Player Matchup

Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
DrDerbs
Cerberus
Level 129
God Stats
0W - 1L
1,585 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
SchoolboyQ40
Baron Samedi
Level 108
God Stats
0W - 1L
1,265 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ullr
Ullr
iJxzzy
Ullr
Level 105
God Stats
1W - 2L
1,753 SR
Queue Stats
121W - 130L
1,496 Elo+
Party 2
Team Averages
Level 103
1,521 SR
1,499 Elo+

VS

Team Averages
Level 94
1,551 SR
1,564 Elo+
Fenrir
Fenrir
Blanco87
Fenrir
Level 59
God Stats
1W - 1L
1,517 SR
Queue Stats
28W - 15L
1,728 Elo+
Solo
Erlang Shen
Erlang Shen
Tromthiccy
Erlang Shen
Level 71
God Stats
14W - 12L
1,661 SR
Queue Stats
568W - 541L
1,557 Elo+
Solo
Atlas
Atlas
Xeniths
Atlas
Level 118
God Stats
25W - 28L
1,580 SR
Queue Stats
110W - 99L
1,515 Elo+
Party 1
Medusa
Medusa
hubba bubba28
Medusa
Level 104
God Stats
57W - 50L
1,504 SR
Queue Stats
111W - 99L
1,518 Elo+
Party 1
Discordia
Discordia
jahhcrispy
Discordia
Level 116
God Stats
11W - 12L
1,493 SR
Queue Stats
373W - 336L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 5 / 0
6,027
502
3,299
7,339
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
 
Da Ji
11
1 / 4 / 0
5,896
491
6,836
14,378
5,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
DrDerbs
Cerberus
10
0 / 1 / 1
5,866
489
3,733
8,089
5,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
SchoolboyQ40
Baron Samedi
10
0 / 1 / 0
5,953
496
5,324
7,149
5,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ullr
iJxzzy
Ullr
11
0 / 1 / 1
5,690
474
1,408
7,921
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blanco87
Fenrir
12
2 / 0 / 3
6,274
523
5,180
10,585
5,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
Tromthiccy
Erlang Shen
13
1 / 0 / 1
7,149
596
3,806
9,445
4,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
Xeniths
Atlas
11
2 / 0 / 5
7,166
597
3,830
8,068
6,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 0
7,367
614
4,998
3,341
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
jahhcrispy
Discordia
12
4 / 3 / 5
6,884
574
10,608
9,243
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
11
12
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
0
0.4
L
Da Ji
 
Da Ji
1
4
0
0.25
W
Fenrir
Blanco87
Fenrir
2
0
3
3.5
L
Cerberus
DrDerbs
Cerberus
0
1
1
0.5
L
Baron Samedi
SchoolboyQ40
Baron Samedi
0
1
0
0
W
Erlang Shen
Tromthiccy
Erlang Shen
1
0
1
1.5
W
Atlas
Xeniths
Atlas
2
0
5
4.5
W
2
0
0
2
L
Ullr
iJxzzy
Ullr
0
1
1
0.5
W
Discordia
jahhcrispy
Discordia
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,600
Damage
28,422
44,876
Taken
40,682
23,117
Mitigated
20,771
11,650
Healing
16,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,299
249
0
424
7,339
2,966
0
5,628
1,711
31,930
524
L
Da Ji
 
Da Ji
6,836
1,934
0
4,025
14,378
5,807
0
3,907
10,471
0
42,811
W
Fenrir
Blanco87
Fenrir
5,180
1,731
0
2,393
10,585
5,180
0
1,725
8,734
0
45,750
L
Cerberus
DrDerbs
Cerberus
3,733
53
0
2,593
8,089
5,591
0
2,456
5,633
30,307
0
L
Baron Samedi
SchoolboyQ40
Baron Samedi
5,324
443
216
2,952
7,149
5,752
0
1,368
5,781
38,097
0
W
Erlang Shen
Tromthiccy
Erlang Shen
3,806
1,641
0
6,713
9,445
4,342
897
4,072
5,373
0
47,709
W
Atlas
Xeniths
Atlas
3,830
1,338
0
2,402
8,068
6,589
0
2,905
5,043
24,987
0
W
4,998
1,490
0
2,206
3,341
1,326
700
493
2,848
0
69,345
L
Ullr
iJxzzy
Ullr
1,408
351
0
1,440
7,921
3,001
0
671
7,250
0
40,951
W
Discordia
jahhcrispy
Discordia
10,608
384
0
2,720
9,243
3,334
9
2,645
6,380
40,536
1,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,432
Gold Earned
34,840
317
Minions Killed
380
0
Camps Cleared
0
1,190,114
Distance Traveled
1,207,950
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,027
502
58
5
0
227,346
1
L
Da Ji
5,896
491
71
6
0
262,563
0
W
Fenrir
6,274
523
66
6
0
258,406
0
L
Cerberus
5,866
489
51
4
0
259,611
0
L
Baron Samedi
5,953
496
56
5
0
201,305
1
W
Erlang Shen
7,149
596
82
7
0
230,557
2
W
Atlas
7,166
597
42
4
0
246,862
2
W
Medusa
7,367
614
120
10
0
246,441
2
L
Ullr
5,690
474
81
7
0
239,289
0
W
Discordia
6,884
574
70
6
0
225,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role