Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Dadz423
Loki
Level 159
God Stats
11W - 7L
1,509 SR
Queue Stats
168W - 169L
1,480 Elo+
Solo
Sylvanus
Sylvanus
ElBarto00789
Sylvanus
Level 148
God Stats
6W - 3L
1,597 SR
Queue Stats
565W - 535L
1,417 Elo+
Solo
Ymir
Ymir
Leprechaun00261
Ymir
Level 63
God Stats
21W - 22L
1,475 SR
Queue Stats
34W - 33L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
VeteranCard6934
Nu Wa
Level 261
God Stats
60W - 43L
1,548 SR
Queue Stats
380W - 393L
1,468 Elo+
Solo
Team Averages
Level 143
1,526 SR
1,462 Elo+

VS

Team Averages
Level 100
1,482 SR
1,458 Elo+
Chaac
Chaac
BootKnocker
Chaac
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 167L
1,403 Elo+
Solo
Athena
Athena
Ecksman
Athena
Level 126
God Stats
0W - 2L
1,356 SR
Queue Stats
2W - 6L
1,437 Elo+
Solo
Fenrir
Fenrir
FlyLilCatFish
Fenrir
Level 69
God Stats
3W - 3L
1,432 SR
Queue Stats
82W - 81L
1,476 Elo+
Party 2
Zhong Kui
Zhong Kui
KEEVACOMIN
Zhong Kui
Level 114
God Stats
80W - 62L
1,537 SR
Queue Stats
184W - 187L
1,445 Elo+
Party 2
Anhur
Anhur
temp-347937
Anhur
Level 108
God Stats
2W - 2L
1,587 SR
Queue Stats
259W - 239L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 0 / 0
3,596
719
310
1,961
602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Loki
Dadz423
Loki
6
0 / 0 / 0
3,188
638
1,299
3,215
939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
ElBarto00789
Sylvanus
6
0 / 1 / 0
3,591
718
1,488
2,850
1,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 0
3,334
667
230
2,699
1,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,238
648
2,201
2,006
530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,608
722
1,649
4,369
1,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
Ecksman
Athena
6
0 / 0 / 0
2,986
597
1,100
1,445
1,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 0 / 0
3,492
698
706
3,497
1,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
KEEVACOMIN
Zhong Kui
7
0 / 0 / 0
3,324
665
1,575
3,640
2,747
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
1,008
202
0
104
27

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
0
0
L
0
0
1
0.5
W
Loki
Dadz423
Loki
0
0
0
0
L
Athena
Ecksman
Athena
0
0
0
0
W
Sylvanus
ElBarto00789
Sylvanus
0
1
0
0
L
1
0
0
1
L
Zhong Kui
KEEVACOMIN
Zhong Kui
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,528
Damage
5,030
12,731
Taken
13,055
4,682
Mitigated
6,869
4,320
Healing
6,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
310
108
0
662
1,961
602
0
287
1,674
0
19,464
L
1,649
299
0
1,614
4,369
1,689
0
1,370
2,999
0
18,147
W
Loki
Dadz423
Loki
1,299
218
77
1,071
3,215
939
0
810
2,405
0
11,111
L
Athena
Ecksman
Athena
1,100
430
0
415
1,445
1,363
0
313
1,132
6,666
1,172
W
Sylvanus
ElBarto00789
Sylvanus
1,488
724
0
1,068
2,850
1,247
0
0
2,850
11,302
4,196
L
706
220
0
1,829
3,497
1,043
0
304
3,193
0
9,543
L
Zhong Kui
KEEVACOMIN
Zhong Kui
1,575
39
0
2,867
3,640
2,747
0
1,613
2,027
24,543
0
W
230
65
0
838
2,699
1,364
0
766
1,933
10,553
0
W
2,201
728
68
536
2,006
530
0
765
1,241
14,523
0
L
0
0
0
0
104
27
0
104
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,947
Gold Earned
14,418
117
Minions Killed
102
0
Camps Cleared
0
475,732
Distance Traveled
420,049
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,596
719
25
5
0
94,564
0
L
Chaac
3,608
722
25
5
0
97,953
0
W
Loki
3,188
638
23
5
0
117,026
0
L
Athena
2,986
597
11
2
0
107,461
0
W
Sylvanus
3,591
718
31
6
0
78,752
2
L
Fenrir
3,492
698
17
3
0
120,252
0
L
Zhong Kui
3,324
665
49
10
0
94,383
0
W
Ymir
3,334
667
15
3
0
89,083
0
W
Nu Wa
3,238
648
23
5
0
96,307
0
L
Anhur
1,008
202
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role