Player Matchup

Awilix
Awilix
Chimichanga92
Awilix
Level 153
God Stats
4W - 3L
1,702 SR
Queue Stats
272W - 264L
1,531 Elo+
Solo
Sobek
Sobek
DahyunBestWaifu
Sobek
Level 157
God Stats
17W - 17L
1,566 SR
Queue Stats
82W - 95L
1,543 Elo+
Party 1
Raijin
Raijin
Dêxts
Raijin
Level 114
God Stats
5W - 1L
1,947 SR
Queue Stats
95W - 97L
1,561 Elo+
Party 1
Achilles
Achilles
RunsWithSkizerz
Achilles
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,603 Elo+
Solo
Charybdis
Charybdis
hwaryûn
Charybdis
Level 180
God Stats
4W - 1L
1,725 SR
Queue Stats
138W - 139L
1,601 Elo+
Party 1
Team Averages
Level 147
1,688 SR
1,568 Elo+

VS

Team Averages
Level 188
1,684 SR
1,543 Elo+
Charybdis
Charybdis
Arkdesbrocolis
Charybdis
Level 158
God Stats
34W - 31L
1,638 SR
Queue Stats
227W - 194L
1,628 Elo+
Solo
Mulan
Mulan
ENl9MA
Mulan
Level 221
God Stats
12W - 7L
1,753 SR
Queue Stats
181W - 160L
1,561 Elo+
Solo
Fafnir
Fafnir
Slowbo
Fafnir
Level 158
God Stats
3W - 3L
1,557 SR
Queue Stats
201W - 167L
1,565 Elo+
Solo
Janus
Janus
T W I Z T I D X
Janus
Level 245
God Stats
3W - 3L
1,571 SR
Queue Stats
61W - 104L
1,369 Elo+
Solo
Da Ji
Da Ji
TH3 Backwoods
Da Ji
Level 157
God Stats
3W - 1L
1,900 SR
Queue Stats
142W - 129L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
5,957
596
3,509
9,922
3,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 2 / 3
5,082
508
2,811
7,474
5,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Dêxts
Raijin
12
5 / 3 / 2
6,865
687
5,279
5,920
2,301
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Achilles
11
3 / 1 / 1
6,123
612
5,439
8,431
7,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
hwaryûn
Charybdis
12
4 / 0 / 1
6,667
667
6,280
8,530
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arkdesbrocolis
Charybdis
11
1 / 3 / 1
6,548
655
6,327
8,125
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
ENl9MA
Mulan
10
2 / 3 / 1
6,063
606
7,210
9,638
7,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
Slowbo
Fafnir
9
1 / 2 / 4
5,747
575
5,202
6,837
6,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

6
0 / 1 / 1
4,572
457
729
2,207
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 4 / 3
5,698
570
4,796
9,326
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
7
7
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Arkdesbrocolis
Charybdis
1
3
1
0.5
W
1
1
6
4
W
0
2
3
0.75
W
Raijin
Dêxts
Raijin
5
3
2
2
L
Mulan
ENl9MA
Mulan
2
3
1
0.83
W
Achilles
3
1
1
3.5
L
Fafnir
Slowbo
Fafnir
1
2
4
1.5
L
0
1
1
0.5
L
3
4
3
1.13
W
Charybdis
hwaryûn
Charybdis
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,318
Damage
24,264
40,277
Taken
36,133
21,672
Mitigated
20,427
15,776
Healing
13,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Arkdesbrocolis
Charybdis
6,327
3,632
0
3,568
8,125
2,572
176
958
7,127
0
47,900
W
3,509
1,275
0
3,946
9,922
3,540
0
845
8,954
0
33,783
W
2,811
108
0
2,290
7,474
5,596
0
1,930
5,459
7,501
0
W
Raijin
Dêxts
Raijin
5,279
889
0
1,098
5,920
2,301
12
1,282
4,598
43,520
926
L
Mulan
ENl9MA
Mulan
7,210
943
0
3,878
9,638
7,420
0
665
8,278
0
30,061
W
Achilles
5,439
1,113
0
3,338
8,431
7,248
0
7
7,707
0
31,617
L
Fafnir
Slowbo
Fafnir
5,202
1,222
0
1,594
6,837
6,169
0
1,634
4,986
14,216
985
L
729
35
0
806
2,207
689
0
1,275
866
12,954
0
L
4,796
956
0
3,490
9,326
3,577
0
2,972
6,147
0
37,171
W
Charybdis
hwaryûn
Charybdis
6,280
3,251
0
5,104
8,530
2,987
0
1,421
7,109
0
61,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,694
Gold Earned
28,628
297
Minions Killed
246
0
Camps Cleared
0
1,080,289
Distance Traveled
906,957
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,548
655
81
8
0
192,306
0
W
Awilix
5,957
596
55
6
0
238,110
3
W
Sobek
5,082
508
8
1
0
233,013
0
W
Raijin
6,865
687
87
9
0
188,509
1
L
Mulan
6,063
606
52
5
0
180,504
0
W
Achilles
6,123
612
45
5
0
229,028
0
L
Fafnir
5,747
575
19
2
0
233,606
4
L
Janus
4,572
457
33
3
0
83,709
0
L
Da Ji
5,698
570
61
6
0
216,832
0
W
Charybdis
6,667
667
102
10
0
191,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role