Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BLACK93851
Gilgamesh
Level 58
God Stats
10W - 7L
1,535 SR
Queue Stats
52W - 53L
1,345 Elo+
Solo
Vulcan
Vulcan
pimpinaint_easy
Vulcan
Level 23
God Stats
15W - 27L
1,500 SR
Queue Stats
115W - 128L
1,255 Elo+
Party 1
Team Averages
Level 38
1,512 SR
1,367 Elo+

VS

Team Averages
Level 46
1,356 SR
1,338 Elo+
Ah Puch
Ah Puch
Lil-Jordan007
Ah Puch
Level 27
God Stats
1W - 1L
1,545 SR
Queue Stats
3W - 8L
1,354 Elo+
Party 2
Surtr
Surtr
bustascapp
Surtr
Level 57
God Stats
0W - 1L
1,104 SR
Queue Stats
2W - 3L
1,270 Elo+
Solo
Charybdis
Charybdis
killercaleb1
Charybdis
Level 53
God Stats
4W - 3L
1,420 SR
Queue Stats
30W - 41L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 0 / 6
8,122
738
8,070
5,424
2,526
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
BLACK93851
Gilgamesh
14
6 / 1 / 1
9,120
829
6,371
12,065
10,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

14
1 / 1 / 8
7,919
720
11,579
5,604
2,511
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
10
0 / 5 / 1
6,347
577
4,128
8,467
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
13
1 / 3 / 1
7,042
640
5,204
13,563
11,456
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
killercaleb1
Charybdis
12
1 / 2 / 1
7,297
663
5,238
9,033
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
10
Kills
2
2
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
6
6
W
Gilgamesh
BLACK93851
Gilgamesh
6
1
1
6.5
L
Ah Puch
0
5
1
0.1
L
Surtr
1
3
1
0.5
L
Charybdis
killercaleb1
Charybdis
1
2
1
0.75
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,020
Damage
14,570
23,093
Taken
31,063
15,649
Mitigated
17,668
3,524
Healing
5,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,070
3,052
0
1,718
5,424
2,526
851
1,518
3,906
0
24,766
W
Gilgamesh
BLACK93851
Gilgamesh
6,371
1,347
0
884
12,065
10,612
0
1,258
10,807
0
46,117
L
Ah Puch
4,128
72
0
394
8,467
3,157
0
2,978
5,485
19,848
0
L
Surtr
5,204
1,473
0
2,537
13,563
11,456
0
4,683
8,843
315
15,446
L
Charybdis
killercaleb1
Charybdis
5,238
2,005
0
2,372
9,033
3,055
0
3,977
5,048
0
25,260
W
11,579
781
174
748
5,604
2,511
190
1,719
3,885
28,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,161
Gold Earned
20,686
185
Minions Killed
83
0
Camps Cleared
0
631,723
Distance Traveled
571,881
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,122
738
45
4
0
177,262
2
W
Gilgamesh
9,120
829
77
7
0
230,116
0
L
Ah Puch
6,347
577
24
2
0
184,160
0
L
Surtr
7,042
640
22
2
0
204,868
0
L
Charybdis
7,297
663
37
3
0
182,853
0
W
Vulcan
7,919
720
63
6
0
224,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role