Player Matchup

Sun Wukong
Sun Wukong
CaptCardonut
Sun Wukong
Level 157
God Stats
8W - 3L
1,601 SR
Queue Stats
111W - 126L
1,441 Elo+
Party 2
Serqet
Serqet
IronicUnicorn
Serqet
Level 105
God Stats
2W - 2L
1,392 SR
Queue Stats
46W - 61L
1,454 Elo+
Party 2
Ra
Ra
TechVGC
Ra
Level 42
God Stats
2W - 3L
1,470 SR
Queue Stats
64W - 69L
1,463 Elo+
Party 2
Team Averages
Level 101
1,488 SR
1,453 Elo+

VS

Team Averages
Level 114
1,675 SR
1,503 Elo+
Ao Kuang
Ao Kuang
Clecko
Ao Kuang
Level 87
God Stats
16W - 5L
1,765 SR
Queue Stats
31W - 23L
1,554 Elo+
Party 1
Cernunnos
Cernunnos
Dedguy
Cernunnos
Level 127
God Stats
3W - 4L
1,517 SR
Queue Stats
35W - 25L
1,553 Elo+
Party 1
Ravana
Ravana
S2 Smokin
Ravana
Level 129
God Stats
0W - 4L
1,741 SR
Queue Stats
128W - 126L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CaptCardonut
Sun Wukong
15
2 / 1 / 8
10,022
716
7,717
12,118
10,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 5 / 9
10,370
741
8,487
14,179
8,052
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
11 / 1 / 4
12,451
889
21,068
11,571
6,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Clecko
Ao Kuang
14
3 / 3 / 3
8,730
624
6,520
14,759
13,190
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Dedguy
Cernunnos
15
4 / 5 / 3
10,060
719
11,343
13,308
5,798
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
S2 Smokin
Ravana
14
0 / 7 / 7
8,529
609
9,517
15,607
11,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
15
Kills
7
7
Deaths
15
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CaptCardonut
Sun Wukong
2
1
8
6
L
Ao Kuang
Clecko
Ao Kuang
3
3
3
1.5
L
Cernunnos
Dedguy
Cernunnos
4
5
3
1.1
W
2
5
9
1.3
L
Ravana
S2 Smokin
Ravana
0
7
7
0.5
W
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,272
Damage
27,380
37,868
Taken
43,674
24,747
Mitigated
30,492
10,884
Healing
4,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CaptCardonut
Sun Wukong
7,717
1,741
98
1,043
12,118
10,482
427
2,301
9,448
0
29,893
L
Ao Kuang
Clecko
Ao Kuang
6,520
1,671
0
2,133
14,759
13,190
0
5,344
7,918
16,148
614
L
Cernunnos
Dedguy
Cernunnos
11,343
4,148
0
856
13,308
5,798
0
6,292
5,979
0
46,296
W
8,487
2,945
0
1,845
14,179
8,052
0
2,659
11,259
0
38,284
L
Ravana
S2 Smokin
Ravana
9,517
3,005
0
1,496
15,607
11,504
0
6,241
7,942
0
26,381
W
21,068
1,594
1,768
6,130
11,571
6,213
706
1,691
9,576
66,577
894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,843
Gold Earned
27,319
209
Minions Killed
119
0
Camps Cleared
0
752,103
Distance Traveled
675,023
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,022
716
38
3
0
225,032
0
L
Ao Kuang
8,730
624
11
1
0
243,157
1
L
Cernunnos
10,060
719
78
6
0
198,820
0
W
Serqet
10,370
741
55
4
0
259,577
0
L
Ravana
8,529
609
30
2
0
233,046
2
W
Ra
12,451
889
116
8
0
267,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role