Player Matchup

Cerberus
Cerberus
Kauzul
Cerberus
Level 122
God Stats
19W - 9L
1,725 SR
Queue Stats
82W - 55L
1,584 Elo+
Party 3
Bastet
Bastet
Risedroid
Bastet
Level 249
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 129L
1,521 Elo+
Solo
Neith
Neith
TLee
Neith
Level 156
God Stats
1W - 0L
1,423 SR
Queue Stats
76W - 55L
1,583 Elo+
Party 3
Anubis
Anubis
TheGibster
Anubis
Level 129
God Stats
3W - 2L
1,425 SR
Queue Stats
57W - 38L
1,600 Elo+
Party 3
Loki
Loki
ty2time
Loki
Level 128
God Stats
16W - 9L
1,710 SR
Queue Stats
268W - 249L
1,508 Elo+
Solo
Team Averages
Level 157
1,556 SR
1,559 Elo+

VS

Team Averages
Level 127
1,656 SR
1,543 Elo+
Tyr
Tyr
BlackEyedXaXa
Tyr
Level 122
God Stats
19W - 14L
1,820 SR
Queue Stats
92W - 105L
1,468 Elo+
Party 2
Set
Set
OoBANKthaTANKoO
Set
Level 137
God Stats
1W - 1L
1,745 SR
Queue Stats
92W - 111L
1,518 Elo+
Party 2
Sylvanus
Sylvanus
SmallManiac1481
Sylvanus
Level 149
God Stats
8W - 11L
1,531 SR
Queue Stats
297W - 269L
1,596 Elo+
Solo
Merlin
Merlin
Thepope33
Merlin
Level 118
God Stats
3W - 4L
1,566 SR
Queue Stats
524W - 475L
1,560 Elo+
Party 1
Izanami
Izanami
tidouslee
Izanami
Level 108
God Stats
54W - 41L
1,619 SR
Queue Stats
393W - 352L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kauzul
Cerberus
12
2 / 0 / 7
7,752
596
8,456
13,499
10,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Risedroid
Bastet
15
4 / 1 / 2
9,114
701
10,944
12,646
5,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
TLee
Neith
13
4 / 1 / 3
7,983
614
7,450
6,110
2,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Anubis
TheGibster
Anubis
14
3 / 0 / 2
8,322
640
6,311
4,493
1,911
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
ty2time
Loki
13
3 / 2 / 6
7,422
571
5,987
11,375
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,818
448
5,419
11,417
6,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
3 / 4 / 0
6,914
532
5,569
12,667
8,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
10
0 / 4 / 1
6,239
480
4,821
12,201
9,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Thepope33
Merlin
12
0 / 1 / 0
6,724
517
3,985
6,253
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
tidouslee
Izanami
11
1 / 3 / 0
6,312
486
6,055
9,335
3,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
16
Kills
4
4
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Cerberus
Kauzul
Cerberus
2
0
7
5.5
L
3
4
0
0.75
W
Bastet
Risedroid
Bastet
4
1
2
5
L
Sylvanus
0
4
1
0.13
W
Neith
TLee
Neith
4
1
3
5.5
W
Anubis
TheGibster
Anubis
3
0
2
4
L
Merlin
Thepope33
Merlin
0
1
0
0
L
Izanami
tidouslee
Izanami
1
3
0
0.33
W
Loki
ty2time
Loki
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,148
Damage
25,849
48,123
Taken
51,873
24,156
Mitigated
29,393
21,856
Healing
9,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,419
746
0
1,086
11,417
6,070
0
2,778
8,639
0
39,220
W
Cerberus
Kauzul
Cerberus
8,456
460
0
4,760
13,499
10,935
241
4,111
9,322
25,133
466
L
5,569
2,663
0
3,412
12,667
8,321
0
507
12,160
0
47,100
W
Bastet
Risedroid
Bastet
10,944
3,471
0
6,630
12,646
5,071
0
0
12,646
0
64,678
L
Sylvanus
4,821
1,604
841
1,279
12,201
9,435
0
4,972
7,229
19,708
1,421
W
Neith
TLee
Neith
7,450
3,340
0
2,225
6,110
2,189
1,066
1,392
4,718
0
64,243
W
Anubis
TheGibster
Anubis
6,311
437
0
3,394
4,493
1,911
690
1,855
2,287
65,809
1,423
L
Merlin
Thepope33
Merlin
3,985
219
0
750
6,253
2,089
0
2,497
3,756
49,278
0
L
Izanami
tidouslee
Izanami
6,055
4,769
0
2,148
9,335
3,478
0
3,771
5,564
0
51,479
W
Loki
ty2time
Loki
5,987
1,748
0
4,847
11,375
4,050
56
1,127
10,134
0
59,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,593
Gold Earned
32,007
472
Minions Killed
377
0
Camps Cleared
0
1,349,060
Distance Traveled
1,243,995
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,818
448
59
5
0
275,695
0
W
Cerberus
7,752
596
30
2
0
282,143
2
L
Set
6,914
532
89
7
0
226,715
2
W
Bastet
9,114
701
116
9
0
257,496
0
L
Sylvanus
6,239
480
34
3
0
222,057
3
W
Neith
7,983
614
111
9
0
243,587
1
W
Anubis
8,322
640
122
9
0
270,672
3
L
Merlin
6,724
517
110
8
0
280,998
2
L
Izanami
6,312
486
85
7
0
238,530
5
W
Loki
7,422
571
93
7
0
295,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role