Player Matchup

Bastet
Bastet
 
Bastet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
AngelScience
Medusa
Level 151
God Stats
3W - 1L
1,863 SR
Queue Stats
54W - 47L
1,495 Elo+
Solo
Sylvanus
Sylvanus
IsshinSenpai_GG
Sylvanus
Level 103
God Stats
0W - 1L
1,324 SR
Queue Stats
24W - 28L
1,492 Elo+
Solo
Zhong Kui
Zhong Kui
anwabuk
Zhong Kui
Level 145
God Stats
10W - 9L
1,550 SR
Queue Stats
218W - 241L
1,453 Elo+
Party 2
Vulcan
Vulcan
xThePunisher17x
Vulcan
Level 152
God Stats
8W - 12L
1,653 SR
Queue Stats
291W - 319L
1,467 Elo+
Party 2
Team Averages
Level 132
1,578 SR
1,481 Elo+

VS

Team Averages
Level 84
1,726 SR
1,501 Elo+
Ah Puch
Ah Puch
Paint_Bunny
Ah Puch
Level 116
God Stats
3W - 4L
1,457 SR
Queue Stats
32W - 33L
1,558 Elo+
Solo
Ymir
Ymir
SoulTrain
Ymir
Level 147
God Stats
1W - 0L
1,903 SR
Queue Stats
51W - 44L
1,465 Elo+
Party 1
Neith
Neith
TheOutlawJJP
Neith
Level 126
God Stats
18W - 16L
1,552 SR
Queue Stats
224W - 217L
1,515 Elo+
Solo
Bellona
Bellona
WakaSkycrusher
Bellona
Level 15
God Stats
7W - 0L
1,960 SR
Queue Stats
17W - 11L
1,534 Elo+
Party 1
Yemoja
Yemoja
originaljc2002
Yemoja
Level 15
God Stats
7W - 3L
1,757 SR
Queue Stats
13W - 15L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
1 / 1 / 0
4,782
531
2,199
6,462
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
9
0 / 1 / 1
4,955
551
3,182
5,458
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
8
0 / 2 / 1
4,286
476
2,515
7,022
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
anwabuk
Zhong Kui
10
0 / 0 / 0
4,921
547
1,408
4,696
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

8
1 / 3 / 0
5,119
569
4,929
3,924
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Paint_Bunny
Ah Puch
11
0 / 0 / 2
5,294
588
3,182
4,454
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
11
4 / 0 / 2
5,869
652
6,091
6,074
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 1 / 0
4,902
545
4,622
5,198
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 2
4,566
507
1,362
6,829
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 2
5,029
559
1,163
5,823
3,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
7
7
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
0
1
L
Medusa
0
1
1
0.5
L
Sylvanus
0
2
1
0.25
W
Ah Puch
Paint_Bunny
Ah Puch
0
0
2
1
W
Ymir
4
0
2
5
W
2
1
0
2
W
1
1
2
2
L
Zhong Kui
anwabuk
Zhong Kui
0
0
0
0
W
0
0
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,233
Damage
16,420
27,562
Taken
28,378
11,982
Mitigated
13,618
8,381
Healing
9,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,199
424
0
3,751
6,462
2,000
0
912
5,524
0
27,030
L
Medusa
3,182
694
0
1,492
5,458
1,950
0
1,472
3,986
0
33,550
L
Sylvanus
2,515
954
234
1,466
7,022
3,133
0
2,248
4,730
13,726
9,837
W
Ah Puch
Paint_Bunny
Ah Puch
3,182
111
0
1,278
4,454
1,698
0
1,040
3,414
37,947
0
W
Ymir
6,091
2,047
0
2,396
6,074
3,135
0
1,217
4,857
36,698
3,846
W
4,622
2,551
0
1,372
5,198
1,725
0
799
4,399
0
37,035
W
1,362
461
0
1,794
6,829
3,707
0
4,648
2,181
0
13,586
L
Zhong Kui
anwabuk
Zhong Kui
1,408
57
0
1,278
4,696
3,482
50
3,026
1,220
30,527
0
W
1,163
513
1,598
1,136
5,823
3,353
0
816
5,007
10,909
0
L
4,929
295
0
160
3,924
1,417
238
1,774
2,150
31,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,063
Gold Earned
25,660
230
Minions Killed
231
0
Camps Cleared
0
885,122
Distance Traveled
932,948
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,782
531
52
6
0
205,925
0
L
Medusa
4,955
551
44
5
0
182,169
0
L
Sylvanus
4,286
476
33
4
0
148,262
3
W
Ah Puch
5,294
588
62
7
0
193,150
0
W
Ymir
5,869
652
70
8
0
200,365
0
W
Neith
4,902
545
53
6
0
158,553
0
W
Bellona
4,566
507
27
3
0
208,798
0
L
Zhong Kui
4,921
547
65
7
0
184,916
3
W
Yemoja
5,029
559
19
2
0
172,082
0
L
Vulcan
5,119
569
36
4
0
163,850
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role