Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
DrIcyy
Jormungandr
Level 209
God Stats
3W - 1L
1,497 SR
Queue Stats
47W - 41L
1,601 Elo+
Party 1
Hun Batz
Hun Batz
HalfOzMouse
Hun Batz
Level 158
God Stats
1W - 0L
1,699 SR
Queue Stats
9W - 10L
1,580 Elo+
Party 1
Team Averages
Level 175
1,565 SR
1,560 Elo+

VS

Team Averages
Level 93
1,500 SR
1,637 Elo+
Sobek
Sobek
Mada
Sobek
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,611 Elo+
Party 2
Ullr
Ullr
Vexxeris
Ullr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,589 Elo+
Party 2
Heimdallr
Heimdallr
omagadin
Heimdallr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 2 / 5
8,554
778
8,270
9,006
5,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
DrIcyy
Jormungandr
15
3 / 0 / 8
8,823
802
13,443
11,053
9,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
HalfOzMouse
Hun Batz
15
4 / 1 / 5
8,798
800
10,550
10,298
7,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mada
Sobek
13
2 / 2 / 1
7,480
680
6,528
14,992
14,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
12
0 / 2 / 3
7,008
637
8,549
10,188
4,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
omagadin
Heimdallr
12
0 / 7 / 3
7,240
658
6,116
13,089
6,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
2
3
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
2
5
3.25
W
Jormungandr
DrIcyy
Jormungandr
3
0
8
7
W
Hun Batz
HalfOzMouse
Hun Batz
4
1
5
6.5
L
Sobek
Mada
Sobek
2
2
1
1.25
L
Ullr
0
2
3
0.75
L
Heimdallr
omagadin
Heimdallr
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,263
Damage
21,193
30,357
Taken
38,269
23,175
Mitigated
25,299
8,947
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,270
448
1,899
2,653
9,006
5,515
104
1,783
7,192
23,146
0
W
Jormungandr
DrIcyy
Jormungandr
13,443
5,313
0
1,979
11,053
9,997
85
2,795
8,241
36,092
9,384
W
Hun Batz
HalfOzMouse
Hun Batz
10,550
2,049
0
2,416
10,298
7,663
0
1,990
8,308
0
36,267
L
Sobek
Mada
Sobek
6,528
714
0
5,857
14,992
14,831
0
7,611
6,707
15,284
0
L
Ullr
8,549
3,212
0
1,563
10,188
4,397
0
4,019
5,948
0
32,640
L
Heimdallr
omagadin
Heimdallr
6,116
2,959
0
2,338
13,089
6,071
0
7,378
5,378
0
23,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,175
Gold Earned
21,728
147
Minions Killed
112
0
Camps Cleared
0
683,885
Distance Traveled
595,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,554
778
48
4
0
218,861
0
W
Jormungandr
8,823
802
53
5
0
205,279
0
W
Hun Batz
8,798
800
46
4
0
259,745
0
L
Sobek
7,480
680
15
1
0
215,201
0
L
Ullr
7,008
637
59
5
0
183,539
0
L
Heimdallr
7,240
658
38
3
0
196,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role