Player Matchup

Cu Chulainn
Cu Chulainn
BalugaTortuga
Cu Chulainn
Level 71
God Stats
6W - 3L
1,700 SR
Queue Stats
93W - 89L
1,577 Elo+
Party 3
Janus
Janus
DorklyYudat1
Janus
Level 122
God Stats
0W - 1L
1,446 SR
Queue Stats
52W - 53L
1,526 Elo+
Party 3
Nu Wa
Nu Wa
LuXunSon
Nu Wa
Level 155
God Stats
65W - 47L
1,685 SR
Queue Stats
448W - 444L
1,576 Elo+
Solo
Cupid
Cupid
VoteForDiago
Cupid
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 52L
1,542 Elo+
Party 3
Ne Zha
Ne Zha
fengzhizi2022
Ne Zha
Level 118
God Stats
14W - 17L
1,536 SR
Queue Stats
161W - 148L
1,489 Elo+
Solo
Team Averages
Level 119
1,573 SR
1,542 Elo+

VS

Team Averages
Level 128
1,588 SR
1,552 Elo+
Bellona
Bellona
MooseKnuckle561
Bellona
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
100W - 92L
1,609 Elo+
Party 2
Vulcan
Vulcan
Swoldier03
Vulcan
Level 141
God Stats
17W - 22L
1,717 SR
Queue Stats
218W - 250L
1,565 Elo+
Party 1
Serqet
Serqet
WampusCat69
Serqet
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
99W - 110L
1,512 Elo+
Party 1
Khepri
Khepri
drewpeanutss228
Khepri
Level 134
God Stats
6W - 3L
1,440 SR
Queue Stats
203W - 202L
1,531 Elo+
Party 2
Hachiman
Hachiman
iHopkinz
Hachiman
Level 112
God Stats
4W - 4L
1,784 SR
Queue Stats
135W - 106L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BalugaTortuga
Cu Chulainn
13
4 / 2 / 2
7,996
888
7,880
13,599
9,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 4 / 4
7,763
863
7,658
8,521
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
LuXunSon
Nu Wa
13
1 / 3 / 4
7,677
853
10,239
4,776
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 2
6,875
764
1,824
4,003
1,244
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 4
7,176
797
6,681
7,087
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
7,530
837
8,258
11,086
8,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Swoldier03
Vulcan
15
4 / 1 / 4
8,482
942
10,282
6,297
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
15
6 / 3 / 1
9,326
1,036
5,451
9,707
7,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 1 / 6
7,686
854
3,389
9,337
9,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
iHopkinz
Hachiman
13
0 / 1 / 5
7,553
839
6,003
8,387
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
8
Kills
11
11
Deaths
8
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BalugaTortuga
Cu Chulainn
4
2
2
2.5
L
2
4
4
1
L
Nu Wa
LuXunSon
Nu Wa
1
3
4
1
W
1
2
4
1.5
W
Vulcan
Swoldier03
Vulcan
4
1
4
6
L
1
0
2
2
W
Serqet
6
3
1
2.17
W
0
1
6
3
L
0
2
4
1
W
Hachiman
iHopkinz
Hachiman
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,282
Damage
33,383
37,986
Taken
44,814
18,185
Mitigated
30,625
5,867
Healing
5,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BalugaTortuga
Cu Chulainn
7,880
2,043
0
2,934
13,599
9,427
0
4,291
8,463
0
16,842
L
7,658
667
0
250
8,521
2,911
0
2,874
5,042
17,509
480
L
Nu Wa
LuXunSon
Nu Wa
10,239
2,283
0
0
4,776
1,894
0
3,060
1,680
31,938
0
W
8,258
1,976
0
1,573
11,086
8,337
0
3,825
6,981
0
18,785
W
Vulcan
Swoldier03
Vulcan
10,282
84
0
1,429
6,297
2,699
241
2,582
3,715
35,677
0
L
1,824
885
335
1,678
4,003
1,244
0
314
3,333
0
6,520
W
Serqet
5,451
513
0
675
9,707
7,213
0
3,574
5,933
0
23,980
W
3,389
0
0
703
9,337
9,252
195
3,692
5,379
9,744
0
L
6,681
443
0
670
7,087
2,709
0
3,132
3,696
0
21,511
W
Hachiman
iHopkinz
Hachiman
6,003
2,759
0
1,581
8,387
3,124
1,184
3,071
5,174
0
24,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,487
Gold Earned
40,577
160
Minions Killed
198
0
Camps Cleared
0
758,466
Distance Traveled
964,574
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,996
888
17
2
0
185,018
0
L
Janus
7,763
863
40
4
0
166,382
0
L
Nu Wa
7,677
853
63
7
0
152,215
0
W
Bellona
7,530
837
29
3
0
181,578
0
W
Vulcan
8,482
942
61
7
0
201,130
0
L
Cupid
6,875
764
10
1
0
77,748
0
W
Serqet
9,326
1,036
53
6
0
203,822
0
W
Khepri
7,686
854
7
1
0
194,113
0
L
Ne Zha
7,176
797
30
3
0
177,103
3
W
Hachiman
7,553
839
48
5
0
183,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role