Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Oshinowo
King Arthur
Level 135
God Stats
3W - 2L
1,552 SR
Queue Stats
38W - 27L
1,630 Elo+
Solo
Vulcan
Vulcan
chamasgo06
Vulcan
Level 158
God Stats
0W - 1L
1,108 SR
Queue Stats
61W - 51L
1,601 Elo+
Party 2
Susano
Susano
fredya
Susano
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 52L
1,576 Elo+
Party 2
Ares
Ares
xXBluDemonsXx
Ares
Level 178
God Stats
2W - 2L
1,650 SR
Queue Stats
196W - 175L
1,561 Elo+
Solo
Team Averages
Level 159
1,462 SR
1,573 Elo+

VS

Team Averages
Level 170
1,482 SR
1,551 Elo+
Ullr
Ullr
 
Ullr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BodyBlocks
Merlin
Level 273
God Stats
1W - 2L
1,366 SR
Queue Stats
95W - 105L
1,531 Elo+
Party 1
Surtr
Surtr
JRust
Surtr
Level 153
God Stats
13W - 21L
1,403 SR
Queue Stats
303W - 290L
1,604 Elo+
Party 1
Khepri
Khepri
SuchSkulduggery
Khepri
Level 159
God Stats
15W - 5L
1,642 SR
Queue Stats
273W - 264L
1,528 Elo+
Solo
Hachiman
Hachiman
Weak3nsFiveHead
Hachiman
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 51L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 0 / 0
6,117
556
5,443
6,133
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Oshinowo
King Arthur
8
0 / 7 / 0
4,828
439
4,884
13,459
9,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
chamasgo06
Vulcan
11
0 / 3 / 0
5,760
524
5,202
5,582
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
fredya
Susano
11
1 / 1 / 0
5,626
511
4,340
10,356
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 1 / 1
5,973
543
6,193
8,772
6,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
3 / 0 / 0
7,050
641
4,285
8,286
2,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
BodyBlocks
Merlin
11
0 / 0 / 1
5,644
513
4,580
4,262
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
JRust
Surtr
13
7 / 0 / 1
8,334
758
12,544
9,046
7,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 2
5,730
521
2,704
10,146
4,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
12
2 / 1 / 1
6,392
581
4,830
9,914
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
12
12
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
0
0
1
W
Ullr
 
Ullr
3
0
0
3
W
Merlin
BodyBlocks
Merlin
0
0
1
0.5
W
Surtr
JRust
Surtr
7
0
1
7.5
L
King Arthur
Oshinowo
King Arthur
0
7
0
0
W
0
1
2
1
W
Hachiman
2
1
1
2.5
L
Vulcan
chamasgo06
Vulcan
0
3
0
0
L
Susano
fredya
Susano
1
1
0
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,062
Damage
28,943
44,302
Taken
41,654
24,430
Mitigated
20,718
13,616
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,443
3,461
0
3,781
6,133
2,368
60
2,574
3,175
0
66,270
W
Ullr
 
Ullr
4,285
1,525
0
1,405
8,286
2,802
0
5,045
3,241
0
59,248
W
Merlin
BodyBlocks
Merlin
4,580
342
0
500
4,262
1,699
0
1,651
2,611
39,776
0
W
Surtr
JRust
Surtr
12,544
4,640
0
2,966
9,046
7,709
112
128
8,918
3,598
60,584
L
King Arthur
Oshinowo
King Arthur
4,884
1,608
0
2,012
13,459
9,174
0
1,153
11,513
0
32,160
W
2,704
116
1,700
3,175
10,146
4,796
0
4,029
6,117
19,707
0
W
Hachiman
4,830
2,370
0
705
9,914
3,712
0
472
9,442
0
52,234
L
Vulcan
chamasgo06
Vulcan
5,202
219
0
361
5,582
2,353
0
438
5,102
50,779
0
L
Susano
fredya
Susano
4,340
766
0
5,888
10,356
4,062
0
75
10,171
0
47,415
L
6,193
721
0
1,574
8,772
6,473
0
3,398
4,807
19,027
1,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,304
Gold Earned
33,150
353
Minions Killed
407
0
Camps Cleared
0
1,126,662
Distance Traveled
1,166,682
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,117
556
118
11
0
202,020
2
W
Ullr
7,050
641
112
10
0
221,337
3
W
Merlin
5,644
513
96
9
0
216,116
1
W
Surtr
8,334
758
108
10
0
224,322
0
L
King Arthur
4,828
439
50
5
0
211,219
0
W
Khepri
5,730
521
20
2
0
246,041
2
W
Hachiman
6,392
581
71
6
0
258,866
0
L
Vulcan
5,760
524
88
8
0
235,152
1
L
Susano
5,626
511
76
7
0
244,014
0
L
Ares
5,973
543
21
2
0
234,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role