TARRELLL-_-
Cthulhu
Level 17
God Stats
0W - 1L
1,647 SR
Queue Stats
1W - 3L
1,718 Elo+
Party 1
Fenrir
Fenrir
intokyo
Fenrir
Level 27
God Stats
3W - 2L
1,483 SR
Queue Stats
44W - 38L
1,500 Elo+
Party 1
Cupid
Cupid
muscleman_gaming
Cupid
Level 21
God Stats
0W - 1L
1,296 SR
Queue Stats
1W - 1L
1,718 Elo+
Party 1
Team Averages
Level 68
1,485 SR
1,634 Elo+

VS

Team Averages
Level 109
1,528 SR
1,547 Elo+
Gilgamesh
Gilgamesh
Asterllaric
Gilgamesh
Level 66
God Stats
2W - 2L
1,233 SR
Queue Stats
136W - 102L
1,483 Elo+
Solo
Khepri
Khepri
CrispyRightToe
Khepri
Level 125
God Stats
64W - 45L
1,629 SR
Queue Stats
325W - 321L
1,575 Elo+
Party 2
Bellona
Bellona
PinappleSoda
Bellona
Level 85
God Stats
70W - 59L
1,611 SR
Queue Stats
136W - 136L
1,575 Elo+
Party 2
Zeus
Zeus
Yourchoice555
Zeus
Level 140
God Stats
7W - 8L
1,552 SR
Queue Stats
368W - 359L
1,574 Elo+
Party 2
Arachne
Arachne
ty2time
Arachne
Level 128
God Stats
14W - 11L
1,615 SR
Queue Stats
267W - 248L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 5 / 1
6,707
479
5,294
7,394
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
DeusAuro
Bakasura
10
0 / 6 / 0
5,747
411
3,699
18,040
8,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
TARRELLL-_-
Cthulhu
8
0 / 5 / 0
5,469
391
2,586
11,402
8,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
intokyo
Fenrir
8
1 / 6 / 0
5,936
424
1,704
15,008
9,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 4 / 0
4,696
335
844
5,896
1,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Asterllaric
Gilgamesh
14
4 / 1 / 2
9,102
650
7,503
11,360
9,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 0 / 13
8,143
582
3,788
3,713
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
PinappleSoda
Bellona
15
8 / 0 / 3
9,236
660
13,396
10,121
7,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 1 / 4
9,468
676
10,602
8,003
3,059
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ty2time
Arachne
13
5 / 0 / 4
8,225
588
6,802
9,601
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
2
Kills
26
26
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
5
1
0.3
W
Gilgamesh
Asterllaric
Gilgamesh
4
1
2
5
W
1
0
13
7.5
L
Bakasura
DeusAuro
Bakasura
0
6
0
0
W
Bellona
PinappleSoda
Bellona
8
0
3
9.5
L
Cthulhu
TARRELLL-_-
Cthulhu
0
5
0
0
W
8
1
4
10
L
Fenrir
intokyo
Fenrir
1
6
0
0.17
L
0
4
0
0
W
Arachne
ty2time
Arachne
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,127
Damage
42,091
57,740
Taken
42,798
31,622
Mitigated
27,968
5,998
Healing
13,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,294
1,421
0
10
7,394
2,995
0
3,988
3,406
39,167
837
W
Gilgamesh
Asterllaric
Gilgamesh
7,503
2,855
0
1,117
11,360
9,082
80
2,729
8,606
51
65,890
W
3,788
789
0
1,081
3,713
3,617
548
971
2,372
20,794
279
L
Bakasura
DeusAuro
Bakasura
3,699
2,623
0
2,824
18,040
8,392
0
5,509
12,268
0
32,072
W
Bellona
PinappleSoda
Bellona
13,396
6,469
0
2,206
10,121
7,933
2,855
338
9,552
0
78,285
L
Cthulhu
TARRELLL-_-
Cthulhu
2,586
431
76
0
11,402
8,965
0
1,009
10,393
22,527
0
W
10,602
2,403
0
4,819
8,003
3,059
1,983
2,199
5,228
90,267
0
L
Fenrir
intokyo
Fenrir
1,704
595
0
2,703
15,008
9,797
0
3,092
11,365
0
15,915
L
844
446
58
327
5,896
1,473
0
843
4,773
0
8,347
W
Arachne
ty2time
Arachne
6,802
4,194
0
4,542
9,601
4,277
660
1,064
8,403
0
60,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,555
Gold Earned
44,174
220
Minions Killed
494
0
Camps Cleared
0
1,271,714
Distance Traveled
1,446,185
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,707
479
83
6
0
271,260
0
W
Gilgamesh
9,102
650
107
8
0
232,393
0
W
Khepri
8,143
582
33
2
0
288,461
4
L
Bakasura
5,747
411
78
6
0
321,113
0
W
Bellona
9,236
660
114
8
0
318,858
0
L
Cthulhu
5,469
391
20
1
0
278,024
0
W
Zeus
9,468
676
149
11
0
272,406
1
L
Fenrir
5,936
424
28
2
0
246,539
0
L
Cupid
4,696
335
11
1
0
154,778
0
W
Arachne
8,225
588
91
7
0
334,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role