Player Matchup

Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
 
Cthulhu
Bronze IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Bronze II
ShyFairy_TTV
Olorun
Bronze II
Level 145
God Stats
33W - 42L
1,435 SR
Queue Stats
108W - 158L
478 MMR
Solo
Lancelot
Lancelot
Silver III
TMAN109
Lancelot
Silver III
Level 138
God Stats
4W - 4L
1,500 SR
Queue Stats
317W - 333L
920 MMR
Solo
Neith
Neith
Silver III
azure16
Neith
Silver III
Level 62
God Stats
9W - 11L
1,482 SR
Queue Stats
32W - 45L
935 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,483 SR
1,067 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,468 SR
831 MMR
Vamana
Vamana
Silver V
EYE_SO_UZUMAKI
Vamana
Silver V
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
275W - 328L
562 MMR
Solo
Tyr
Tyr
Silver III
Fugin1
Tyr
Silver III
Level 108
God Stats
5W - 10L
1,292 SR
Queue Stats
60W - 74L
703 MMR
Party 1
Kali
Kali
Gold V
Sr4brazosxD
Kali
Gold V
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 53L
1,272 MMR
Solo
Sol
Sol
Bronze I
Trilioqy
Sol
Bronze I
Level 48
God Stats
5W - 13L
1,348 SR
Queue Stats
67W - 95L
882 MMR
Party 1
Chang'e
Chang'e
Silver IV
xxDiamond_Eyes
Chang'e
Silver IV
Level 86
God Stats
7W - 4L
1,702 SR
Queue Stats
68W - 84L
735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 1
3,993
570
2,265
5,268
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
 
Cthulhu
6
0 / 2 / 0
3,928
561
1,253
3,612
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Olorun
7
0 / 1 / 0
3,879
554
2,540
5,469
1,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
TMAN109
Lancelot
9
1 / 1 / 2
4,574
653
2,082
5,798
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
azure16
Neith
8
3 / 0 / 0
4,739
677
4,120
2,838
968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
ThothIzanamiSkadiThanatos

VS

Bans
SobekAthenaVulcanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,891
699
3,024
4,667
3,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tyr
Fugin1
Tyr
7
0 / 1 / 0
3,670
524
2,455
5,786
2,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 1
4,682
669
1,468
6,701
2,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 1 / 0
3,953
565
1,215
4,073
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
1 / 1 / 1
4,706
672
3,030
4,393
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
4
4
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
1
0.5
L
Cthulhu
 
Cthulhu
0
2
0
0
W
2
0
0
2
W
Tyr
Fugin1
Tyr
0
1
0
0
L
Olorun
0
1
0
0
W
1
1
1
1.5
L
Lancelot
TMAN109
Lancelot
1
1
2
2
W
0
1
0
0
L
Neith
azure16
Neith
3
0
0
3
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,260
Damage
11,192
22,985
Taken
25,620
9,794
Mitigated
11,120
7,032
Healing
7,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,265
243
0
1,945
5,268
3,388
0
698
4,532
10,371
730
L
Cthulhu
 
Cthulhu
1,253
89
0
500
3,612
1,491
0
0
3,403
14,662
929
W
3,024
1,083
0
1,655
4,667
3,306
0
1,473
3,194
0
25,506
W
Tyr
Fugin1
Tyr
2,455
393
0
869
5,786
2,292
0
602
5,184
0
15,834
L
Olorun
2,540
1,459
0
2,294
5,469
1,572
0
2,510
2,603
20,424
3,135
W
1,468
775
0
1,725
6,701
2,771
0
0
6,701
0
33,931
L
Lancelot
TMAN109
Lancelot
2,082
598
0
1,465
5,798
2,375
0
127
5,560
0
25,896
W
1,215
289
0
1,165
4,073
1,226
0
1,166
2,907
21,537
1,915
L
Neith
azure16
Neith
4,120
1,534
0
828
2,838
968
0
476
2,362
0
29,565
W
3,030
521
120
1,470
4,393
1,525
0
2,260
2,133
24,497
1,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,113
Gold Earned
21,902
169
Minions Killed
229
0
Camps Cleared
0
676,299
Distance Traveled
792,023
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,993
570
15
2
0
160,024
2
L
Cthulhu
3,928
561
41
6
0
104,180
2
W
Vamana
4,891
699
45
6
0
134,763
2
W
Tyr
3,670
524
25
4
0
174,418
0
L
Olorun
3,879
554
31
4
0
124,852
0
W
Kali
4,682
669
63
9
0
182,422
1
L
Lancelot
4,574
653
40
6
0
149,167
2
W
Sol
3,953
565
40
6
0
153,752
0
L
Neith
4,739
677
42
6
0
138,076
2
W
Chang'e
4,706
672
56
8
0
146,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role