Player Matchup

Ne Zha
Ne Zha
Col Sanders40
Ne Zha
Level 129
God Stats
2W - 1L
1,280 SR
Queue Stats
329W - 341L
1,497 Elo+
Solo
Ao Kuang
Ao Kuang
GodslayerProkill
Ao Kuang
Level 109
God Stats
2W - 2L
1,552 SR
Queue Stats
163W - 158L
1,493 Elo+
Solo
Thoth
Thoth
Jmarcs
Thoth
Level 83
God Stats
0W - 2L
1,288 SR
Queue Stats
19W - 28L
1,475 Elo+
Party 2
Apollo
Apollo
MarsEnjoyer
Apollo
Level 25
God Stats
0W - 3L
1,325 SR
Queue Stats
83W - 49L
1,588 Elo+
Solo
Nu Wa
Nu Wa
sixhungryhippos
Nu Wa
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,486 Elo+
Party 2
Team Averages
Level 97
1,389 SR
1,508 Elo+

VS

Team Averages
Level 115
1,602 SR
1,505 Elo+
Medusa
Medusa
Infrared187
Medusa
Level 129
God Stats
2W - 0L
1,564 SR
Queue Stats
18W - 24L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
Ir0nhawc
Cthulhu
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,470 Elo+
Solo
Ratatoskr
Ratatoskr
Karig65
Ratatoskr
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,580 Elo+
Solo
Nu Wa
Nu Wa
MIKEY BONITO
Nu Wa
Level 126
God Stats
3W - 2L
1,949 SR
Queue Stats
252W - 264L
1,538 Elo+
Solo
He Bo
He Bo
stnemesis
He Bo
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 7
7,920
792
6,242
10,912
12,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 6 / 5
7,158
716
4,410
14,658
16,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Jmarcs
Thoth
12
1 / 4 / 5
7,171
717
5,942
7,607
3,888
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
16
5 / 3 / 5
8,692
869
6,895
10,059
5,536
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 6
8,044
804
11,644
10,141
5,226
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
7 / 2 / 9
9,670
967
12,487
8,197
4,292
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Ir0nhawc
Cthulhu
15
2 / 2 / 15
8,729
873
8,742
12,125
11,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
Karig65
Ratatoskr
14
7 / 6 / 11
9,240
924
6,975
11,622
7,183
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 1 / 14
9,067
907
11,557
5,983
2,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
stnemesis
He Bo
16
2 / 2 / 16
8,929
893
9,669
7,075
2,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
87
12
Kills
22
22
Deaths
13
28
Assists
65
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
1
6
5
0.58
W
Medusa
7
2
9
5.75
W
Cthulhu
Ir0nhawc
Cthulhu
2
2
15
4.75
L
Thoth
Jmarcs
Thoth
1
4
5
0.88
W
Ratatoskr
Karig65
Ratatoskr
7
6
11
2.08
W
4
1
14
11
L
Apollo
5
3
5
2.5
L
3
4
6
1.5
W
He Bo
stnemesis
He Bo
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,133
Damage
49,430
53,377
Taken
45,002
43,469
Mitigated
28,468
10,969
Healing
16,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,242
485
201
1,319
10,912
12,759
0
6,624
3,934
0
19,524
L
4,410
994
1,308
3,272
14,658
16,060
0
5,655
8,532
7,949
0
W
Medusa
12,487
4,227
1,336
2,426
8,197
4,292
1,151
4,095
3,970
0
31,483
W
Cthulhu
Ir0nhawc
Cthulhu
8,742
364
1,612
1,886
12,125
11,663
107
5,419
6,668
16,341
1,221
L
Thoth
Jmarcs
Thoth
5,942
192
0
250
7,607
3,888
0
4,744
2,677
17,599
0
W
Ratatoskr
Karig65
Ratatoskr
6,975
849
434
2,381
11,622
7,183
0
5,883
5,573
0
13,960
W
11,557
3,265
1,401
2,069
5,983
2,554
998
1,957
3,940
21,681
707
L
Apollo
6,895
4,082
1,200
3,419
10,059
5,536
0
4,889
4,973
0
24,005
L
11,644
1,260
0
0
10,141
5,226
0
5,676
4,288
30,387
0
W
He Bo
stnemesis
He Bo
9,669
68
871
2,104
7,075
2,776
709
4,130
2,855
24,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,985
Gold Earned
45,635
123
Minions Killed
147
0
Camps Cleared
0
887,089
Distance Traveled
1,063,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,920
792
10
1
0
177,845
0
L
Ao Kuang
7,158
716
12
1
0
156,939
0
W
Medusa
9,670
967
36
4
0
246,825
0
W
Cthulhu
8,729
873
30
3
0
220,735
0
L
Thoth
7,171
717
20
2
0
151,182
0
W
Ratatoskr
9,240
924
16
2
0
205,539
0
W
Nu Wa
9,067
907
21
2
0
180,908
0
L
Apollo
8,692
869
48
5
0
197,339
0
L
Nu Wa
8,044
804
33
3
0
203,784
0
W
He Bo
8,929
893
44
4
0
209,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role