Player Matchup

Ra
Ra
 
Ra
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
LeDrank--
Izanami
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 53L
1,435 Elo+
Party 2
Hun Batz
Hun Batz
SAYMYNAME2K08
Hun Batz
Level 108
God Stats
1W - 5L
1,094 SR
Queue Stats
230W - 228L
1,473 Elo+
Party 2
Artemis
Artemis
SavageKlampz-_-
Artemis
Level 128
God Stats
0W - 3L
1,219 SR
Queue Stats
51W - 56L
1,441 Elo+
Party 2
Sol
Sol
Shaliira
Sol
Level 257
God Stats
4W - 7L
1,479 SR
Queue Stats
410W - 417L
1,506 Elo+
Party 3
Team Averages
Level 162
1,359 SR
1,471 Elo+

VS

Team Averages
Level 147
1,636 SR
1,422 Elo+
Danzaburou
Danzaburou
GetWrekdScroob
Danzaburou
Level 129
God Stats
1W - 0L
1,700 SR
Queue Stats
8W - 10L
1,421 Elo+
Party 1
Ra
Ra
MaxHatake
Ra
Level 141
God Stats
3W - 0L
1,661 SR
Queue Stats
60W - 56L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
RabumeSenpai
Sun Wukong
Level 158
God Stats
1W - 0L
1,368 SR
Queue Stats
10W - 18L
1,357 Elo+
Party 1
Nu Wa
Nu Wa
Ravenshadow28
Nu Wa
Level 158
God Stats
4W - 4L
1,770 SR
Queue Stats
69W - 72L
1,481 Elo+
Solo
Ne Zha
Ne Zha
bzt4L Ace
Ne Zha
Level 148
God Stats
1W - 0L
1,682 SR
Queue Stats
10W - 21L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 5 / 4
8,468
706
9,038
11,426
9,026
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
LeDrank--
Izanami
13
1 / 2 / 8
7,993
666
7,089
7,879
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
SAYMYNAME2K08
Hun Batz
14
1 / 3 / 3
7,949
662
6,996
15,278
14,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 4 / 5
7,919
660
10,602
7,699
2,972
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

18
3 / 3 / 6
9,750
813
16,971
11,859
4,957
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GetWrekdScroob
Danzaburou
17
7 / 3 / 7
10,815
901
13,435
14,398
7,390
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
1 / 0 / 12
10,035
836
6,647
13,377
9,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
RabumeSenpai
Sun Wukong
15
2 / 3 / 9
9,101
758
7,514
17,955
17,656
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 1 / 11
10,306
859
13,942
8,295
3,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ne Zha
bzt4L Ace
Ne Zha
16
3 / 3 / 11
9,467
789
10,901
11,281
7,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
67
9
Kills
17
17
Deaths
10
26
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
4
0.8
W
Danzaburou
GetWrekdScroob
Danzaburou
7
3
7
3.5
L
Izanami
LeDrank--
Izanami
1
2
8
2.5
W
1
0
12
7
W
Sun Wukong
RabumeSenpai
Sun Wukong
2
3
9
2.17
W
4
1
11
9.5
L
Hun Batz
SAYMYNAME2K08
Hun Batz
1
3
3
0.83
L
2
4
5
1.13
L
3
3
6
2
W
Ne Zha
bzt4L Ace
Ne Zha
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,696
Damage
52,439
54,141
Taken
65,306
34,339
Mitigated
44,966
18,677
Healing
38,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
9,038
132
4,747
2,392
11,426
9,026
0
3,615
7,641
30,081
0
W
Danzaburou
GetWrekdScroob
Danzaburou
13,435
5,901
677
2,843
14,398
7,390
3,668
6,912
7,243
0
36,514
L
Izanami
LeDrank--
Izanami
7,089
3,734
0
1,007
7,879
3,015
0
2,498
5,165
0
16,846
W
6,647
269
17,670
9,673
13,377
9,027
1,117
4,722
8,517
21,574
1,468
W
Sun Wukong
RabumeSenpai
Sun Wukong
7,514
1,003
1,332
3,150
17,955
17,656
204
4,302
13,166
0
18,422
W
13,942
2,434
880
845
8,295
3,521
1,531
3,217
4,859
26,957
818
L
Hun Batz
SAYMYNAME2K08
Hun Batz
6,996
727
1,389
3,944
15,278
14,369
0
5,712
9,188
0
13,376
L
10,602
2,443
61
317
7,699
2,972
0
2,666
4,929
0
22,831
L
16,971
2,374
758
4,062
11,859
4,957
0
4,341
7,109
40,533
0
W
Ne Zha
bzt4L Ace
Ne Zha
10,901
1,478
0
1,218
11,281
7,372
908
6,386
4,733
0
21,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,079
Gold Earned
49,724
158
Minions Killed
159
0
Camps Cleared
0
995,805
Distance Traveled
1,160,341
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,468
706
26
2
0
198,957
0
W
Danzaburou
10,815
901
65
5
0
198,914
0
L
Izanami
7,993
666
30
3
0
188,909
0
W
Ra
10,035
836
44
4
0
268,988
0
W
Sun Wukong
9,101
758
14
1
0
224,790
0
W
Nu Wa
10,306
859
23
2
0
226,573
0
L
Hun Batz
7,949
662
18
2
0
196,410
0
L
Artemis
7,919
660
32
3
0
172,128
0
L
Sol
9,750
813
52
4
0
239,401
0
W
Ne Zha
9,467
789
13
1
0
241,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role