Player Matchup

Olorun
Olorun
Silver I
 
Olorun
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Platinum IV
Monse_vvet
Merlin
Platinum IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 74L
1,768 MMR
Party 1
Cthulhu
Cthulhu
Gold III
OhBed138_
Cthulhu
Gold III
Level 164
God Stats
9W - 6L
1,641 SR
Queue Stats
67W - 75L
1,607 MMR
Party 1
Ganesha
Ganesha
Gold II
Rize Hera
Ganesha
Gold II
Level 112
God Stats
0W - 3L
1,474 SR
Queue Stats
101W - 101L
1,592 MMR
Solo
Bastet
Bastet
Silver I
dizzydavid242
Bastet
Silver I
Level 142
God Stats
1W - 1L
1,578 SR
Queue Stats
11W - 7L
1,610 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,539 SR
1,615 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,584 SR
1,645 MMR
Hun Batz
Hun Batz
Gold IV
GodKingNacho
Hun Batz
Gold IV
Level 133
God Stats
13W - 9L
1,623 SR
Queue Stats
49W - 42L
1,660 MMR
Solo
Sylvanus
Sylvanus
Gold II
QuietFawn949198
Sylvanus
Gold II
Level 149
God Stats
3W - 4L
1,288 SR
Queue Stats
153W - 155L
1,557 MMR
Solo
Medusa
Medusa
Gold I
Z Fletch R
Medusa
Gold I
Level 140
God Stats
39W - 27L
1,666 SR
Queue Stats
251W - 251L
1,647 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
beasty lV
Sun Wukong
Gold II
Level 126
God Stats
12W - 14L
1,619 SR
Queue Stats
356W - 344L
1,619 MMR
Solo
Janus
Janus
Platinum IV
rdiohedlol
Janus
Platinum IV
Level 124
God Stats
26W - 18L
1,726 SR
Queue Stats
217W - 213L
1,741 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
0 / 2 / 0
3,875
554
3,752
4,315
1,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Merlin
Monse_vvet
Merlin
9
0 / 0 / 0
4,395
628
1,096
3,117
970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
OhBed138_
Cthulhu
8
0 / 1 / 0
4,238
605
3,455
5,648
3,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Rize Hera
Ganesha
5
0 / 1 / 0
3,599
514
1,305
5,913
2,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
3,901
557
1,462
6,024
1,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ThanatosThorAthena

VS

Bans
AchillesAresKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GodKingNacho
Hun Batz
9
2 / 0 / 1
4,451
636
1,802
3,955
1,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
8
1 / 0 / 3
4,633
662
2,901
6,017
3,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Z Fletch R
Medusa
9
2 / 0 / 2
5,124
732
5,122
4,890
1,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
beasty lV
Sun Wukong
9
0 / 0 / 1
5,217
745
3,524
6,567
3,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
9
0 / 0 / 0
4,750
679
1,550
3,219
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
5
5
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
2
0
0
W
Hun Batz
GodKingNacho
Hun Batz
2
0
1
2.5
L
Merlin
Monse_vvet
Merlin
0
0
0
0
L
Cthulhu
OhBed138_
Cthulhu
0
1
0
0
W
Sylvanus
1
0
3
2.5
L
Ganesha
Rize Hera
Ganesha
0
1
0
0
W
Medusa
Z Fletch R
Medusa
2
0
2
3
W
Sun Wukong
beasty lV
Sun Wukong
0
0
1
0.5
L
0
1
0
0
W
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,070
Damage
14,899
25,017
Taken
24,648
10,883
Mitigated
10,923
6,857
Healing
11,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,752
2,348
97
944
4,315
1,418
0
805
3,510
23,315
2,100
W
Hun Batz
GodKingNacho
Hun Batz
1,802
658
0
2,579
3,955
1,313
0
459
3,478
0
24,721
L
Merlin
Monse_vvet
Merlin
1,096
39
0
897
3,117
970
0
1,033
1,990
31,393
0
L
Cthulhu
OhBed138_
Cthulhu
3,455
318
0
875
5,648
3,962
0
0
5,648
24,651
103
W
Sylvanus
2,901
1,162
1,325
2,433
6,017
3,402
0
2,417
3,600
12,211
0
L
Ganesha
Rize Hera
Ganesha
1,305
277
0
1,600
5,913
2,887
0
1,288
4,625
8,714
0
W
Medusa
Z Fletch R
Medusa
5,122
1,636
0
1,535
4,890
1,836
0
2,734
2,156
0
41,075
W
Sun Wukong
beasty lV
Sun Wukong
3,524
951
0
2,345
6,567
3,312
0
2,702
3,413
0
40,985
L
1,462
437
0
2,444
6,024
1,646
0
1,082
4,872
0
19,483
W
Janus
1,550
257
0
1,022
3,219
1,060
0
631
2,588
35,382
727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,008
Gold Earned
24,175
208
Minions Killed
284
0
Camps Cleared
0
699,836
Distance Traveled
759,465
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
3,875
554
48
7
0
135,805
1
W
Hun Batz
4,451
636
53
8
0
185,337
0
L
Merlin
4,395
628
67
10
0
145,557
0
L
Cthulhu
4,238
605
48
7
0
153,328
0
W
Sylvanus
4,633
662
14
2
0
145,343
2
L
Ganesha
3,599
514
7
1
0
94,676
2
W
Medusa
5,124
732
63
9
0
149,036
0
W
Sun Wukong
5,217
745
77
11
0
131,207
0
L
Bastet
3,901
557
38
5
0
170,470
0
W
Janus
4,750
679
77
11
0
148,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role