Player Matchup

Izanami
Izanami
BigJackJack8
Izanami
Level 24
God Stats
3W - 1L
1,716 SR
Queue Stats
3W - 1L
1,709 Elo+
Party 1
Scylla
Scylla
ChicknNoodlSoop
Scylla
Level 71
God Stats
3W - 0L
1,758 SR
Queue Stats
97W - 93L
1,462 Elo+
Solo
Ymir
Ymir
F3VIZIONS
Ymir
Level 79
God Stats
22W - 25L
1,531 SR
Queue Stats
218W - 203L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ItsEnTruDeR
Heimdallr
Level 128
God Stats
3W - 0L
1,859 SR
Queue Stats
178W - 183L
1,455 Elo+
Solo
Arachne
Arachne
i Yuhta i
Arachne
Level 89
God Stats
54W - 22L
1,746 SR
Queue Stats
233W - 212L
1,552 Elo+
Party 1
Team Averages
Level 78
1,722 SR
1,535 Elo+

VS

Team Averages
Level 94
1,538 SR
1,454 Elo+
Yemoja
Yemoja
Bwolf4556
Yemoja
Level 146
God Stats
65W - 45L
1,637 SR
Queue Stats
516W - 521L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
Carthor04
Baron Samedi
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 2
Thanatos
Thanatos
DACT117
Thanatos
Level 107
God Stats
4W - 6L
1,642 SR
Queue Stats
77W - 88L
1,334 Elo+
Party 2
Danzaburou
Danzaburou
DGL ECLIPCE9877
Danzaburou
Level 49
God Stats
9W - 16L
1,413 SR
Queue Stats
21W - 36L
1,423 Elo+
Solo
Ra
Ra
Prokchop9258
Ra
Level 155
God Stats
4W - 7L
1,498 SR
Queue Stats
445W - 428L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigJackJack8
Izanami
14
2 / 1 / 4
8,094
506
7,341
7,244
2,756
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 4 / 6
9,074
567
12,010
7,880
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
14
2 / 2 / 9
9,271
579
6,938
15,491
14,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
ItsEnTruDeR
Heimdallr
13
0 / 6 / 4
7,679
480
5,443
13,054
4,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
i Yuhta i
Arachne
15
12 / 1 / 3
9,661
604
15,164
13,907
5,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bwolf4556
Yemoja
13
2 / 2 / 1
8,379
524
6,809
14,674
12,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
Carthor04
Baron Samedi
12
1 / 6 / 2
7,399
462
7,174
13,084
7,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
DACT117
Thanatos
13
3 / 6 / 4
7,654
478
6,151
18,574
8,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
DGL ECLIPCE9877
Danzaburou
12
0 / 4 / 2
6,863
429
6,957
11,462
4,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 2 / 2
10,330
646
15,007
14,076
11,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
20
Kills
13
14
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigJackJack8
Izanami
2
1
4
4
L
Yemoja
Bwolf4556
Yemoja
2
2
1
1.25
L
Baron Samedi
Carthor04
Baron Samedi
1
6
2
0.33
W
4
4
6
1.75
L
Thanatos
DACT117
Thanatos
3
6
4
0.83
L
Danzaburou
DGL ECLIPCE9877
Danzaburou
0
4
2
0.25
W
Ymir
2
2
9
3.25
W
Heimdallr
ItsEnTruDeR
Heimdallr
0
6
4
0.33
L
7
2
2
4
W
Arachne
i Yuhta i
Arachne
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,896
Damage
42,098
57,576
Taken
71,870
30,703
Mitigated
44,828
9,736
Healing
30,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigJackJack8
Izanami
7,341
5,380
0
621
7,244
2,756
711
2,643
4,601
0
72,874
L
Yemoja
Bwolf4556
Yemoja
6,809
221
1,878
3,217
14,674
12,490
174
1,673
13,001
47,082
2,195
L
Baron Samedi
Carthor04
Baron Samedi
7,174
597
211
2,099
13,084
7,050
416
6,945
6,096
43,793
0
W
12,010
1,660
0
125
7,880
2,622
260
5,764
2,116
69,598
1,896
L
Thanatos
DACT117
Thanatos
6,151
2,206
0
9,167
18,574
8,880
0
4,358
14,176
0
52,937
L
Danzaburou
DGL ECLIPCE9877
Danzaburou
6,957
2,712
0
3,106
11,462
4,536
737
3,612
7,808
0
48,949
W
Ymir
6,938
1,288
437
2,902
15,491
14,934
0
5,361
10,005
29,311
1,520
W
Heimdallr
ItsEnTruDeR
Heimdallr
5,443
3,252
0
2,649
13,054
4,583
0
8,772
4,074
0
46,006
L
15,007
1,443
1,387
9,145
14,076
11,872
1,120
1,835
12,186
88,238
1,259
W
Arachne
i Yuhta i
Arachne
15,164
12,587
0
3,002
13,907
5,808
356
5,095
8,812
0
57,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,779
Gold Earned
40,625
409
Minions Killed
439
0
Camps Cleared
0
1,541,029
Distance Traveled
1,413,163
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,094
506
132
8
0
298,751
0
L
Yemoja
8,379
524
65
4
0
281,440
5
L
Baron Samedi
7,399
462
63
4
0
244,376
2
W
Scylla
9,074
567
113
7
0
303,662
0
L
Thanatos
7,654
478
83
5
0
309,903
0
L
Danzaburou
6,863
429
82
5
0
233,407
1
W
Ymir
9,271
579
25
2
0
316,012
0
W
Heimdallr
7,679
480
65
4
0
247,906
1
L
Ra
10,330
646
146
9
0
344,037
2
W
Arachne
9,661
604
74
5
0
374,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role